Being allied with a faction should give you automatic level 1 access to their facilities

Yeah, I'm allied with the US but they don't let me anywhere I don't need to be on their bases. Frankly it's insulting.



If you WERE an ally - IE, a diplomatic envoy of a friendly foreign power - you absolutely would be allowed access to their lower security facilities.

Similarly, if you were a trusted independent agent, you'd be granted certain lower-level access rights to facilitate your cooperation.
 
It's pretty silly you can be considered 'allied' with a faction, and still not be allowed into even the lowest-security sections of their bases.

Being allied with a minor faction should give you at least level 1 access automatically, with no need to clear it if you get scanned.
I would prefer being allied with faction to get specific local missions granting temporary access (not limited by level 1). Like take data from certain port and upload it to another one, or bring epoxy to the technician A from box 1, deactivate failed settlement defenses in command center, escort a guy from prison cell to shuttle or kill if he tries to run etc.

Local means you don’t have to fly anywhere, but the reward is symbolic. Just more immersive way to obtain legal access to the room.
 
If you WERE an ally - IE, a diplomatic envoy of a friendly foreign power - you absolutely would be allowed access to their lower security facilities.

Similarly, if you were a trusted independent agent, you'd be granted certain lower-level access rights to facilitate your cooperation.
At least on our end no one had accesses to anywhere they didn't need to be no matter who they were. Thats kind of the entire point of restricting access. It's not "we trust you so you can go there" or its "we don't know you so you can't" An envoy isn't going to be able to enter an armory or an R&D area unless thats what they are there for. Just being from a "friendly foreign power" doesn't give you free run of the place.

it's "You have business in this area so you can enter" And its the same way in ED if you have a mission that requires you to enter an area of the facility you are given the needed access levels. from level 1 if you just need to pick up something from a locker in a secure area to level 3 if you need access to a restricted area like a power plant to re-power a settlement.
 
At least on our end no one had accesses to anywhere they didn't need to be no matter who they were. Thats kind of the entire point of restricting access. It's not "we trust you so you can go there" or its "we don't know you so you can't" An envoy isn't going to be able to enter an armory or an R&D area unless thats what they are there for. Just being from a "friendly foreign power" doesn't give you free run of the place.

it's "You have business in this area so you can enter" And its the same way in ED if you have a mission that requires you to enter an area of the facility you are given the needed access levels. from level 1 if you just need to pick up something from a locker in a secure area to level 3 if you need access to a restricted area like a power plant to re-power a settlement.

Level 1 access would be more like entrance to the camp at all. Civilians can't wander into an army base freely, they'd get stopped at the entrance. By contrast, military and civilian contractors can access the camp and general facilities. The Armory and R&D would be more like level 2 access.
 
Level 1 access would be more like entrance to the camp at all. Civilians can't wander into an army base freely, they'd get stopped at the entrance. By contrast, military and civilian contractors can access the camp and general facilities. The Armory and R&D would be more like level 2 access.
You can assume that all non-hostile players have 0 (default) level access now. If you are hostile guards will immediately open fire. So the suggestion is to change it from non-hostile to friendly-only, right?
 
You could also extend this to stations- you could have a specific off limits office for lucrative allied missions from the ruling faction, rather than taking them from people on the street. In this space you could also have other privileged access, like a remote mat trader or something really useful.
 
You could also extend this to stations- you could have a specific off limits office for lucrative allied missions from the ruling faction, rather than taking them from people on the street. In this space you could also have other privileged access, like a remote mat trader or something really useful.
If that's too complicated, I'd take a red carpet at the landing bay for now.
 
If you WERE an ally - IE, a diplomatic envoy of a friendly foreign power - you absolutely would be allowed access to their lower security facilities.
Um... no you wouldn't. Not automatically at least, and definitely not just by rocking up and saying "don't you know who i am?"... more likely you would cause a diplomatic incident by rocking up unannounced. Just allowing access based on who someone is[1] is how junior security guards get sacked.

But additionally, i think you over-estimate what "Allied" means here. You're nothing more than a mercenary with a solid, established reputation for getting the job done... a preferred contractor if you will. And like any contractor.. you don't have business at my facility? You don't get access.

You still aren't part of that (minor) faction, nor granted any special privileges other than system permits (which might as well be no access anyway) and the ability to purchase specialised hardware... but even that is only at the superpower level.

Leaning harder on that "diplomatic incident" piece though... I'd rather see reputation become a commodity, lost to "purchase" services like:

  • temporary level 1 access to a related facility, like you suggest here
  • clearing a level of notoriety
  • gaining access to "surplus/ reserve" cargo stores where a market might be cleaned out
  • requesting specific mission types.

All these can be realised as you putting the hard- pressure on your contact, who ascedes to your demand, albeit begrudgingly.

EDIT: Heck, let's just throw outright bribery into the mix. Dark universe and all that jazz.

[1] and not their authorisations/appropriate documentation
 
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You still aren't part of that (minor) faction, nor granted any special privileges other than system permits

Isn't that basically the exact same thing? It's a low-level general access granted to you because you're a trusted ally. Exactly like level 1 access.
 
army base and R & D faccys should be the highest level 3. visitor should be 0 and allied level 1, guards should be level 2 , scientist should be level 4
 
This is an airless environment. Please don't be pedantic.
What does it being airless have to do with anything?

Friendly and non hostile visitors have level 0 access. Individuals with a reason too have higher levels.

Hell there are people who live in these settlements that don't even have level one access and you think some friend of a friend rando should?
 
army base and R & D faccys should be the highest level 3. visitor should be 0 and allied level 1, guards should be level 2 , scientist should be level 4

That actually raises an interesting idea; allowing players to buy higher access levels with xenobiologist stuff. That way explorers can get in and upgrade their stuff without as much need for sneaking around/combat.
 
What does it being airless have to do with anything?

Friendly and non hostile visitors have level 0 access. Individuals with a reason too have higher levels.

Hell there are people who live in these settlements that don't even have level one access and you think some friend of a friend rando should?

Absolutely; if you're allied to the point where they would give you access to their permit-locked solar systems, they absolutely should be giving you access to their lowest security levels.
 
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