Newcomer / Intro Before you Sell a Ship - Sell all the Upgrades Back Individually First ?

Hi all, I looked at selling a ship back and it was well above what the ship cost. I'm thinking all the extra CR was the upgrades calculated in to the exchange price.
However, I saw in a Words of Wisdom post that you should sell your upgrades back before you sell your ship to get the most money.
Is this true ? Was this something you used to have to do but not anymore ?

Thanks
 
Hi all, I looked at selling a ship back and it was well above what the ship cost. I'm thinking all the extra CR was the upgrades calculated in to the exchange price.
However, I saw in a Words of Wisdom post that you should sell your upgrades back before you sell your ship to get the most money.
Is this true ? Was this something you used to have to do but not anymore ?

Thanks

True. If you sell the ship, you lose 10% of her worth. What ever the worth is.
Let's say you have A-rated Cobra mk.III worth 9 million credits. If you sell her like that, you lose 900kCr.
But refitting the ship is free and you get the full price of your modules back. So if you switch all the modules to E-rated of the lowest class possible and sell what you can sell, you'll get all the money for modules back and the hull is worth 120kCr. Sell her now and you lose 12k

Quite a bargain, ey? ;)
 
Currently you will take a 10% hit on the value of your ship at the time of selling when you sell her. This includes all upgrades. However, if you take the ship back to factory spec first you will receive back the amount you paid for those upgrades (I am not sure what would happen, credits wise, if you strip the ship to the bone and then sell it). Then, when you sell the ship, your losses will be greatly reduced (and, if you do not leave the station or the session, your parts could be available to buy back and fit to the new ship). For example, I have a Cobra MkIII worth roughly 10Mcr. If I were to sell her now I would make a lose of 1Mcr. If I take her back to stock first and then sell her my lose will be closer to 35Kcr.

Do not forget that when you upgrade/downgrade equipment you will still have to pay for the equipment going back in. This means that it appears you are not getting back what you paid for an item, but this is not the case. Lets' say that you replaced a 2E FSD (worth 1Kcr) with a 2C FSD (worth 18Kcr), you would only have had to pay 17Kcr. Then, when you reverse that, you will get back 17Kcr.
 
Do not forget that when you upgrade/downgrade equipment you will still have to pay for the equipment going back in. This means that it appears you are not getting back what you paid for an item, but this is not the case. Lets' say that you replaced a 2E FSD (worth 1Kcr) with a 2C FSD (worth 18Kcr), you would only have had to pay 17Kcr. Then, when you reverse that, you will get back 17Kcr.

That, plus (and especially on bigger ships) you can "downgrade" the ship way below the state you bought her in by buying the lowest possible class.
 
True. If you sell the ship, you lose 10% of her worth. What ever the worth is.
Let's say you have A-rated Cobra mk.III worth 9 million credits. If you sell her like that, you lose 900kCr.
But refitting the ship is free and you get the full price of your modules back. So if you switch all the modules to E-rated of the lowest class possible and sell what you can sell, you'll get all the money for modules back and the hull is worth 120kCr. Sell her now and you lose 12k

Quite a bargain, ey? ;)

If I understand what you're suggesting, presumably that's only useful if you plan to re-buy all the components and fit them to a new ship?

As I've said, I tend to keep my old ships for sentimental reasons and just sell the components for the credits and then mothball the hulls so it's not something I'm familiar with.

I did, however, buy a Viper 4, upgraded it and then decided I didn't like it so I flogged the components, flogged the hull, bought a Viper 3 and then re-bought most of the bits I'd sold and fitted them to it.
That certainly DID work out well.

If, however, I'd been selling my Viper 4 and buying, say, a Python, very few of the components would be transferable (aside from, perhaps, scanners, sensors and shiled boosters etc) so in that sort of situation I don't think it'd matter if you sold the ship whole or stripped it and sold all the parts individually, would it?

Course, with an Advanced Scanner going for around CR1.5m and things like shield boosters going for around CR250k, I suppose there's always going to be SOME saving to be made.
 
If I understand what you're suggesting, presumably that's only useful if you plan to re-buy all the components and fit them to a new ship?

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No - the point is when you sell a ship you lose 10% of the total value of the ship so if you don't sell everything you can and replace all the core modules with E class ones and lower number (size) where possible (and also switch bulkheads back to lightweight) then you lose 10% of the value of those (still fitted) modules. - It comes to quite a lot if you have a fully A-rated medium to large ship and can still sting if a newish player doesn't do this.
 
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This exactly ^^
I'm not talking about transfer (although it work's, too, of course, if the two ships are compatible)
All I was trying to say is - If you sell the modules in the outfitting, you'll get all the money you spent on them back. But if you sell them with the ship, you're gonna lose 10%, which can be a lot.

But yes, another possibility is to never sell your ships and never lose anything. :D
 
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So, are we saying that you get 100% (or, at least, more than 90%) of the original purchase price back when you sell individual components?

