Base building - pvp - wormholes - populate milky way with other alien races.

Hello everyone,

Just a suggestion on what could be nice to add in the game at some point.

The galaxy being so big, we need more reason to go outside the bubble. To do so, here is a couple of features that could be added.

  • Base Buidling: ability to create your own base anywhere in the galaxy, giving access to friends/squad or allies ( faction). ability to hide it, defend it, but can be found and can be robbed using high technology if the base is not alimented anymore.
  • More events with Alien races AI when you go out of the bubble.
  • PVP zone out of the bubble - to push players to go out and visit the unknown.
  • Ressources/Mining that cannot be find in the bubble.
  • More detailled planets.
  • Wormholes to ease movement, just a few for massive long trip with a complex mechanism to use them.
What do you guys think? Sounds unrealistic, does it fit the actual game?
The point is not to make the bubble not attractive anymore but push a bit more player to go out :) it frustrate me to have such a big playground that can be perceive as empty

I personnaly would not mind to pay for an extension with those features.

Cheers and fly safe (or not)
Freshlike
 
Base building: according to the spring leak we can expect that in the 2020 december update. IMO it's the last thing this game needs
More alien races: could be nice, but i'd consider it a low priority for now...
PVP Zone: with the exception of the 8 km no fire zone of the stations, any place in this game is pvp zone if you're in open
Resources: interesting idea, could work if there's something to do with those special elements
More detailed planets: yes, the rework of ice planets is already promised and teased. I hope we get that and more (maybe all landable planets get a facelift?) with the 2020 update or sooner
Wormholes: fast travel was asked and (as far as i know) dismissed many times
 
Base building: according to the spring leak we can expect that in the 2020 december update. IMO it's the last thing this game needs - good news then, happy it will happen, and I respect everybody's opinion :)
More alien races: could be nice, but i'd consider it a low priority for now... - just an additional reason to go out of the bubble, pushing people to explore more. but any suggestion with this mindset is welcome!
PVP Zone: with the exception of the 8 km no fire zone of the stations, any place in this game is pvp zone if you're in open - the idea there is to have something where we could find a concentration of real pilot, linked with a scenario in game, pretty far away, to again push pilot to explore a bit once there.
Resources: interesting idea, could work if there's something to do with those special elements - glad you like this one :)
More detailed planets: yes, the rework of ice planets is already promised and teased. I hope we get that and more (maybe all landable planets get a facelift?) with the 2020 update or sooner - good to hear! finger crossed
Wormholes: fast travel was asked and (as far as i know) dismissed many times - with a map of this size, I do feel that it's missing. Multiple jumps with neutron stars is cool but 3 or 4 wormhole would really facilitate the exploration.
 
Its not exploring if you have fast travel. Its called you want a kitchy thing to get you far away from the without the effort. Also there is the Conduit that jumps to Guardian Space once a week. They will probably add one that goes close to or near Colonia eventually.

I got over 20 First Discovered ELW in just one trip to Sag A and Back. I scanned and got so many first discovered. I got my last 3 ranks in exploration in one trip. Believe me the long path is very rewarding and very lucrative.
 
Its not exploring if you have fast travel. Its called you want a kitchy thing to get you far away from the without the effort. Also there is the Conduit that jumps to Guardian Space once a week. They will probably add one that goes close to or near Colonia eventually. - sometimes you take the airplace to ''visit'' a country no? Hope you will understand what I mean by this :) This idea is to faciliate a little bit, I'm not saying that we should teleport anywhere on the map :) We not even close to explore 0.5% of the game. I don't think that a couple of adjusment will take away the pleasure of exploring. :)

I got over 20 First Discovered ELW in just one trip to Sag A and Back. I scanned and got so many first discovered. I got my last 3 ranks in exploration in one trip. Believe me the long path is very rewarding and very lucrative. I believe you :)
 
Perhaps they should finish other things first, like atmospheric worlds, perhaps space legs (rumoured for 2020), Fleet Carrieries, Icy world improvements, gas giants which you can fly into, etc.

PvP zones out of the bubble? I really don't see how that will work.
 
Perhaps they should finish other things first, like atmospheric worlds, perhaps space legs (rumoured for 2020), Fleet Carrieries, Icy world improvements, gas giants which you can fly into, etc. - totally agree with this, my suggestion is not a ''my idea should be prioritize''. But knowing that it could be on the roadmap at some point would be great!

PvP zones out of the bubble? I really don't see how that will work. - A weekly scenario, developping the interest of pvp players to go out of the bubble basically. With advantages linked to it :)
 
Its not exploring if you have fast travel. Its called you want a kitchy thing to get you far away from the without the effort. Also there is the Conduit that jumps to Guardian Space once a week. They will probably add one that goes close to or near Colonia eventually.

I got over 20 First Discovered ELW in just one trip to Sag A and Back. I scanned and got so many first discovered. I got my last 3 ranks in exploration in one trip. Believe me the long path is very rewarding and very lucrative.

I think wormholes would actually be fine if:
a) You had to do something to find them that is more detailed than just using FSS to locate one
b) They are not permanent, but only last for a few hours/days before collapsing.
c) You have no way of knowing where they lead before you use it.
d) They could drop you in remote places you might not necessarily be able to get back from
e) Your ship has a significant chance of taking damage when using a wormhole.
f) They should be quite rare and finding one should be a big deal.
 
I think wormholes would actually be fine if:
a) You had to do something to find them that is more detailed than just using FSS to locate one
b) They are not permanent, but only last for a few hours/days before collapsing.
c) You have no way of knowing where they lead before you use it.
d) They could drop you in remote places you might not necessarily be able to get back from
e) Your ship has a significant chance of taking damage when using a wormhole.
f) They should be quite rare and finding one should be a big deal.

