Base building

Hello, my first post here... but I was thinking today about base building and how it could be included in Elite. I know this might be a slightly controversial idea, what with people not wanting Elite to become like Eve Online (not that I've ever played it so I don't know what it's like), but I think it could be a neat idea. Let me suggest how I envision it.

Basically, if you've ever played World of Warcraft, the bases (or whatever they would be called), could be similar to garrisons. Each player upon fulfilling certain requirements could choose an uninhabited planet (one which is landable) and put a base on it. This would start off small, but you could add different buildings to the base which would give you different functionality depending on what buildings you added, and you could upgrade existing buildings. You would only be able to build one base and you'd only have one opportunity to do so (so no relocating)... I guess unless the planet was destroyed by Thargoids maybe, but I suppose that would be up to Frontier's discretion.

The purpose for this is multiple: firstly to provide an extra thing to spend credits on, especially as in the end game people have huge amounts of credits. Secondly, it would give something extra to use materials for. I would envision most buildings, certainly level one/grade one/whatever you call it buildings, would require lots of common resources: e.g. iron, carbon, things like that. Maybe for upgrades, more rare materials would be needed.

So what do bases do? Well, they are a way of claiming your own little patch of space, and can also have useful functions but crucially, they should not come even close to overriding the functions of any given star port. So there wouldn't be a mission board, there wouldn't be a commodities market. However, there would be the ability to refuel and repair your ship. To store and swap modules, maybe to store ships (but not buy or sell) ships and to store materials or commodities if you have any. Of course, what you can do would depend on the buildings you have placed. In addition, there would also be customisation options so you can make your base your own. For example different themes, flags... Architectural styles. Maybe some of these could be even be purchasable from the store.

Depending on the buildings you build, you could then select a specialisation for your base. Of course you could only select one specialisation at a time. Each specialisation would give you advantages:

For example (and these are just some ideas I had)

Industrial specialism: The base occasionally generates commodities, on rare occasions some of the more exotic and rare commodities. The likelihood of this can be increased by upgrades

Mining specialism: The base occasionally generates materials, on rare occasions some of the more exotic and rare commodities. The liklihood of this can be increased by upgrades.

Military specialism: Something on the lines of, upon visiting the base, your shields/weapons are buffed for x number of jumps. Maybe upgrades can increase the number of jumps

Science specialism: Something on the lines of upon visiting the base, your FSD/Scanner has a longer range/quicker scan (or charge) time for x number of jumps. Again, upgrades would be available.

There could be others as well, these are just ideas.

Maybe as well as requiring buildings to gain a specialism, they unlock certain buildings too.

Bases could also link into the existing powers quite easily as your base would be built in the name of the whichever power you are pledged to. I'm not sure whether this should be on a power play level (e.g. your base would be build in the name of Aisling Duval) or a galactic power level (e.g. your base would be built in the name of the Federation).

In addition, you could let people visit if you like. Perhaps people could only visit if they were on your friends list, or if you gave them specific permission. Or maybe it would only be private. Perhaps some of the functionality would be limited if you're visiting, perhaps it would just be a way of showing off... which is why the customisation options would then be appealing. If someone tried to visit who you hadn't given permission to or wasn't on your friends list, then it would be the same as trying to land on a star port without requesting docking permission.

If you think about it, when you're exploring the deep black of space, we're essentially not that different from the explorers of the 15th, 16th, 17th centuries and beyond and many of these explorers historically did found cities. I'm not suggesting player built cities, but small outposts that are a nice feature, which are useful and can be something that's appealing to players, but not completely game changing. Of course, I wouldn't mind big player built cities, but I realise that wouldn't appeal to everyone but something like this could be something you can do if you want to, or not do if you don't want to.


So yeah, here are some of my ideas... feel free to let me know what you think. Obviously, at the moment it's just... at the idea stage... but, having ideas is what this forum's for, right?
 
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Hello, my first post here... but I was thinking today about base building and how it could be included in Elite. I know this might be a slightly controversial idea, what with people not wanting Elite to become like Eve Online (not that I've ever played it so I don't know what it's like), but I think it could be a neat idea. Let me suggest how I envision it.

