Beagle 2 Landing to Beagle Point

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40 hours 36 minutes real time, approx 27 hours game time.

1,904 systems, 69,956 LY total distance travelled.


Space really isn't all that big....
 
Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...
 
Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...
But how could FD not have seen this coming? They knew what their plans were, they must have realised the inevitable consequences, surely?

With Jumponium now in existence, someone should be able to cut a lump out of the record to Sag A*.
 
But how could FD not have seen this coming? They knew what their plans were, they must have realised the inevitable consequences, surely?

With Jumponium now in existence, someone should be able to cut a lump out of the record to Sag A*.

Yeah, the thought crossed my mind, the record is already at 9 hours or something if I remember correctly. With proper prep that could be cut to 4/5 hours.
 
Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...
That's kind of the point. If something is a bit silly then the way to show it is to show it for what it is, not just talk about it...

But how could FD not have seen this coming? They knew what their plans were, they must have realised the inevitable consequences, surely?

With Jumponium now in existence, someone should be able to cut a lump out of the record to Sag A*.
I really think they didn't expect anyone to have gotten this far by now. And by the time ZR got to Sag A* and proved the real issue with the ED galaxy, it was already too late :(

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Yeah, the thought crossed my mind, the record is already at 9 hours or something if I remember correctly. With proper prep that could be cut to 4/5 hours.
It's just over 8 hours. And, no, it couldn't be cut by that much. The most you can hold is 50 level 3 boosts, 60 level 2 or 100 level 1. Bearing in mind that these have to be plotted one at a time there isn't a really huge saving over normal jumps. 50 level 3 boosts would certainly knock some time off the record, but likely not more than about 30 minutes or so at most - and it would take a few hundred hours to collect them!
 
Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...

Actually, I'd argue the opposite. It shows an incredible resolve and determination to do such a thing. I know that I couldn't do it in 40hrs. Scoop and jump for even an hour straight is enough to drive me mad.


Yes, it seems easy - but how many would actually do it?
Z...
 
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Actually, I'd argue the opposite. It shows an incredible resolve and determination to do such a thing.

Seriously!

I used to play Eve Online pretty heavily. The Eve playing field is big. Thousands of systems. When Eve was new, it was remarkable for the amount of time it took to get places, especially in comparison to traditional MMOs with their reliance on "convenience" teleport mechanics. In Final Fantasy 14, for instance, it's possible to get to any point on the map in about 5 minutes. In Eve, you can get to pretty much any system (hostile blockades notwithstanding) in an hour or two, assuming you're in a fast ship.

Now look at Allitnil's journey. He flew a ship optimized for speed, flying a route which others had pioneered ahead of time. The entire trip was set up as an illustration of just how fast you could travel in Elite. And it still took him over 40 hours to fly it. And his starting point wasn't even on one rim of the galaxy. Beagle Point is about 42kLY from the core of the galaxy. So you can imagine the farthest two systems can be, and still be reachable, would be something like 84kLY, which would take something like 48.5 hours in Allitnil's Anaconda.

And the Elite galaxy is probably well under 1% explored at this point.

The galaxy is huge. Space is vast. There's nothing about an optimized 40+ hour trip that belittles that fact.
 
Seriously!

I used to play Eve Online pretty heavily. The Eve playing field is big. Thousands of systems. When Eve was new, it was remarkable for the amount of time it took to get places, especially in comparison to traditional MMOs with their reliance on "convenience" teleport mechanics. In Final Fantasy 14, for instance, it's possible to get to any point on the map in about 5 minutes. In Eve, you can get to pretty much any system (hostile blockades notwithstanding) in an hour or two, assuming you're in a fast ship.

Now look at Allitnil's journey. He flew a ship optimized for speed, flying a route which others had pioneered ahead of time. The entire trip was set up as an illustration of just how fast you could travel in Elite. And it still took him over 40 hours to fly it. And his starting point wasn't even on one rim of the galaxy. Beagle Point is about 42kLY from the core of the galaxy. So you can imagine the farthest two systems can be, and still be reachable, would be something like 84kLY, which would take something like 48.5 hours in Allitnil's Anaconda.

And the Elite galaxy is probably well under 1% explored at this point.

The galaxy is huge. Space is vast. There's nothing about an optimized 40+ hour trip that belittles that fact.

In videogaming terms in general, rushing and optimized, getting 27 gameplay hours to cross the map with no possible shortcuts (gates, teleport, etc) seems far from casual.
Also if you consider that to cash the loot you have to come back the same way, step by step, and at a possible mistake you can loose it all. Add to the fact that now with planetary landings mistakes can be way more frequent, and I would start to think that the word "Dangerous" seems to fit, unlike so far.
 
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Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...

Looking at the extremes, we could have a hyper-real game where we take real-life aeons to cross the galaxy. Very real but very boring.

Or we could have instant teleport to the other side of the galaxy...quick and easy but not much fun for people who like the "feel" of exploring.

Cmdr Allitnil took 27 hours of solid gaming (over a 41 hour period) to get from one place to another in our game...that's less than 1 minute per system, and mighty impressive in my books (would take me 11-12 days of gaming at my pace)...a marathon effort that not many gamers could achieve.

