BD+03 2338 Conflict Zones Located at last body in the system

A lot of people have no clue how to find conflict zones and have traveled 100 Ly to BD+03 2338 to find nothing.


The conflict zones are at the last celestial body in the system, number 3. Now fight for your right to party!
 
Great many thanks :)

did 130ly there for my first civil war and nobody's there...

did destroy the beacons on the checkpoint in rage, but the anarchists didn't even mind...
 
Great many thanks :)

did 130ly there for my first civil war and nobody's there...

did destroy the beacons on the checkpoint in rage, but the anarchists didn't even mind...

Beta Sculptoris is in Civil War and there is plenty of traffic there right now.
 
Beta Sculptoris is in Civil War and there is plenty of traffic there right now.

Yeah, i was there and did some luxuries (in solo, bc there is too much going on). Don't flame me for it, but i *did* choose sides. i made petty officer yesterday and must admin to feel uncomfortable in empire space....:eek:

Edit: was there, 1h pew pew, 99kcr, satisfied for the evening. Federation gained nothing through my brave fight, leaving. :)
 
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Why are the conflict zones here so unbalanced?
The high intensity one with the Federation Capital ship has about 20 Fed. ships that just destroy in about 30 seconds the 4 or so Independent ships that occasionally drop in.

It just doesn't seem like a fight. You can pick the Federation allied side or you can die seem to be your only options.
 
Why are the conflict zones here so unbalanced?
The high intensity one with the Federation Capital ship has about 20 Fed. ships that just destroy in about 30 seconds the 4 or so Independent ships that occasionally drop in.

It just doesn't seem like a fight. You can pick the Federation allied side or you can die seem to be your only options.
Good pilots actually thrive in the imbalance. They went the opposite side and makes it their goal to remove that capship from the instance. Just needs lots of Chaff, SCB, memorized all the heatsinks location, good ship control and pinpoint accuracy using railgun.
 
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Good pilots actually thrive in the imbalance. They went the opposite side and makes it their goal to remove that capship from the instance. Just needs lots of Chaff, SCB, memorized all the heatsinks location, good ship control and pinpoint accuracy using railgun.


LOL .. then there's pilots like me that couldn't hit the cap ship even if i landed on it.
 
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