Basically, if you've ever played World of Warcraft, the bases (or whatever they would be called), could be similar. Each player upon fulfilling certain requirements could choose an uninhabited planet (one which is landable) and put a base on it. This would start off small, but you could add different buildings to the base which would give you different functionality depending on what buildings you added, and you could upgrade existing buildings. You would only be able to build one base and you'd only have one opportunity... I guess unless the planet was destroyed by Thargoids maybe, but I suppose that would be up to Frontier's discretion.

The purpose for this is multiple: firstly to provide an extra thing to spend credits on, especially as in the end game people have huge amounts of credits. Secondly, it would give something extra to use materials for. I would envision most buildings, certainly level one/grade one/whatever you call it buildings, would require lots of common resources: e.g. iron, carbon, things like that. Maybe for upgrades, more rare materials would be needed.

So what do bases do? Well, they are a way of claiming your own little patch of space, and can also have useful functions but crucially, they should not come even close to overriding the functions of any given star port. So there wouldn't be a mission board, there wouldn't be a commodities market. However, there would be the ability to refuel and repair your ship. To store and swap modules, maybe to store ships (but not buy or sell) ships and to store materials or commodities if you have any. Of course, what you can do would depend on the buildings you have placed. In addition, there would also be customisation options so you can make your base your own. For example different themes, flags... Architectural styles. Maybe some of these could be even be purchasable from the store.

Depending on the buildings you build, you could then select a specialisation for your base. Of course you could only select one specialisation at a time. Each specialisation would give you advantages:

For example (and these are just some ideas I had)

Industrial specialism: The base occasionally generates commodities, on rare occasions some of the more exotic and rare commodities. The likelihood of this can be increased by upgrades

Mining specialism: The base occasionally generates materials, on rare occasions some of the more exotic and rare commodities. The liklihood of this can be increased by upgrades.

Military specialism: Something on the lines of, upon visiting the base, your shields/weapons are buffed for x number of jumps. Maybe upgrades can increase the number of jumps

Science specialism: Something on the lines of upon visiting the base, your FSD/Scanner has a longer range/quicker scan (or charge) time for x number of jumps. Again, upgrades would be available.

There could be others as well, these are just ideas.

Maybe as well as requiring buildings to gain a specialism, they unlock certain buildings too.

Bases could also link into the existing powers quite easily as your base would be built in the name of the whichever power you are pledged to. I'm not sure whether this should be on a power play level (e.g. your base would be build in the name of Aisling Duval) or a galactic power level (e.g. your base would be built in the name of the Federation).

In addition, you could let people visit if you like. Perhaps people could only visit if they were on your friends list, or if you gave them specific permission. Or maybe it would only be private. Perhaps some of the functionality would be limited if you're visiting, perhaps it would just be a way of showing off... which is why the customisation options would then be appealing. If someone tried to visit who you hadn't given permission to or wasn't on your friends list, then it would be the same as trying to land on a star port.

If you think about it, when you're exploring the deep black of space, we're essentially not that different from the explorers of the 15th, 16th, 17th centuries and beyond and many of these explorers historically did found cities. I'm not suggesting player built cities, but small outposts that are a nice feature, which are useful and can be something that's appealing to players, but not completely game changing. Of course, I wouldn't mind big player built cities, but I realise that wouldn't appeal to everyone but something like this could be something you can do if you want to, or not do if you don't want to.


So yeah, here are some of my ideas... feel free to let me know what you think. Obviously, at the moment it's just... at the idea stage... but, having ideas is what this forum's for, right?

Seems like an excellent idea. I've often thought of base building as it would be a nice addition to the game, or so I feel. Would love to see the devs expand on this idea in the future. I also have a lot of ideas on base building but at the moment I'm short on time so once I get some time to myself I'll post on here my thoughts and ideas on base building.
 
I love it. It's been something I've been hankering after this for a while. Not sure we'd need any benefits to it, it would be great just to have a little niche hidden away on some planet somewhere that we can call our own.
 
I love it. It's been something I've been hankering after this for a while. Not sure we'd need any benefits to it, it would be great just to have a little niche hidden away on some planet somewhere that we can call our own.

Well it would be nice to set up player owned corporations on player built bases with specific roles such as extraction, refinery, industrial which would allow players to transfer their commodities between them.
 