What would you have FD do to make it take longer? Increase the amount of time spent in hyperspace (people complain this is already too long)? The amount of time preparing each jump? I'm not sure what mechanic could be used that would make exploration take longer but be just as or more enjoyable than it already is (happy to hear suggestions)...

Frawd
 
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The galaxy is huge. Space is vast. There's nothing about an optimized 40+ hour trip that belittles that fact.

I agree. Point-to-point is one thing, but there's way more in the galaxy than that. Seems to me that the timescales are about right. Add to that the actual exploration (which a speed trip doesn't allow for) and the one-slip-and-you're-gone risk factor, I think they've got it bang on.
 
Congrats CMDR, an amazing achievement. As a veteran of the Sag A* challenge (I've run it 6x to date), I can only imagine how much that must have 'hurt' :D

Are you still dreaming of stars racing at you every 45 seconds or so? ;)
 
40 hours 36 minutes real time, approx 27 hours game time.

Space really isn't all that big....


Wow that's insane! :D

I'm heading out there myself to give feedback on the amount and type of POIs that are being generated post beta. But you can save time now that you're there !.. can you post your findings in NeilF's thread ? In beta I was finding human wreckage and cargo of tea and coffee all over the place, and as far out as BP and was hoping FD would have massively toned it down for Horizons release (or at least change the variety of POIs we find that far out).

If its still happening FD need to be made aware if it.

If you want to meet up while you're out there do you fancy helping me see how far 'west' ships can reach out there? If a route across the Abyss back into the Scutum-Centaurus arm can be found beyond Svennos Crossing using boost jumps, it will save pilots doing a 30,000 LY detour to the Abyssal Plain after the Distant Worlds event. I'm also hoping to see if I can push the northern meridian marker a little further 'north' :cool:

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Space is big, it's a shame things like this can happen in this game. No offense to OP, but people doing stuff like this seems to make a mockery of 'deep space exploration' when you're never really more than a few hours away from home...

I think this is an exceptional case, but I understand your sentiments. Its something I think Zulu Romeo once commented on a long time ago too when he reached Sag-A a few days after the gamma bubble came down. And for months I myself thought crossing the entire galaxy in 5 weeks would be construed as being too quick - somehow diluting the coming achievements of players setting off to cross this 1:1 scale galaxy. But FD made the travel mechanics the way they did and sadly we have to live with the fact that Elites galaxy may be big in numbers and our imagination, but in reality its paradoxically small in other ways.



But how could FD not have seen this coming? They knew what their plans were, they must have realised the inevitable consequences, surely?

With Jumponium now in existence, someone should be able to cut a lump out of the record to Sag A*.

I doubt they ever see stuff like this coming to be honest (or even care). They had an early enough warning when Zulu Romeo reached Sag-A* in early gamma and they did nothing about travel, except ignore his achievement.. it never even got a mention in a newsletter or on a bit of GalNet text as far as I remember. No dev comments at the time, nothing. I suspect it flew in the face of this gigantic galaxy they were selling the gaming community at the time. The very least they could have done is made wear and tear a proper game mechanic that required players to plan and work in teams. Instead they gave us a 1,000 LY route planner and a star filter to make it even easier :/

And by the way, with crafting we can supposedly craft or modify frame shift drives. I expect players will be zipping all over the place in even more record times before too long.

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How come Frontier haven't changed the system name to Beagle Point yet? I mean, come on.

It may take 300 crazy nutters flying 80,000 light years over 3 months before that happens (if ever) :D
 
I really think they didn't expect anyone to have gotten this far by now. And by the time ZR got to Sag A* and proved the real issue with the ED galaxy, it was already too late :(!
Except that it wasn't. The game was not even live then: he got there during the gamma. But getting the game, any game, out of the door was far more important than making it be good. Especially for those explorer chappies that don't count because they do not go pewpew. If they had to ship it (we will never know all the financials that drove that decision), it would have been far better for the game if they had strangled the galaxy map so you could only move within the bubble, and otside the bubble was only opened up after they got route finding in. But, of course, pewpew, and they wanted to be able to blow their "400 billion systems" trumpet because that is marketing, and thus important, and the fact that the mechanism to reach them was ridiculously placeholdery dumbed down was not as important as the message.
 
In videogaming terms in general, rushing and optimized, getting 27 gameplay hours to cross the map with no possible shortcuts (gates, teleport, etc) seems far from casual.
Also if you consider that to cash the loot you have to come back the same way, step by step, and at a possible mistake you can loose it all. Add to the fact that now with planetary landings mistakes can be way more frequent, and I would start to think that the word "Dangerous" seems to fit, unlike so far.

Absolutely true. 27 hours of game time in 40 hours of RL is extreme, and far above what the average player can put in. Shall we make a point that if I don't sleep at all I can make a beagle round trip in less than 48 hours? What would be the point? I can't explore along the way if I intend to do that, not to mention eat, sleep or go to the toilet.. That's all assuming I don't have RL stuff to deal with and I'd be crazy enough to go do it. Neither is true. Achieving something through such extreme gameplay that you almost need a nurse with an IV next to you proves nothing.
 
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Lol, explorers are a strange breed. Has anyone thought of playing near the international date line, I am sure we could get another 24 hours that way....
 
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