All those "NERF X NOW!" threads are really getting annoying as hell.
And all those "X is broken. FD needs to fix it" threads too...
Frawd
All those "NERF X NOW!" threads are really getting annoying as hell.
Is it possible that your style of play is at fault?
I have been playing Elite Dangerous since Beta. I enjoy the game a LOT. There are things I do not like, but there is a lot more that I do. I have learned how to accept this, and that (to my style of play, anyway) the game is about as good as it gets (I do know it is an ongoing work, with more to come. Great!). I have several ships, and I have tried some of the others. For example, I did try a T9, and, after a couple of hours, went back to my Python, as I hated the T9 (too slow, lumbering, to the point where I almost fell asleep), but this was not the fault of the T9; it did not meet my style of play. I do know of other players who think it is a brilliant ship. Great, more power to their elbow. I prefer my A rated Anaconda, to me she feels a lot more responsive. However, recently I took my Asp Explorer out to blow the cobwebs away, and I had forgotten how much fun a small ship can be. Does this mean I don't like the Anaconda any more? No, it is a different ship, with different capabilities and limitations, and I can (and do) accept that.
Let me pose a hypothetical situation about a new weapon. I am going to call it "The Iron God Killer", after the gun from the film "Drive Angry" with Nicholas Cage and Amber Heard.
Mmm, Amber Heard.
Right, enough of that (for now, at least), and back to "The Iron God Killer". This is a weapon that will, with one shot, kill any ship less than 1,000T gross weight, 2 shots will kill any Player ship (regardless of configuration), while 5 shots will utterly destroy any man made space based object. It also has a wide gimball range and a very long range (with a telescopic sight to help with the long range shots). The rounds travel at enormous speeds (think rail gun on performance enhancers!). Once it has charged (which will start when it is deployed) it can be fired by the press of a button (no delays such as with a rail gun).
At this point there may be people either going "Great, where can I get one, and how much is it?" or "No, too powerful, nerf the heck out of it". There may, however, be others going "What is the catch?". Well, here goes.
First, it is a Rare weapon (not linked to any faction), that is very expensive (say, 50Mcr). The ammunition is also very expensive (100Kcr per round), and you can only carry 5 shots. Because it is a Rare weapon, you have to wait 24H from placing an order to receiving the ammunition. You can only order 5 rounds (no more or less), and if you already have a few rounds in the magazine the excess are lost (but you still have to pay for them!). It is only available for the Huge hard point. When it is deployed it needs so much power to charge it that (during the charging period of, say 2 minutes) you will only have 4 pips on the power distributer. When it IS fired there will be such a power drain that the first shot will cause major components to power down (such as the shield generator), and if it is fired again within 5 minutes the whole ship will power down, and needs to be powered back up slowly, to allow the systems to recover. 5 shots will take over 30 minutes to be done safely (otherwise the ship wide overloads could cause your own ship to explode).
OK, now it does not look so good, so there may now be people going "Buff the heck out of it!", others may still want it nerfed, while others may now consider it to be balanced. My point is that (to my way of thinking, at least) this is now a balanced weapon, which is very powerful but has consequences to be considered. You may not agree. OK, that is your prerogative.
The reason I came up with "The Iron God Killer" was NOT to ask for it to be in the game, but to ask YOU to look at how things are balanced. Just because you do not like something does not mean it is wrong, merely that it may not suit YOUR style of play.
Finally, I recall somebody saying that, in order for perfection to be appreciated, there needs to be imperfections to compare it against. Elite Dangerous may not be perfect, but to MY style of play it is damned close.
Thank you for reading this, and Please, do consider what I am asking, which is "Is it possible that your style of play is at fault?".
How about if people ask for a nerf, you let them do it and then let the devs look at the data and decide for themselves if a rebalance is needed rather than go all defensive and pile up on people expressing their concerns?
I don't want anything buffed or nerfed, in fact I'd be in favour of all buffs/nerfs to be removed. It's not a complicated solution, and can be applied more or less immediately.
That's an impossible suggestion. Every game needs a form of balance, even single player games. Every game designer, at some point, has to input numbers into their game, and every number you put in is a balance decision, which directly impacts how much interest your game will manage to generate for players. Those numbers you can rarely get right on the first try, so at some point you have to buff or nerf something because you got things wrong.