Becoming Wanted

Security won't necessarily just attack wanted ships. So your logic is flawed. It takes a few seconds for the scan to complete. It's not immersion breaking, it's part of bounty hunting - does the target have a bounty - it's in fact an actual key part of the process.

All because people can't stop holding the trigger down for a few seconds to validate the target status. Remember how people endlessly complain about AI that instantly start firing without scanning and how is that fair or reasonable? My immersion!

Works both ways. Scan the ship, if it's a perp - blast it - it's not much to ask.

Eh... The Developers thank you for defending them, you should receive your customer of the year reward soon.

I have never seen Security attack a clean NPC. I've seen them flip on a dime to attack NPCs and players that gained a bounty mid-fight. But, just outright attacking clean NPCs for the hell of it? Nope.

So no, my logic is not flawed and my statement stands: "it is a clunky, counter-intuitive, and immersion breaking system". It can be better than it is now, and should be.
 
I thought bounty hunters were made of sterner stuff, living on the razor-thin edge of law and criminality...

Oh well, maybe they are just RES welfare claimants, after all :(

This made me laugh out loud!

As a Gamekeeper turned Poacher I can genuinely say don't worry about a itty bit o bounty. Dodging the law just makes the time pass quicker!

If I don't see a Wanted label on my system profile it means I'm not earning anything!
 
I thought bounty hunters were made of sterner stuff, living on the razor-thin edge of law and criminality...

Oh well, maybe they are just RES welfare claimants, after all :(

Some are, some are not. Depends on who you ask. :D

Also take my virtual rep, since I don't have any in my rep tank right now. ._.
 
Last edited:
I'm not sure exactly the logic the game uses for accidental hits. Since 2.1 I've accidentally hit a cop at a haz res in the last CG and got a small fine for it, it just lasted 6 minutes and I just had to leave the system, play on my phone for a few minutes and head back. I've had a limpet pick up illegal cargo in the previous CG, while I was trying to collect ship loot, and that one got me a $5000 fine and a 6 day wanted status. I had to bow out of the whole CG after that. And I've accidentally hit cops and had no effect at all. Maybe it's the number of consecutive hits that brings up the fine? I don't know.

It's all kinda risky trying to bounty hunt. I'm scared to switch my turrets to anything but forward fire.

The system still needs adjusting.
I wasn't unhappy to get the 400cr fine for assaulting security, I accept it was my fault and that's fine. Just not so chuffed when, during the few minutes it took to get away and FSD, he was killed by the ship we'd both been after, and I was accused of killing him and given a 6000cr 6 day bounty.

I later got killed in the same system and the bounty is now dormant. Not sure if it becomes active if security scan me in that time, or if a get another fine. I've heard different reports from different threads.

I will test this out myself later today, as I'm sure I'll get scanned again.
 
Back
Top Bottom