I’m heading over to Broo’s soon and have got an awful feeling I’m going to make the wrong decision and waste all these mats I’ve been gathering for weeks.
What’s the consensus on beam lasers – sturdy mount or long range? I have two different applications: turreted C2 beams on a Vette and gimballed C3 beams on a Vulture.
I’ve crunched the numbers on long range and essentially on a max roll, the 20% DPS drop-off means max DPS drops from 22 to 18 (rounded) but the distance at which the max damage is dealt increases from 500m to 900m. I graphed this as best I could using the excellent damage numbers found here http://nosuchwebpage.com/index.php?post_id=195 – sorry I can’t find the original CMDRs name who did this analysis but kudos – and added the long range numbers myself. It’s not 100% accurate but it’s close enough.
As you can see, the tipping point is about 1.3km and at longer ranges, you are dealing much more damage albeit less than what you would be at closer range. My concern is the amount of combat that occurs within the 1.3km boundary which gut feels like a lot.
For the special effect, anyone know whether thermal vent is viable with turrets or do they miss too much? If so, I’ll go with thermal shock – might just go with TS anyway.
My other use is the 2x gimballed for the Vulture. For these I’m leaning towards sturdy mount but am considering short range blaster as the Vulture is so manoeuvrable (G5 upgrades all round almost make it OP IMO) so I want to get close to the enemy’s thrusters and stay there, using thermal vent to keep firing without overheating. Even so, max damage drops off after 375m which is not far and with a twin beam setup, the extra armour piercing might be more valuable.
Anyone tested these and have results? Any advice is welcomed.
What’s the consensus on beam lasers – sturdy mount or long range? I have two different applications: turreted C2 beams on a Vette and gimballed C3 beams on a Vulture.
I’ve crunched the numbers on long range and essentially on a max roll, the 20% DPS drop-off means max DPS drops from 22 to 18 (rounded) but the distance at which the max damage is dealt increases from 500m to 900m. I graphed this as best I could using the excellent damage numbers found here http://nosuchwebpage.com/index.php?post_id=195 – sorry I can’t find the original CMDRs name who did this analysis but kudos – and added the long range numbers myself. It’s not 100% accurate but it’s close enough.

As you can see, the tipping point is about 1.3km and at longer ranges, you are dealing much more damage albeit less than what you would be at closer range. My concern is the amount of combat that occurs within the 1.3km boundary which gut feels like a lot.
For the special effect, anyone know whether thermal vent is viable with turrets or do they miss too much? If so, I’ll go with thermal shock – might just go with TS anyway.
My other use is the 2x gimballed for the Vulture. For these I’m leaning towards sturdy mount but am considering short range blaster as the Vulture is so manoeuvrable (G5 upgrades all round almost make it OP IMO) so I want to get close to the enemy’s thrusters and stay there, using thermal vent to keep firing without overheating. Even so, max damage drops off after 375m which is not far and with a twin beam setup, the extra armour piercing might be more valuable.
Anyone tested these and have results? Any advice is welcomed.
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