Been there, now want to get back.

Greetings CMDRs,

long time no see. Early this year I "accidentaly" got to Colonia, not entirely planned destination but I ended there. Tried mining but decided to revisit Sag with a style so I switched to my Coba mk III with 25th Anniversary paintjob and started flying. Now we have May and I'm still ~500 LYs from Jaques. Haven't been playing since ... early March? Slow crawl toward Sag drained all my stamina. So now I have a change of plans and I'm trying to figure out how to get to the Bubble fast.

First I'll need to get back to Jacques and get my 50 LYs jumping Clipper. Then head home. Bit of road and I fear it would take me another 2 weeks before I get home. So I'm left with one option - the one I haven't tried so far - Neutron Highway. So what... spansh?

What would you suggest for quick and low time consuming Colonia-Bubble return?
 
Care to elaborate? AFAIK Suicidewinder will get to to the last station you have docked - in my case it'd be Jaques. Plus, I have my Clipper docked at Jacques, this ship has some valuable modules installed I could use after return. Shipping cost from Colonia would devour all my exploration income.

Or you refer to penal colony fast jump. I recall someone showed that as a even faster mean to get to Colonia. Do we have a return route involving crime system?
 
Care to elaborate? AFAIK Suicidewinder will get to to the last station you have docked - in my case it'd be Jaques. Plus, I have my Clipper docked at Jacques, this ship has some valuable modules installed I could use after return. Shipping cost from Colonia would devour all my exploration income.

Or you refer to penal colony fast jump. I recall someone showed that as a even faster mean to get to Colonia. Do we have a return route involving crime system?
The Suicidewinder method involves buying a Sidey, self destructing, then choosing to NOT accept the rebuy. You'll be back in the starter systems. I think - never actually done it myself.

However, as you say, it would leave your ships that are currently in Colonia still in Colonia.
 
Ah, suspected it being that way. Thanks for the clarification. Now I need to see what I will loose acces to if I would manage the thing. Worst case scenario - I can only ship across the half of the Galaxy just needed modules. Clipper is rather cheap ship so no big deal.
 
You can use the ship transfer function in the shipyards to transport ships to your current system. Note that this isn't free and can become quite costly for the bigger, expensive ships. But if you would otherwise be stuck far out in space and can't be bothered to travel back, suicidewinder is one option, yes.
 
If you decide on the neutron option I would put at least 32t of fuel in the clipper, go down to the neutron layer and use the built in route plotter, at least until close to the bubble. Easier than alt tabbing into Spansh.
 
Suidided back several times - quite fun to explode yourself in the centre of Jaques in Open. Make sure to sell all carto data etc as you will obviously lose it. If you're in a cobra you can just remote sell it, and if your clipper is still in the bubble then the shipping costs will be trivial 🤷‍♀️
 

Deleted member 182079

D
Assuming you don't care about currently held exploration data, self destruct your Cobra, should get you back to Colonia.

Then strip your Clipper, sell the Clipper, keep all engineered modules.

Then buy a Sidey, self destruct, choose LHS 3447, and ship your modules back from Colonia. If Credits aren't an issue skip the asset strip and transfer the whole ship. It'll be 1.3 times the value of the entire ship.

Buy a new Clipper and fit those modules, and pretend it's the same old ship.

Done this a couple of times before as I couldn't bear the thought of 130 odd jumps at the very least, including alt tabbing using Spansh, for a second time.
 

Deleted member 182079

D
Website that lets you plot a route via the neutron highway. Works well but having to go back and forth between game and browser is a bit tedious all the same.
 
You can use the ship transfer function in the shipyards to transport ships to your current system. Note that this isn't free and can become quite costly for the bigger, expensive ships. But if you would otherwise be stuck far out in space and can't be bothered to travel back, suicidewinder is one option, yes.

I'm aware of that feature, as well costs involved. Initial solution was to simply Suicidewinder to the Bubble and transfer whole ship back home. But it will consume pretty much most of my income I got from exploration while going to Colonia.

I'm not stuck per se. I just got there and would like to play merchant again. Problem is my entire fleet is located in the Bubble while I'm in Colonia with nothing more I came here. No ships, no modules, no engineering. So either forget about fancy modules I left at home and start progressing Colonia or get back to all my shinies.



If you decide on the neutron option I would put at least 32t of fuel in the clipper, go down to the neutron layer and use the built in route plotter, at least until close to the bubble. Easier than alt tabbing into Spansh.

Noted. Thanks for the tip.


Suidided back several times - quite fun to explode yourself in the centre of Jaques in Open. Make sure to sell all carto data etc as you will obviously lose it. If you're in a cobra you can just remote sell it, and if your clipper is still in the bubble then the shipping costs will be trivial 🤷‍♀️

No worries about the data, on my way to Colonia I visited few stations and sold data on the way so I won't loose it all when "void" happens. Now I'm just few ssytems away from Jacques so minimal income in data.

And my Clippeer is in Colonia, it was the ship that got me there. Cobra is an anniversary purchase, intended to be left in Colonia.



Assuming you don't care about currently held exploration data, self destruct your Cobra, should get you back to Colonia.

Then strip your Clipper, sell the Clipper, keep all engineered modules.

Then buy a Sidey, self destruct, choose LHS 3447, and ship your modules back from Colonia. If Credits aren't an issue skip the asset strip and transfer the whole ship. It'll be 1.3 times the value of the entire ship.

Buy a new Clipper and fit those modules, and pretend it's the same old ship.

Done this a couple of times before as I couldn't bear the thought of 130 odd jumps at the very least, including alt tabbing using Spansh, for a second time.

Credits may not be such an issue but engineering...This would hurt if lost so stripping is in order. Your scenario is most likely to occur.

130 jumps is bearable, spansh quick check told me it's 159 for my A - B trip. But the main issue is - do I have enough endurance for that atm. Most probable scenario is I get back to Jacques, strip Clipper, Suicidewinder back home and transfer few modules biting the costs.
 

Deleted member 38366

D
The easiest way is likely :

  • fly back to Jaques (500LY? Less than an hour until docked)
  • purchase stock Sidewinder
  • suicide-winder and be back in the bubble
  • purchase Hauler (best jumprange for the money) and fly back to your bubble home
  • Transfer the Clipper and Cobra to the desired location (they'll arrive in ~61hrs)
  • enjoy
 
Website that lets you plot a route via the neutron highway. Works well but having to go back and forth between game and browser is a bit tedious all the same.
I guess this is the wrong place, but would it be possible to save the Spansh result such that you can "import" it to the game as "Visited Systems", setup the repsective galaxy map filter to show just the visited systems, and then let the in-game plotter plot the same route?
Never used Spansh, and only ever did 2 NS/WD boosted jumps, so... just an idea...
 
Website that lets you plot a route via the neutron highway. Works well but having to go back and forth between game and browser is a bit tedious all the same.

Spansh i very nice indeed, if you play on PC. On xbox you have to type all those funky star system names. Still useful tho.
 
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