Been away for awhile...game questions.

Hello all. I played this game a couple years ago and liked it and I'm thinking about picking up a few dlc's and playing again. I remember that the reason I stopped playing was because you couldn't really build large sized parks, and I often ended up doing nothing but trying to figure out the toy situation for the animals. Have those things improved at all since I've been gone? Any thoughts would be appreciated.
 
For the toy enrichment part, they added difficulty settings (high/medium/low), that can be set when you open your zoo, and one of the factors that is included in that is how quickly the animals get bored of the toys.

They've made a lot of other changes too along the way that should allow you to build larger parks (although of course there's always a limit to what can be handled).
 
The limiting factor for me WRT larger parks seems to be what my computer can handle. There's a point where so much is going on in the game that it becomes laggy and jerky for me. Turning up the priority to high on the task manager helps some, but I have a couple of lovely larger franchise zoos (one has 65 species and 380 animals currently, and around 8k guests and around 120,000 m2 developed) that have become animal storage grounds, because they are too frustrating to scroll around and build in. Seems to happen after around 7k guests or so, and around Adjusting maximum guest numbers and turning video settings down can help, but of course larger zoos need more money to run (in franchise or challenge--in sandbox one can turn money off) and can go into the red if guest numbers are cut too much. And I will admit to not enjoying the game as much with low video settings.

Guess I will have to get a newer computer before I can really "finish" a zoo.

They have smoothed out some of the earlier things that made it harder to manage larger zoos play wise, such as being able to change the difficulty setting (which reduces toy boredom). And careful use of work zones helps (though it doesn't completely eliminate) issues with stupid workers who don't feed the animals or clean their habitats.
 
I found out recently myself, and perhaps this is already common knowledge here but PZ is ... uh, single thread? Or single core? I think it's called? Meaning it only works through one CPU, even if you have multi-thread capacity on your computer. This is, I think why there's the constant frustration of 'I have a great computer but it's still slow'
 
I found out recently myself, and perhaps this is already common knowledge here but PZ is ... uh, single thread? Or single core? I think it's called? Meaning it only works through one CPU, even if you have multi-thread capacity on your computer. This is, I think why there's the constant frustration of 'I have a great computer but it's still slow'
Really hope it's possible to update it then or maybe even getting fixed by the Player somehow
 
Really hope it's possible to update it then or maybe even getting fixed by the Player somehow
No, as I understand it it's either the engine the game was built on or a fundamental issue - can't be changed by the player or Frontier without,basically, building a whole new game. PZ2, whenever it comes out, is likely to be multi thread.
 
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