I was thinking that this would work best of it where a two-part process of building, rather than just spending money (or materials). The outpost would be like a ship with various numbers and sized slots that the player could fill. You could build a outfitters or a agriculture dome, and each would change what the outpost produces. However, you'd be limited until the outpost grows and the only way to get it to grow is to perform missions or deliver cargo to the station. So it will take not only money but also a time investment to get them up and running.

This would make outposts far from the bubble possible but more difficult to grow, as you'd have further to travel to get the goods. That is, unless a group of players build outposts near each other, say one agriculture, one refining, and one industrial. They can each work together and help each other out.
 
Well it would be nice to set up player owned corporations on player built bases with specific roles such as extraction, refinery, industrial which would allow players to transfer their commodities between them.

I wouldn't complain if that became an option. Maybe rogue PvP pirate bases too :) Anyway, it's unlikely to happen in the short or long term, but one can dream. Maybe it'll happen in an upcoming "Elite: Citizen" expansion where we get personalized hanagers and bases :D
 
Hello, my first post here... but I was thinking today about base building and how it could be included in Elite. I know this might be a slightly controversial idea, what with people not wanting Elite to become like Eve Online (not that I've ever played it so I don't know what it's like), but I think it could be a neat idea. Let me suggest how I envision it.

Basically, if you've ever played World of Warcraft, the bases (or whatever they would be called), could be similar to garrisons. Each player upon fulfilling certain requirements could choose an uninhabited planet (one which is landable) and put a base on it. This would start off small, but you could add different buildings to the base which would give you different functionality depending on what buildings you added, and you could upgrade existing buildings. You would only be able to build one base and you'd only have one opportunity to do so (so no relocating)... I guess unless the planet was destroyed by Thargoids maybe, but I suppose that would be up to Frontier's discretion.

The purpose for this is multiple: firstly to provide an extra thing to spend credits on, especially as in the end game people have huge amounts of credits. Secondly, it would give something extra to use materials for. I would envision most buildings, certainly level one/grade one/whatever you call it buildings, would require lots of common resources: e.g. iron, carbon, things like that. Maybe for upgrades, more rare materials would be needed.

So what do bases do? Well, they are a way of claiming your own little patch of space, and can also have useful functions but crucially, they should not come even close to overriding the functions of any given star port. So there wouldn't be a mission board, there wouldn't be a commodities market. However, there would be the ability to refuel and repair your ship. To store and swap modules, maybe to store ships (but not buy or sell) ships and to store materials or commodities if you have any. Of course, what you can do would depend on the buildings you have placed. In addition, there would also be customisation options so you can make your base your own. For example different themes, flags... Architectural styles. Maybe some of these could be even be purchasable from the store.

Depending on the buildings you build, you could then select a specialisation for your base. Of course you could only select one specialisation at a time. Each specialisation would give you advantages:

For example (and these are just some ideas I had)

Industrial specialism: The base occasionally generates commodities, on rare occasions some of the more exotic and rare commodities. The likelihood of this can be increased by upgrades

Mining specialism: The base occasionally generates materials, on rare occasions some of the more exotic and rare commodities. The liklihood of this can be increased by upgrades.

Military specialism: Something on the lines of, upon visiting the base, your shields/weapons are buffed for x number of jumps. Maybe upgrades can increase the number of jumps

Science specialism: Something on the lines of upon visiting the base, your FSD/Scanner has a longer range/quicker scan (or charge) time for x number of jumps. Again, upgrades would be available.

There could be others as well, these are just ideas.

Maybe as well as requiring buildings to gain a specialism, they unlock certain buildings too.

Bases could also link into the existing powers quite easily as your base would be built in the name of the whichever power you are pledged to. I'm not sure whether this should be on a power play level (e.g. your base would be build in the name of Aisling Duval) or a galactic power level (e.g. your base would be built in the name of the Federation).

In addition, you could let people visit if you like. Perhaps people could only visit if they were on your friends list, or if you gave them specific permission. Or maybe it would only be private. Perhaps some of the functionality would be limited if you're visiting, perhaps it would just be a way of showing off... which is why the customisation options would then be appealing. If someone tried to visit who you hadn't given permission to or wasn't on your friends list, then it would be the same as trying to land on a star port without requesting docking permission.