Fully agree, it needs to be a complex process with complex technology but rewarding at the end :)
 
Regarding base building - I can understand why people might be worried about it - but honestly to me it feels like a natural progression. Space is vast, so you expect it to feel empty, but given the technology that exists in the game world, I would fully expect people to be able to go out and setup small outposts and lay claim to their own areas of space. It brings with it vast opportunities for new game play - around players building, protecting and fighting over this space - especially if having claim over areas of space have some tangible benefits.

I've always imagined that it would be great to fly into the middle of nowhere and setup my little HQ, where I can base all my activities and hoard all my shiny things but that's just the tip of the iceberg. Imagine if you will the following:

1. Mining bases. I can set up a base and build structures that can mine / process resources
2. Construction plants. I can build ships and structures (depending upon the plant and owned patents etc...)
3. Scanning arrays. I can construct arrays that can scan space in a radius of 20 light-years and find interesting things
4. Uplink arrays. I can build arrays that let me transmit my discovery data back to the bubble (at a 50% reduction in payout). Also, I can allow other users to use these arrays and I take a percentage of the payout as a fee.
5. Storage facilities where I can store ships / modules
6. Commerce / Outposts, where I can sell ships, modules to people
7. Repair stations - where people can dock and repair their ships for a price. I need to keep the repair station stocked up with materials in order for this to work.

And many, many more.

All of these are fully destructible - but I can hire some basic NPC's to look after them while I'm away. After a certain amount of time of not being visited they go offline and after another certain amount of time they are abandoned and begin to decay. As a player I can find and re-activate abandoned structures for less than the cost of building a new one. Or I can destroy it. Or I can scrap it for materials.

Imagine the opportunities for people to set up chains of outposts along popular routes and the wars that will break out over people wanting to own those routes for themselves. I can think of a million other things, but they should go in their own suggestion post :p
 
Regarding base building - I can understand why people might be worried about it - but honestly to me it feels like a natural progression. Space is vast, so you expect it to feel empty, but given the technology that exists in the game world, I would fully expect people to be able to go out and setup small outposts and lay claim to their own areas of space. It brings with it vast opportunities for new game play - around players building, protecting and fighting over this space - especially if having claim over areas of space have some tangible benefits.

I've always imagined that it would be great to fly into the middle of nowhere and setup my little HQ, where I can base all my activities and hoard all my shiny things but that's just the tip of the iceberg. Imagine if you will the following:

1. Mining bases. I can set up a base and build structures that can mine / process resources
2. Construction plants. I can build ships and structures (depending upon the plant and owned patents etc...)
3. Scanning arrays. I can construct arrays that can scan space in a radius of 20 light-years and find interesting things
4. Uplink arrays. I can build arrays that let me transmit my discovery data back to the bubble (at a 50% reduction in payout). Also, I can allow other users to use these arrays and I take a percentage of the payout as a fee.
5. Storage facilities where I can store ships / modules
6. Commerce / Outposts, where I can sell ships, modules to people
7. Repair stations - where people can dock and repair their ships for a price. I need to keep the repair station stocked up with materials in order for this to work.

And many, many more.

All of these are fully destructible - but I can hire some basic NPC's to look after them while I'm away. After a certain amount of time of not being visited they go offline and after another certain amount of time they are abandoned and begin to decay. As a player I can find and re-activate abandoned structures for less than the cost of building a new one. Or I can destroy it. Or I can scrap it for materials.

Imagine the opportunities for people to set up chains of outposts along popular routes and the wars that will break out over people wanting to own those routes for themselves. I can think of a million other things, but they should go in their own suggestion post :p

Dude you have my full support, sounds epic!
 
When you say "PvP zone out of the bubble", my mind goes to Distant Ganks.

The reason the PvP hotspots are in the bubble, aside from "that's where the targets are", is mainly because PvP-fitted ships have terrible jump ranges. The Witch Head Nebula interstellar initiative was pretty unpopular for the first few days until a surface installation with a shipyard was added that allowed people to transfer their AX ships (which typically have similarly terrible jump ranges) out there.

I do absolutely support giving PvPers something meaningful to fight over though, the problem is that every time that's suggested the hardcore PvE crowd get mad that they won't be able to participate without going into open or something. You know, the typical "I dont' care if I'm not the target audience, I'm mad that this isn't for me" thing.
 
When you say "PvP zone out of the bubble", my mind goes to Distant Ganks.

The reason the PvP hotspots are in the bubble, aside from "that's where the targets are", is mainly because PvP-fitted ships have terrible jump ranges. The Witch Head Nebula interstellar initiative was pretty unpopular for the first few days until a surface installation with a shipyard was added that allowed people to transfer their AX ships (which typically have similarly terrible jump ranges) out there.

I think you kinda answered your own question there. People didn't pvp in those areas until they could get ships to / in those areas (because of the station being set up).
I might be an arms dealer. I can set up a station in those areas and sell ships to both sides. Also, who's to say that these outposts / player built things is not a way to expand the bubble into new space.... :)

I think you're right as well though - it will be tough to please everyone. I think the thing to remember is that pleasing everyone is impossible and that FDEV should make the game they want to make - and it will attract people who share that vision to the game. I don't see that as a bad thing. There are plenty of games I don't play because I don't like how the games work and that's just fine :) :)
 
Maybe they could fix that ''how to move that far with a pvp ship'' by implementing wormholes (also the fleetcarrier ship might help), making discover a new part of the galazy each time :) so much stuff can be made in this game, it's crazy.
 
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