I've gotten used to the way it's set up right now. There's something else i'll need to work on.If it takes any time to switch fire groups, you need to redesign your controller setup. My current setup is nothing like the default.
I've gotten used to the way it's set up right now. There's something else i'll need to work on.If it takes any time to switch fire groups, you need to redesign your controller setup. My current setup is nothing like the default.
I'd put the corrosive on one of the size 2's, with high capacity. The size 3 MCs have an awfully long spin-up time. Incendiary MCs work - but they're effectively pulse lasers. Somewhat larger range (1.8 instead of 0.5 km falloff, unless you engineer for long range) and lower power consumption (not really an issue on a Krait Mk.II unless you want to save mass for a better agility) in exchange for ammo usage, more heat and lower projectile speed.all multi cannons:
- 2 * 3C gimballed with incendiary rounds
- 1 * 3C gimballed with corrosive shells
- 2 * 2F gimballed with thermal shock
I'm working on a Phantom, so one less Hardpoint.I'd put the corrosive on one of the size 2's, with high capacity. The size 3 MCs have an awfully long spin-up time. Incendiary MCs work - but they're effectively pulse lasers. Somewhat larger range (1.8 instead of 0.5 km falloff, unless you engineer for long range) and lower power consumption (not really an issue on a Krait Mk.II unless you want to save mass for a better agility) in exchange for ammo usage, more heat and lower projectile speed.
I figure I'd be using the cargo space for picking up loose (ahem) cargo containers. Not that I would be a pirate or anything like that. I know. I don't have a collector controller.LE power plant! A person of wealth and taste for sure.
If you’re going to go with a reinforced A grade shield then you definitely want to plug that thermal hole with at least one thermal resist shield booster. I would personally choose a thermal resist biweave for that ship because the resistances will be much easier to make reasonable with only 4 utility slots available.
You’re going to want that smallest Hull Reinforcement Package to be Thermal Resist/Deep Plating. That will balance out the hull resists.
I’m still not clear on what you’re doing with those 32 tons of cargo. You’ll need a Collector Limpet Controller if you’re planning on using that cargo space for limpets. Otherwise, only 32 tons of cargo isn’t much for running missions and such.
Just take my Multirole Python and switch it to Krait Mk II platform. The modules are identical except Krait Mk II is missing 1 slotLooking for suggetions.
I'm trying to build a good battle Krait.
I want it to be hard hitting and fast.
Have storng shileds
Have at least 20 -30 ly jump range.
Some cargo space.
FSD Interdictor and Kill warrant scanner.
Little heat build up when in battle (if possible).
This is what I got so far. Still need to do more engineering
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
I have two fire groups, PA's on one and Rails in the other. Wondering if MCs would work better than the Rail Guns.
Thanks, man. For some people the minimum thruster mass is a curiosity. For me it’s a stop sign.Nice one mate, when I first opened your build and saw the speed I was like 'how the f...'? But it's a Phantom yeah.
Nice shields, good resistances, plenty of integrity and module protection, great speed.
Your shields are very well done, and I take the same approach with my combat ships. That high thermal resist makes these shields nearly impossible to collapse in PvE.
Light, fast and good thermal resist. My kind of ship. Nice.