Beagle Point - Is it worth the Hype?

I think the only way to recapture that challenge these days and make a trip from the bubble to BP how it once was, is to make a conscious decision to attempt the whole ~80K journey to BP in smaller low ranged ships (max 34 LYs so you can make the jump to BP itself).... no jumponium, no engineered mods, and no using Abyssal Crossing maps to aid you (go via the Roncevaux Crossing instead).

That'd be swell. Why not have a 'core' roster and a 'casual' roster for DWE2? :D

EDIT: more like 'ol' fart' roster and 'lazy young'un' roster.
 
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Sadly I think the DWE3302 Fleet and those who went there during the pre-engineered era will be the last to experience what it was like for the early day travellers of gamma and post release who made it out there (check out some of the ship ranges on that roster! :cool:).
For the gamma and early release feeling, there should be also no route planner filters, and more importantly, no route planning beyond 100 ly distances. There were also NPC interdictions throughout the entire galaxy (bear in mind that that's how Zulu Romeo first made it to Sag. A*!), with no interdiction minigame to evade them. Technically, it would be possible for two players to recreate that, but it would require too much effort (in my opinion).

However, nobody actually made it to the far side of the galaxy under the above conditions. So that would be the Olde Sagittarius A* Experience, while the DWE would be the "no engineering, no synthesising, no supercharging" conditions.
 
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That'd be swell. Why not have a 'core' roster and a 'casual' roster for DWE2? :D

EDIT: more like 'ol' fart' roster and 'lazy young'un' roster.

You'd be one of the youngsters of course [yesnod] getting there with yer fancy engine-neered sin-the-sized boosting help.

Some of us got out there with nothing more than the fuel in our bellies and the steel of our hulls. Shields? We didn't have no stinking Shields.

Or soap.
 
For the gamma and early release feeling, there should be also no route planner filters, and more importantly, no route planning beyond 100 ly distances. There were also NPC interdictions throughout the entire galaxy (bear in mind that that's how Zulu Romeo first made it to Sag. A*!), with no interdiction minigame to evade them. Technically, it would be possible for two players to recreate that, but it would require too much effort (in my opinion).

However, nobody actually made it to the far side of the galaxy under the above conditions. So that would be the Olde Sagittarius A* Experience, while the DWE would be the "no engineering, no synthesising, no supercharging" conditions.

For the original journey to Beagle Point there was only the 100 LY plotter (no npcs or filters as you say). The 100 LY plotter was useless across the whole galactic core, and again useless once you left the Scutum arm and entered the Abyss as it failed to plot most of the time or just hung there, so the 10K across the core and final 15K from Beagle Crossing (where I crossed), to the Ceeckia Sector, became all manual plots, one star at a time. Patch 1.0 or 1.1 came about a week after I reached BP, and that introduced the working 1000 LY plotter we have today, and it made the trip home a joy in comparison!

As for NPCs, I made a 29K LY round trip to Eta Carina and back in gamma, and got interdicted twice, by shieldless Sidewinders. Deep space NPCs weren't an issue, just an annoyance. Maybe Thargoids will take the place of NPC Sidewinders and make it like the good/bad old days? :D

That'd be swell. Why not have a 'core' roster and a 'casual' roster for DWE2? :D

EDIT: more like 'ol' fart' roster and 'lazy young'un' roster.


That's not a bad idea. Two rosters, engineered and stock build :)
 
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For the original journey to Beagle Point there was only the 100 LY plotter (no npcs as you say). The 100 LY plotter was useless across the whole galactic core, and again useless once you left the Scutum arm and entered the Abyss as it failed to plot 100% of the time, so the 10K across the core and final 15K from Beagle Crossing (where I crossed), to the Ceekia Sector, was all manual plots, one star at a time.
Oh yes, I had completely forgotten about how long the route planner used to fail in the core. Although I didn't know that it even did so with the 100 ly limit too.

Maybe Thargoids will take the place of NPC Sidewinders and make it like the good/bad old days? :D
Hm, considering what was recently revealed - note: the spoiler tag is for actual spoilers! -
if the unknown device's starmap shows Thargoin-inhabited systems in our galaxy, then two entire galactic arms might turn out to have them. (Only basing this on pictures I've seen, I've yet to see the map live myself.) In such a case, a new trip to Beagle Point would likely be crossing their territory, so you might get your wish. But that's assuming the map shows Thargoid territory, and that it shows them in our galaxy.
 
