This is one of the setups I've been toying with on the Beta server:
http://www.edshipyard.com/#/L=706,7...69Y8SCgD88I,7Vs7k47k47k47iW7iW7iW7gy7gy7gy0Iw
One of each size SCB is enabled at a time (mix of priorities makes this fairly easy to do on the fly), giving fifteen SCB uses that each restore ~478MJ of shield capacity (a bit over one full ring each time the SCB key is pressed). Total available shield strength on hand is ~8360MJ (1190 shield + 7170 SCB).
Heatsinks are to keep the ship from melting while popping SCBs, and if necessary, facilitate a retreat in silent running mode to prevent easy targeting of subsystems.
Chaff was not a high priority for me since the Anaconda is a very large target. It's mostly there to offer some protection while closing to optimal range, or again, to protect subsystems if I'm being exceedingly reckless and allow my shields to fail. Dual chaff may be worth the loss of a booster or heatsink launcher, in some scenarios.
Weapons loadout is a mix of annoyance weapons to force targets to waste chaff and scbs, and solid forward firepower. Optionally, the cannon can be replaced with another pulse laser.
The AFM is to repair melty subsystems between engagements, or if disaster occurs, repair a few non-essential systems enough to facilitate a reboot/repair. I don't really expect to ever need it, but it's got no weight and leaving it disabled until you need it costs no power.
It's got a huge weight of SCBs and needs that A7 thruster to move right, but it seems extremely survivable so far. Note, I have not seen much action against other CMDRs in this vessel, yet, and it's built from the perspective of 1.3 beta 6/7 changes.
Dropping down to a 16 ton tank is a viable way to save some weight, especially if you don't need to travel long distances.
Moving all SCBs down one size saves a very large chunk of mass, and a fair bit of power, if you want to use a more energy heavy weapon loadout, or need the absolute best maneuverability possible, at a mild cost to total shield restoration power.
Also, Cannon turrets are crap.
Also also, all of my advice is typically geared toward fighting CMDRs. Though a strong PvP build tends to do more than well enough in PvE.