I've reposted the following here as I was informed by a colleague that it might generate more interest here (with apologies):
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BANKING AND TRANSFERRING CREDITS
If this subject has already been considered (and I would be surprised if it has not) ignore this post, but it occurs to me that among the additions that Elite: Dangerous would greatly benefit from is a means whereby a Commander can interface with a Galactic Banking Service (perhaps and logically with Alliance, Federation, Imperial and independent banking groups) so that they can store Credits in a bank account that can be accessed from anywhere in the galaxy, but which is separate to the one which is already available to you. Think of it as a savings system, which can be utilized to supplement your existing one. It could also be used as the origin and destination point for Credit transfers between your Commander and other Commanders. I see this as an essential as a person new to Elite; Dangerous may be playing with a friend who wants to give the other some money that would supplement their initial 1000 CR starting funds. It would also act to accept money incoming from other Commanders for whatever reasons may be in play.
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TRANSFERRING CARGO (LOCALLY)
This brings me to the subject of transferring cargo. At the moment if one Commander wants to transfer cargo to another Commander you have to go through this complex ballet of jettisoning cargo which is then picked up by the other person, but what if we could simplify this by arranging a service wherein in order to transfer both vessels would have to be at the same station at the same time and an automated cargo transfer takes place between them with a ''transfer protocol'' being enacted.
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TRANSFERRING CARGO (LONG DISTANCE)
We could also consider a long-distance transfer in which although the respective Commanders are many light years apart, when one chooses to transfer cargo they land at a station or platform and establish a link with the other Commander who is also docked. In this instance the first Commander defines the type of cargo and amount to be transferred and said cargo is offloaded from their vessel. Meanwhile, the relevant cargo manifest information is sent via sub-space communications to the destination station and an order for those items 'filled' (but only if the items are available and legal). If the item is not available at the destination point, the order can only be completed (filled) for what is available. Naturally, this means that if something cannot be obtained, the cargo on the first persons vessel is not unloaded as there is no point in doing so.
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COURIER TRANSFER OF PERSONNEL
One of my gripes with Elite: Dangerous is the fact that if you want to go someplace you have to fly yourself there (obvious really) and that there really is at present only one reason why you might want to do that (outside of exploration or trading) and that is to collect one of your previously stored vessels without bringing your existing one along for the trip. What would come in handy is a Courier who you could pay to transfer you to the destination point for a fee. This would prove especially useful for visiting other systems for whatever purpose without actually going to all of the trouble of doing it yourself - with the fee being calculated dependant on local factors. We could even see instances in which you would find different persons on the Bulletin Board service charging different fees dependant on the level of their service. Say for example that you are a wanted criminal - the fee may go up if this fact is made apparent to provide protection to you during the transfer.
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COURIER TRANSFER OF VESSEL
A logical extension of the Courier service would be the collecting of and bringing to a destination point of your choosing a VESSEL, which you have previously purchased, and which is stored elsewhere in the galaxy. The fee for doing this, like the fee for moving a person would be governed by distance, permits and other factors.
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Anyway, thought I would put those ideas out there and curious to hear what others have to say about them - suggestions welcome.
-
BANKING AND TRANSFERRING CREDITS
If this subject has already been considered (and I would be surprised if it has not) ignore this post, but it occurs to me that among the additions that Elite: Dangerous would greatly benefit from is a means whereby a Commander can interface with a Galactic Banking Service (perhaps and logically with Alliance, Federation, Imperial and independent banking groups) so that they can store Credits in a bank account that can be accessed from anywhere in the galaxy, but which is separate to the one which is already available to you. Think of it as a savings system, which can be utilized to supplement your existing one. It could also be used as the origin and destination point for Credit transfers between your Commander and other Commanders. I see this as an essential as a person new to Elite; Dangerous may be playing with a friend who wants to give the other some money that would supplement their initial 1000 CR starting funds. It would also act to accept money incoming from other Commanders for whatever reasons may be in play.
-
TRANSFERRING CARGO (LOCALLY)
This brings me to the subject of transferring cargo. At the moment if one Commander wants to transfer cargo to another Commander you have to go through this complex ballet of jettisoning cargo which is then picked up by the other person, but what if we could simplify this by arranging a service wherein in order to transfer both vessels would have to be at the same station at the same time and an automated cargo transfer takes place between them with a ''transfer protocol'' being enacted.
-
TRANSFERRING CARGO (LONG DISTANCE)
We could also consider a long-distance transfer in which although the respective Commanders are many light years apart, when one chooses to transfer cargo they land at a station or platform and establish a link with the other Commander who is also docked. In this instance the first Commander defines the type of cargo and amount to be transferred and said cargo is offloaded from their vessel. Meanwhile, the relevant cargo manifest information is sent via sub-space communications to the destination station and an order for those items 'filled' (but only if the items are available and legal). If the item is not available at the destination point, the order can only be completed (filled) for what is available. Naturally, this means that if something cannot be obtained, the cargo on the first persons vessel is not unloaded as there is no point in doing so.
-
COURIER TRANSFER OF PERSONNEL
One of my gripes with Elite: Dangerous is the fact that if you want to go someplace you have to fly yourself there (obvious really) and that there really is at present only one reason why you might want to do that (outside of exploration or trading) and that is to collect one of your previously stored vessels without bringing your existing one along for the trip. What would come in handy is a Courier who you could pay to transfer you to the destination point for a fee. This would prove especially useful for visiting other systems for whatever purpose without actually going to all of the trouble of doing it yourself - with the fee being calculated dependant on local factors. We could even see instances in which you would find different persons on the Bulletin Board service charging different fees dependant on the level of their service. Say for example that you are a wanted criminal - the fee may go up if this fact is made apparent to provide protection to you during the transfer.
-
COURIER TRANSFER OF VESSEL
A logical extension of the Courier service would be the collecting of and bringing to a destination point of your choosing a VESSEL, which you have previously purchased, and which is stored elsewhere in the galaxy. The fee for doing this, like the fee for moving a person would be governed by distance, permits and other factors.
-
Anyway, thought I would put those ideas out there and curious to hear what others have to say about them - suggestions welcome.
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