Battle for Lave Station

As those of you who listen to John Harper's podcast will know, I'm in the final stages of production of an Elite-inspired mini-game, ready for alpha testing in the next week or so.

To read about the features check out the BFLS page on the Lave Radio website.

screenshot-1-small.jpg

I've rewarded curious people with the first opportunity to participate in alpha testing. However, there are some places left if people are interested. Just head on over to that web page for the contact email address.

I need to get as many as 32 players in a game simultaneously if I am to test it thoroughly. If there are any questions you have that are not answered by the BFLS web page then please ask here.
 
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I'm working on it!! I have the pledge spreadsheet open RIGHT NOW, but I made the mistake of thinking "oh, I'll just have ten minutes on the forum to see if there's anything interesting going on"...


;)
 
Yes there forums are a distraction. esp the writers one. Sure slowed my writing down!

John: Love to play and test it but my stupid antipodean timezone will probably make that too hard. I'm sure you won't have any problem finding 32 people.
 
Is this to sate your curiosity about P2P networking? I thought about doing something similar but all the P2P networking stuff seems to be in Java...

Anyway I will be up for a laugh.

GR
 
Is this to sate your curiosity about P2P networking? I thought about doing something similar but all the P2P networking stuff seems to be in Java...

Anyway I will be up for a laugh.

GR

What language did you have in mind?

http://stackoverflow.com/questions/10982062/p2p-library-for-c

The above has some recommendations - although I'm not sure how good any are :)

EDIT: I also have heard of this : http://www.zeromq.org/

and although I didn't have use of it in my previous job it was talked over as a viable option....
 
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It's written in C#/XNA. Hopefully there has been progress with the MonoGame framework and a port to Mac/Linux shouldn't be too difficult.

There will be a downloadable client for PC users and it should run on current hardware and hopefully some older stuff.

I haven't used a P2P system as I have no experience of such things and just wanted to get the game playable ASAP. There is a server component that does compile under Mono and so can be deployed to practically any OS on any hardware (I'll be trying to get it going on my new Raspberry Pi).
 
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