I played from August 2014-January 2015. By the time a game like Elite: Dangerous reaches a the halfway mark of its first year without a significant change, I think it pretty much dictates how the rest of the game's life will be. I haven't seen any actual changes to piracy in any of the game notes I had been reading. I guess it is back to 'I'll just wait for Star Citizen' with everyone else, hahahaha. Sad but true.
Any of the actual decent pirates who played since release didn't just pirate. They were bounty hunters as well since piracy was not viable. It doesn't make sense that the profession with the highest amount of risk involved along with the highest level of detriment (all the negatives that go along with it, both from a game mechanic standpoint and community) happens to be the least profitable. Crime does pay and it pays extremely well, but Elite: Dangerous doesn't seem to be realistic in this aspect, yet tries to taut itself as a space sim for some reason.
For instance, smuggling liquor in X3 was illegal and had some consequences. However, it also net a ton of fast, easy money. In Elite: Dangerous, the closest thing to it would be slaves, which while it was easy money, it also seems to be pretty sad since it is just one facet of an otherwise awesome game which needs to be looked at again.
Disappointing. Oh well, at least I saved money by not spending it on any extra Frontier stuff