i wonder how much dev time it would take to implement a simple drop in drop out social mode which replaced any missing players with elite rated npcs? if not an obscene amount i would implore FD to add this before putting out to pasture.
CQC is such a great fun arcade shooter, but with too few playing it misses the mark as a quick 15min blast when you do not have the time to commit to a session (which is part of what arcade games are right? pick up then put down in short time spurts?)
CQC is so close to being spot on (if with limited content) and the one addition above would get me playing a lot!.
i would even buy some SLF skins to make it worth their while if they did it
lets not forget we all paid for CQC, as it was one of the major updates for season 1 so a little bit of dev time to keep it alive seems a reasonable ask imo
I posted this in another thread, but it was such a salty thread and not really about CQC... but, IF the above is remotely feasible, it would be great if FD considered it.
CQC is such a great fun arcade shooter, but with too few playing it misses the mark as a quick 15min blast when you do not have the time to commit to a session (which is part of what arcade games are right? pick up then put down in short time spurts?)
CQC is so close to being spot on (if with limited content) and the one addition above would get me playing a lot!.
i would even buy some SLF skins to make it worth their while if they did it
lets not forget we all paid for CQC, as it was one of the major updates for season 1 so a little bit of dev time to keep it alive seems a reasonable ask imo
I posted this in another thread, but it was such a salty thread and not really about CQC... but, IF the above is remotely feasible, it would be great if FD considered it.
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