Be very very careful

If you run a ship that uses more power draw than your power plant can handle without setting module priorities, because, module priority is now BROKEN with this update.
I always run armoured PP when ever possible, and only essential modules are set to priority 1. Also guardian shield boosters are stuck at priority 1 and cannot be changed.

I've survived numerous updates to this game, and this update IMHO is the worst yet. QOL they say, yeh right.
 
Also be careful when you're buying new modules.

Seems like we no longer have the option to store certain modules when we buy a replacement.


This is why I'm highly dubious about the idea of FDev wanting to spend 2 years developing something so they can release it all at once.
Seriously, FDev. I'll buy as many ship-kits and paintjobs as you can create as long as you promise to spend the bloody money on beta-testers.
 
If you run a ship that uses more power draw than your power plant can handle without setting module priorities, because, module priority is now BROKEN with this update.
I always run armoured PP when ever possible, and only essential modules are set to priority 1. Also guardian shield boosters are stuck at priority 1 and cannot be changed.

I've survived numerous updates to this game, and this update IMHO is the worst yet. QOL they say, yeh right.
Running with SC-assist? The bug says it's happening when that module is used https://issues.frontierstore.net/issue-detail/775
 
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