Basilisk Tips?

in the last couple weeks I‘ve been getting into fighting the Thargoids, and with a combination of research and experience… I won’t say I’ve gotten good at it, but using my Clipper(I know it’s not the idea ship but it’s a ship I dearly enjoy flying and it works well enough for me) I can take down a Cyclops with minimal damage and dont really need to use any Repair Limpets anymore as my health rarely drops below 80%.

Since I’ve got fighting the Cyclops down well enough I’ve been looking at starting to go up the ladder and fight more dangerous Interceptors, and the Basilisk is the next on the list. Overall I’m really not worried. Bigger swarm, tougher, better weapons, extra heart, but with how well I‘ve done against the Cyclops thus far, I’m not really worried about that. What DOES have me slightly concerned is their speed. My Clipper can do in excess of 610 while boosting so it’s not as if I can’t run away if things go wrong, but the 530 the Basilisk can do may throw a wrench in my strategy.

See the way I’ve been doing it is I blow off the heart, cruise away at 445-455 depending on the distance, turn FA off, flip around and take out the swarm while waiting for the Goid to lose its shields. The 530 that the Basilisk can do kinda ruins that. My ship can do about 490 while cruising with all pips to engines, which is not enough to keep the Basilisk at range, and if there’s a way to maintain boost speed with FA off please let me know because it would help me a lot.

Ultimately I’m thinking of doing the same sort of strategy, but once the Basilisk starts to get close I boost away until it’s at range again and resume dealing with the swarm then, but if anyone has any suggestions that would work better please let me know. I’m definitely open to advice that will help me get better.

And note that I can’t do the cold orbit strategy because my ship doesn’t run cold enough, and I don’t really want to burn a bunch of Engineering Materials for that specific purpose on my main ship. I’ll do it on a different vessel.
 
Bear in mind, a basilisk is a LOT tougher. More than 2x the hp and regen, and 350% the damage.

If speed is an issue, doing a flyby can solve your problem. Boost towards it just before it comes into range, zip past, and let it drift back out of range. It works for a python, It'll work for a clipper.
 
Basilisk fights are a little frantic. Use Silent Running to boost past the interceptor and swarm. This is how you gain distance from the interceptor to flak the swarm. They might be fast, but they don't turn as well as you can. You might have to do one or two fly-bys per swarm until you get good. Mind the enrage timer.
 
Bear in mind, a basilisk is a LOT tougher. More than 2x the hp and regen, and 350% the damage.

If speed is an issue, doing a flyby can solve your problem. Boost towards it just before it comes into range, zip past, and let it drift back out of range. It works for a python, It'll work for a clipper.
I’ll keep that in mind, but that does remind me of something I want to ask. When I start the fight with the Cyclops I usually have to score 5 hits with the Gauss Cannons(firing basic), I hit with both at the same time twice then fire off one extra, to get the 1st Heart to become vulnerable, yet there are times when I’m reengaging after taking out the swarm where I hit it with both guns at once a single time and the Heart is immediately vulnerable. Is there any rhyme or reason to that?
 
To get a heart exerted requires taking off 20% of the interceptor's current maximum health. As the fight goes on its max health decreases (due to taking out hearts), so exerting each heart requires less work than the one before it.
 
To get a heart exerted requires taking off 20% of the interceptor's current maximum health. As the fight goes on its max health decreases (due to taking out hearts), so exerting each heart requires less work than the one before it.
Huh. I knew the health went down with each Heart gone, but I didn’t realize it made the ship… I guess softer is the right word.
 
I’ll keep that in mind, but that does remind me of something I want to ask. When I start the fight with the Cyclops I usually have to score 5 hits with the Gauss Cannons(firing basic), I hit with both at the same time twice then fire off one extra, to get the 1st Heart to become vulnerable, yet there are times when I’m reengaging after taking out the swarm where I hit it with both guns at once a single time and the Heart is immediately vulnerable. Is there any rhyme or reason to that?

Just use another ship.
Clipper might be fast, but it's weapon arrangement is rather crap.

If you still want to use the clipper you need 3 medium gausses and a flak. Split the gausses in primary and secondary firegroups triggers as in: a large+a medium on the same side in the same trigger and the other medium using the other trigger.
And fire them alternatively - less heat, more chances to hit with all 3 shots since you might need to slightly adjust the targeting between firing the triggers
And a basilisk will take more shots to expose the heart than a Cyclops
 
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OP gets my vote for not chasing the meta!
I've also started fighting interceptors two or three weeks ago, using the ship I want.
I don't want it to be as easy as possible, I want to learn it with what I have/fancy (within reason, obviously! I am sure it will be a while before I even try to use a T7 just for the lols) 😆
 
OP gets my vote for not chasing the meta!
I've also started fighting interceptors two or three weeks ago, using the ship I want.
I don't want it to be as easy as possible, I want to learn it with what I have/fancy (within reason, obviously! I am sure it will be a while before I even try to use a T7 just for the lols) 😆
I’m a special kind of stubborn. I want to know and do everything I can do to be better, but I will always do it my own way.

I am insanely stubborn, just about very specific things~
 
in the last couple weeks I‘ve been getting into fighting the Thargoids, and with a combination of research and experience… I won’t say I’ve gotten good at it, but using my Clipper(I know it’s not the idea ship but it’s a ship I dearly enjoy flying and it works well enough for me) I can take down a Cyclops with minimal damage and dont really need to use any Repair Limpets anymore as my health rarely drops below 80%.