If you think about it, when you're exploring the deep black of space, we're essentially not that different from the explorers of the 15th, 16th, 17th centuries and beyond and many of these explorers historically did found cities. I'm not suggesting player built cities, but small outposts that are a nice feature, which are useful and can be something that's appealing to players, but not completely game changing. Of course, I wouldn't mind big player built cities, but I realise that wouldn't appeal to everyone but something like this could be something you can do if you want to, or not do if you don't want to.


So yeah, here are some of my ideas... feel free to let me know what you think. Obviously, at the moment it's just... at the idea stage... but, having ideas is what this forum's for, right?

Love it! Great idea!
 
Tis a good idea, but I would steer clear of the corporation idea, not completely though.

You could have treaties or contracts of cooperation with other bases in neighbouring planets, or even with NPC factions in the same star system. Obviously if you start doing business with a NPC faction it will have consequence's with factions who are opposed.

Anyway, Base building is a cool idea, a moon, or planet with a base on it. As for it's functions, I like that your base should have a function. Industrial, resource etc.

It would be cool if you could use your base to add missions to the missions board. Say my base needs Iron.. I could put a mission request out that I need X amount of iron and I'll pay X amount per tonn up to the amount the contract states. That would massively increase the opportunities for player interaction. maybe even put a bonus reward in their for the pilot who delivers them most of the resource I need. Then I can use that resource to build my base, bare in mind that the owner of the base would have to pay above the galactic average for the mineral to make this an attractive option for other CMDRS

It would absolutely make Mining more attractive, as well as increase opportunity for player interaction...... and piracy opportunities I guess.

Mind you, if I had my way I would love to be an ACT at a station in this game. but to be the ATC essential means you have control of the star base - so its a mechanics breaker for NPC Star bases
 
Wow, what a way to start posting...coming out swinging. Nice ideas there sir but we have to get the atmospheric landings down first. I need my base on an earth like planet, near an ocean where I can launch from my personal above ground pad in the elements, rain or shine. Or maybe launch from my underwater entrance and explore the sea.
 
I like the idea, but I feel for the devs reading it. The amount of time, effort & resources this would take to impliment would be insane.
I'd love to have my own outpost (personally I'd prefer a Station myself), somewhere to store modules/materials/ships etc that isn't just ditched at a random station. Customization based on superpowers etc are all great ideas and could be linked quite nicely to upcoming content (forward base from which to launch offensives).
But Fdev would need to design a complete outpost specifically for players, and then each customization would need artwork, coding etc. They'd need to make sure each outpost is balanced relative to others, and then there'd be instancing to consider (Blizzard pretty much invent phasing just to get garrisons off the ground).
Great thought, but I suspect if it were to be implimented, it would need to be its own expansion (similar to Multicrew). Something to hope for down the road though.
 
This is a really cool idea i was looking through the forums regarding player owned stations but building an outpost on a moon or planet would be very cool so i do hope that this would be able to happen some time down the line fingers are crossed for me its the only other thing this game needs it gives you a long term goal to aim at and a reason to go exploring those planets to fined one you would like to build you base or outpost on.
 
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I would love storage outposts. Like for Data and Materials. Having a little "home" in Null or systems with distant bodies.
 
I like the idea, but I feel for the devs reading it. The amount of time, effort & resources this would take to impliment would be insane.
This is the main reason I've been arguing for a much simpler design. A limited selection of options, exactly like how ships are constructed (modules + livery) to design the base. Sort of how Skyrim handled house building vs how Fallout 4 did it. This would work for both ground bases and orbital outposts.

You'll notice that randomly generated ground stations on planets have a "pad" of sorts around them. A circular area flattened from the surrounding terrain to build upon (except for the engineering bases which are built into the terrain by hand). NMS does this as well. When a player selects his location, the ground will be flattened and a simple basic base will be placed on that spot.

The biggest technical limitation would be sending the base data out to everyone that visits the system. I don't know about the infrastructure required but I'm pretty sure that the game has added bases around the galaxy without a patch (correct me if I'm wrong about this). It might be required that aesthetic changes to the base occur during the Thursday database roll-over.
 
For me ,its one of the most important feature and a next add on after Horizons.
This is a great Threat, i love it.

The next great thing is, that will be an great optical looking thing, and a missing feature who is really needed, to see starbases who are exbanded with buildings,military buildings,leisure building, maybe Hangars with fighters or docking station,

Also would great in the future, if you can control the buildings or own starbase with friends.
 
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