in the last couple weeks I‘ve been getting into fighting the Thargoids, and with a combination of research and experience… I won’t say I’ve gotten good at it, but using my Clipper(I know it’s not the idea ship but it’s a ship I dearly enjoy flying and it works well enough for me) I can take down a Cyclops with minimal damage and dont really need to use any Repair Limpets anymore as my health rarely drops below 80%.
Since I’ve got fighting the Cyclops down well enough I’ve been looking at starting to go up the ladder and fight more dangerous Interceptors, and the Basilisk is the next on the list. Overall I’m really not worried. Bigger swarm, tougher, better weapons, extra heart, but with how well I‘ve done against the Cyclops thus far, I’m not really worried about that. What DOES have me slightly concerned is their speed. My Clipper can do in excess of 610 while boosting so it’s not as if I can’t run away if things go wrong, but the 530 the Basilisk can do may throw a wrench in my strategy.
See the way I’ve been doing it is I blow off the heart, cruise away at 445-455 depending on the distance, turn FA off, flip around and take out the swarm while waiting for the Goid to lose its shields. The 530 that the Basilisk can do kinda ruins that. My ship can do about 490 while cruising with all pips to engines, which is not enough to keep the Basilisk at range, and if there’s a way to maintain boost speed with FA off please let me know because it would help me a lot.
Ultimately I’m thinking of doing the same sort of strategy, but once the Basilisk starts to get close I boost away until it’s at range again and resume dealing with the swarm then, but if anyone has any suggestions that would work better please let me know. I’m definitely open to advice that will help me get better.
And note that I can’t do the cold orbit strategy because my ship doesn’t run cold enough, and I don’t really want to burn a bunch of Engineering Materials for that specific purpose on my main ship. I’ll do it on a different vessel.
Since I’ve got fighting the Cyclops down well enough I’ve been looking at starting to go up the ladder and fight more dangerous Interceptors, and the Basilisk is the next on the list. Overall I’m really not worried. Bigger swarm, tougher, better weapons, extra heart, but with how well I‘ve done against the Cyclops thus far, I’m not really worried about that. What DOES have me slightly concerned is their speed. My Clipper can do in excess of 610 while boosting so it’s not as if I can’t run away if things go wrong, but the 530 the Basilisk can do may throw a wrench in my strategy.
See the way I’ve been doing it is I blow off the heart, cruise away at 445-455 depending on the distance, turn FA off, flip around and take out the swarm while waiting for the Goid to lose its shields. The 530 that the Basilisk can do kinda ruins that. My ship can do about 490 while cruising with all pips to engines, which is not enough to keep the Basilisk at range, and if there’s a way to maintain boost speed with FA off please let me know because it would help me a lot.
Ultimately I’m thinking of doing the same sort of strategy, but once the Basilisk starts to get close I boost away until it’s at range again and resume dealing with the swarm then, but if anyone has any suggestions that would work better please let me know. I’m definitely open to advice that will help me get better.
And note that I can’t do the cold orbit strategy because my ship doesn’t run cold enough, and I don’t really want to burn a bunch of Engineering Materials for that specific purpose on my main ship. I’ll do it on a different vessel.