NPCs cheat. Usually it's fine because they're not dangerous. But sometimes it is not fine.
Not because NPCs become dangerous, it's very easy to run away in E
.
But because they are just SO ANNOYING. Interdictions all the time!
And then there's semi-persistent npcs. And then there are npcs that are spawned exclusively for you.
And then there's cheating npcs.
I can evade players pretty well, i think. I have a few tricks, such as, instead of going the proper way to station you fancy, emergency dropping near it on full speed, boosting into random direction and engaging silent running just in case somebody wants me enough to get into low wake. I know how dropping back to realspace the second you low wake out of interdiction submission can disorient even the best player hunters.
But npcs, they just SPAWN NEAR YOU in realspace the second you get there. They just do. No matter how far they were, no matter WHERE they were, in realspace or SC behind your tail, no matter what's the local gravitational field - they just go and SPAWN. Right next to you.
I guess it is hard to keep the whole instance alive just for one NPC in order to simulate their flight paths, time to arrive and stuff, but still... there must be a way. Cooldown or something.
Please. Such npcs don't have any point other than to waste my time. They're not scary, they're not threatening but i don't want to stay and fight them if i'm on some tourist mission. Send a few cops after them! And not by magically spawning them near me too, no, have them wander around in SC, scan ships and interdict criminals. Unless it's not possible due to instancing, of course, in which case we're all so screwed.
/monday rant off
Not because NPCs become dangerous, it's very easy to run away in E
But because they are just SO ANNOYING. Interdictions all the time!
And then there's semi-persistent npcs. And then there are npcs that are spawned exclusively for you.
And then there's cheating npcs.
I can evade players pretty well, i think. I have a few tricks, such as, instead of going the proper way to station you fancy, emergency dropping near it on full speed, boosting into random direction and engaging silent running just in case somebody wants me enough to get into low wake. I know how dropping back to realspace the second you low wake out of interdiction submission can disorient even the best player hunters.
But npcs, they just SPAWN NEAR YOU in realspace the second you get there. They just do. No matter how far they were, no matter WHERE they were, in realspace or SC behind your tail, no matter what's the local gravitational field - they just go and SPAWN. Right next to you.
I guess it is hard to keep the whole instance alive just for one NPC in order to simulate their flight paths, time to arrive and stuff, but still... there must be a way. Cooldown or something.
Please. Such npcs don't have any point other than to waste my time. They're not scary, they're not threatening but i don't want to stay and fight them if i'm on some tourist mission. Send a few cops after them! And not by magically spawning them near me too, no, have them wander around in SC, scan ships and interdict criminals. Unless it's not possible due to instancing, of course, in which case we're all so screwed.
/monday rant off