Since I’ve got fighting the Cyclops down well enough I’ve been looking at starting to go up the ladder and fight more dangerous Interceptors, and the Basilisk is the next on the list. Overall I’m really not worried. Bigger swarm, tougher, better weapons, extra heart, but with how well I‘ve done against the Cyclops thus far, I’m not really worried about that. What DOES have me slightly concerned is their speed. My Clipper can do in excess of 610 while boosting so it’s not as if I can’t run away if things go wrong, but the 530 the Basilisk can do may throw a wrench in my strategy.

See the way I’ve been doing it is I blow off the heart, cruise away at 445-455 depending on the distance, turn FA off, flip around and take out the swarm while waiting for the Goid to lose its shields. The 530 that the Basilisk can do kinda ruins that. My ship can do about 490 while cruising with all pips to engines, which is not enough to keep the Basilisk at range, and if there’s a way to maintain boost speed with FA off please let me know because it would help me a lot.

Ultimately I’m thinking of doing the same sort of strategy, but once the Basilisk starts to get close I boost away until it’s at range again and resume dealing with the swarm then, but if anyone has any suggestions that would work better please let me know. I’m definitely open to advice that will help me get better.

And note that I can’t do the cold orbit strategy because my ship doesn’t run cold enough, and I don’t really want to burn a bunch of Engineering Materials for that specific purpose on my main ship. I’ll do it on a different vessel.
I'll start with a quote from Bruce Lee:

“Absorb what is useful, discard what is useless and add what is specifically your own"

I see you were already told to do the "one only way". Not helpful.

Here is the thing about basilisks. They are the fastest interceptor. You need to stay away from them and fight them on your terms. Since they are fast, that is harder to do than with the cyclops.
If you are good with the flak cannon, you should be ok with some more practice. They punch harder but without the increased bug swarm its more or less a matter of slugging it out.

I do agree, they are no fun.
 
It's not "chasing the meta". It's always best to use the meta first and only switch to off meta crap once you can reliably do it with the right equipment. You're just wasting too much time if you are doing it the other way round IMO.
 
It's not "chasing the meta". It's always best to use the meta first and only switch to off meta crap once you can reliably do it with the right equipment. You're just wasting too much time if you are doing it the other way round IMO.
But how was the meta discovered?
Some people prefer to find their own way, and those who pioneered the meta did exactly that.
 
But how was the meta discovered?
Some people prefer to find their own way, and those who pioneered the meta did exactly that.

This is not a new game, all that was done by others long ago. And it wasn't only trial and error, anyone who has some basic knowledge about how the game is working could come up with something already pretty close to the current meta and what they only needed to do was some refinement.

Those AXI dudes know what they are doing so there is no need to reinvent the wheel and you are definitely not going to find a new meta at this point, especially not starting with one of the worst combat ships in the game. :)
 
This is not a new game, all that was done by others long ago. And it wasn't only trial and error, anyone who has some basic knowledge about how the game is working could come up with something already pretty close to the current meta and what they only needed to do was some refinement.

Those AXI dudes know what they are doing so there is no need to reinvent the wheel and you are definitely not going to find a new meta at this point, especially not starting with one of the worst combat ships in the game. :)

No harm in letting them do what they want to do. Some people would rather do things their own way, even if it's worse, than do it at all, copying someone else.

Plus, most of the AXI players who did the original testing have since moved on, and the ones that remain mostly just parrot the dogma. It wasn't that long ago they had the thargoid primary damage type listed as absolute, for example, everyone said it like it was law, until one of the older players came back and confirmed that no, the main goid cannon does do caustic damage. As a result, even now, they many axi players are still saying that, even with their own website changed.

Especially since things have changed fairly substantially recently with the release of the new modified weapons. AXI still tries to tell anyone who will listen that gauss is better, when anyone with a calculator can quickly find that the modified shards do the same DPS and WAY better heart damage, and the plasmas do like 60% better DPS with equivalent DPE. Who knows, maybe the new meta isn't the same anymore.

And that's not even getting into longstanding issues like AXI's outright rejection of advanced missile racks or guardian hull reinforcements.

Basically, let people do what they wanna do. Link them AXI's website if you want, but if they reject that, don't just call them an idiot, just give them the best advice you can that fits their requirements and be on your way.
 
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And note that I can’t do the cold orbit strategy because my ship doesn’t run cold enough
Basically any ship that can do orbit well enough can do cold orbiting. The point is that the cold part is achieved through always having a heat sink active during orbiting, making sure you do not spike your heat too much, and not overdraining your capacitor.

My ship can do about 490 while cruising with all pips to engines, which is not enough to keep the Basilisk at range
490 is plenty to keep the basilisk at bay for an extended period of time during which you can flak down the swarm. If the basi catches up, just do a cold flyby and you will build plenty of new distance fast with a clipper.
 
Sorry, but this is a straight out lie. You may be able to find someone that believes that but it is certainly not a mainstream belief.
Adding 'except for caustic' to one sentence of one paragraph while leaving everything else unchanged hardly counts as mainstream policy change, lol.

Guardian hrps give equal or better results to g4 engineered c5 hrps, but from the way the website is written you'd think they're worse than g1's, lol.
 
Basilisk tips sounds like something on the menu at a steakhouse.

Also, I've never gotten a thargoid kill via cold orbiting or with an AXI approved ship/build.
 
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