Bands & Performances/ Parades & Meet and Greets

Not sure if this has already been suggested but I think it would be a nice addition if we could add bands/ performances & parades to our parks like at Disney and Universal. You could have the option to have the bands/ performers either stick to performance spaces/ stages or move around the park, giving guests something to look and listen at as they walk through different areas of the parks.
It would be cool if you could design your own parade with different floats and characters, deciding what route the parade takes, where it starts and exits to the 'back stage' areas for that added realism. Maybe even meet and greet areas where guests can line up and take pictures with the characters/ mascots from the park, it could also go as far to have shift changes for theses areas, with a staff member escorting the different mascots back stage and new ones coming out! I think it would help to give the parks that extra bit of realism, with different guests having preferred shows and characters that they want to see so as a manger you have to make sure you cater for everyone's needs!
 
Definitely one of the best things about Disneyland in California is the great bands and shows that come through there. I agree it would be cool to be able to include these things in the game. I don't know what the plans for the online component for the game will ultimately be, but I can envision a future system where popular celebrities and acts tour 'Planet Coaster' performing at the best venues. Now, to make sure there is enough content to pull this off, I would think that we would have to have some kind of mascot/performer/show creator that would allow users to generate the content and then up/down vote them into stardom as they tour the Planet, attracting huge crowds to our parks during their visits… of course, something as developed as this would be some kind of expansion assuming anyone else thinks this is even an interesting idea (you know, after we get water rides, dark rides, and other more high priority elements).
 
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