The currently bugged mechanic of hitting a surface deposit with two or more abrasion blasts giving two or more fragments does add a little bit of skill to surface/core mining.
I agree that Asps getting quadruple fragments of void opals is OTT, but think about adding some benefit to hitting with more than one blast.
e.g. Make it so that it takes one dead-centre blast, two near hits or 3-4 wild shots to knock a surface deposit off a roid.
Or maybe bonus fragments could be materials instead.
I agree that Asps getting quadruple fragments of void opals is OTT, but think about adding some benefit to hitting with more than one blast.
e.g. Make it so that it takes one dead-centre blast, two near hits or 3-4 wild shots to knock a surface deposit off a roid.
Or maybe bonus fragments could be materials instead.