Must admit, as a bit of a cheapskate, it's not something I've ever had cause to look at very closely.
When I buy bits I either keep them and transfer them from ship to ship and the only time they get sold permanently is when I think I'm completely done with them.
 
So, are we saying that you get 100% (or, at least, more than 90%) of the original purchase price back when you sell individual components?


Yes you get 100% back.

I don't know if that will change with module storage after next week. They did introduce 10% loss on sale of fittings some time ago but they rescinded that due to the clamour from the community. Since we shall be able to store modules / fittings in future maybe the 10% cut will reappear - I have not read up on that.
 
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Yes you get 100% back.

I don't know if that will change with module storage after next week. They did introduce 10% loss on sale of fittings some time ago but they rescinded that due to the clamour from the community. Since we shall be able to store modules / fittings in future maybe the 10% cut will reappear - I have not read up on that.

Fair enough.

I didn't mean to sound like I was disputing what you were both saying, BTW.
I was just trying to clarify. :)

As I said, i don't tend to sell ANYTHING unless I'm absolutely certain I'm finished with it so it's not something I have much experience with.

I currently have a fully kitted Vulture parked up and I wasn't looking forward to jumping it to my new "home", 200ly away, 7ly per jump with endless scooping, so I was wondering about stripping it, bolting all the bits to my Asp, flogging the Vulture hull, flyng the Asp to my new "home", buying a new Vulture and then transferring all the bits back onto that.
At least I now know I can just flog the bits, flog the hull and then buy all new without all the convoluted parts-juggling.
 
Yes you get 100% back.

I don't know if that will change with module storage after next week. They did introduce 10% loss on sale of fittings some time ago but they rescinded that due to the clamour from the community. Since we shall be able to store modules / fittings in future maybe the 10% cut will reappear - I have not read up on that.

I have not noticed a price loss for module sales in the beta, but I am sure the the ability to store 60 modules and transfer them from a remote location to where you are will change things about how we do things.
 
Fair enough.

I didn't mean to sound like I was disputing what you were both saying, BTW.
I was just trying to clarify. :)

As I said, i don't tend to sell ANYTHING unless I'm absolutely certain I'm finished with it so it's not something I have much experience with.

I currently have a fully kitted Vulture parked up and I wasn't looking forward to jumping it to my new "home", 200ly away, 7ly per jump with endless scooping, so I was wondering about stripping it, bolting all the bits to my Asp, flogging the Vulture hull, flyng the Asp to my new "home", buying a new Vulture and then transferring all the bits back onto that.
At least I now know I can just flog the bits, flog the hull and then buy all new without all the convoluted parts-juggling.

No worries, always happy to clarify. ;)

If you can wait until after the next update comes live (Tuesday 25th), you won't need to do any of that since you will then be able to pay a fee to get your ships transferred. Presumably the fee will be less than the 10% bare-bones cost of the ship, otherwise people won't pay I suppose.
 
One other thing. You can't sell some modules that you've upgraded, but you can downgrade them, so sell evrything you can, then downgrade everything you can, then sell the ship.

I don't know whether it's still the same, but 6 months ago, you could buy a Sidewinder or Cobra, sell all the modules you could, downgrade everything you could and then sell the ship to make a 16,000 cr profit, so you could make money without ever leaving the station. You just needed the 40K to buy your first SW, because you can't sell anything from the free one.
 
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I don't know whether it's still the same, but 6 months ago, you could buy a Sidewinder or Cobra, sell all the modules you could, downgrade everything you could and then sell the ship to make a 16,000 cr profit, so you could make money without ever leaving the station. You just needed the 40K to buy your first SW, because you can't sell anything from the free one.

Errr............ No I don't think that is or has ever been the case since I started E D over 18 months ago. You always end up with a residual loss - not a lot - but always a loss. Selling weapons, optional modules and e-grading all the core ones, you still made a loss. I have bought sidies for taxies, stripped and sold them (even LYR ones) and still there is a loss. I used to use sidies as bookmarks for CGs and always stripped and sold and always had a loss. So you either had a bug (good luck to you) or summat else was going on.
 
Errr............ No I don't think that is or has ever been the case since I started E D over 18 months ago. You always end up with a residual loss - not a lot - but always a loss. Selling weapons, optional modules and e-grading all the core ones, you still made a loss. I have bought sidies for taxies, stripped and sold them (even LYR ones) and still there is a loss. I used to use sidies as bookmarks for CGs and always stripped and sold and always had a loss. So you either had a bug (good luck to you) or summat else was going on.

You might not think it, but I can assure you it is true. I've tested it several times. It worked with a Cobra and a Sidewinder.

https://forums.frontier.co.uk/showthread.php/224054-Ship-buy-sell-EXPLOIT-amp-then-buy-back-bug
 
Just out of interest I went through the sidewinder buy, strip and sell procedure and I ended up with a loss of 1cr. Admittedly I did this in a LYR station (and I also had the Elite discount?) so the purchase price was 25,520 and the total raised from selling all that you can plus the ship came to 25,519.

I always thought that I lost about 1,000cr on sale but I was obviously wrong.
 
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