You'd be one of the youngsters of course [yesnod] getting there with yer fancy engine-neered sin-the-sized boosting help.

Some of us got out there with nothing more than the fuel in our bellies and the steel of our hulls. Shields? We didn't have no stinking Shields.

Or soap.

I was there with the rest of 'em, mate ;)

And I don't use shields either.
 
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Ahh yeah the good memories of space madness induced by a 37Ly ranged Annie over a 130kly round trip:)
Those who did this with me know I loved it:)
 
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I was there with the rest of 'em, mate ;)

And I don't use shields either.


ergo - youngster :p. Some of us grey-haired old fogies got out there before it was famous don'tchaknow?

Some of us were out there when someone else first mooted the idea of DWE.....
 
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Of the 1,200 that set off on Distant Worlds 3302, only 571 made it all the way.

The full roster of DWE3302 is here and shows who made it..

Distant Worlds Roster

To the OP : Beagle Point in a pretty boring system. Its the journey there that counted. Sadly I think the DWE3302 Fleet and those who went there during the pre-engineered era will be the last to experience what it was like for the early day travellers of gamma and post release who made it out there (check out some of the ship ranges on that roster! :cool:).

These days 50, 60, and 70 LY engineered ships and Jumponium bonuses have made it a walk in the park - especially crossing the Abyss and travelling the 10,000 LYs through the Solitude Void beyond the Abyss , both of which where a challenge back in the day, and thus made a pilgrimage to BP special.

I think the only way to recapture that challenge these days and make a trip from the bubble to BP how it once was, is to make a conscious decision to attempt the whole ~80K journey to BP in smaller low ranged ships (max 34 LYs so you can make the jump to BP itself).... no jumponium, no engineered mods, and no using Abyssal Crossing maps to aid you (go via the Roncevaux Crossing instead).

Or go to relatively unexplored areas that are hard to access.
 
Don't think I'd want to do it the old style way. I did a almost 2 years ago now, 1st I got close to the core and stopped facing a pin point Neutron star and went and did something else for about 10 mins and forgot the ship still moves at 30km/h and crashed. Had to do the whole thing again and eventually wound up at Sag A*. At the time I didn't realize you could choose fast route or economical and I had done both trips using Economical routing. No wonder it took forever.

So no thanks on doing it the old way, that was painful enough...
 
You'd be one of the youngsters of course [yesnod] getting there with yer fancy engine-neered sin-the-sized boosting help.

Some of us got out there with nothing more than the fuel in our bellies and the steel of our hulls. Shields? We didn't have no stinking Shields.

Or soap.

Indeed. There was a time, before Engineers, when the Abyss was actually a pretty gnarly obstacle. Even if you had the best ship you could find back then (a 40ly Anaconda) traversing the Abyss was a harrowing affair, an invisible maze where you could run into a dead end and be forced to backtrack.

And yes - soap was in short supply, and desperately needed after some of the runs we made. (I don't even want to *think* about what Frawd Digger's cockpit must have smelled like after his Sidey journey was done.)
 
Indeed. There was a time, before Engineers, when the Abyss was actually a pretty gnarly obstacle. Even if you had the best ship you could find back then (a 40ly Anaconda) traversing the Abyss was a harrowing affair, an invisible maze where you could run into a dead end and be forced to backtrack.

And yes - soap was in short supply, and desperately needed after some of the runs we made. (I don't even want to *think* about what Frawd Digger's cockpit must have smelled like after his Sidey journey was done.)

I don't remember Engineers being there for DWE? I don't remember even using jumponium.
 
No engineers but jumponium was definitely available. That's the only way several ships were able to make it. Think Frawd and the rock rats.
 
I needed it (mumbles something about mining laser and Germanium . . . Awkward shuffle off-stage . . .).

Yeah, I heard something about that. Did you ever make it? Can't imagine anyone being mad enough to help out.

Oh and just why do you have Sean Bean as your avatar? Are you expecting to die every time you go out or something?
 
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Well it was on the return part so yes I made it officially as part of the DWE. Sean Bean? I think Ernest Shackleton just turned in his grave!
 
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