PvP Being FRIENDLY in OPEN?!

I'm always friendly in open.

I also think those looking to make kills should also be friendly, and I think many are, if you engage with them right. In other words, don't start screaming at them about what you would do to their mother, but laugh off the kill and say GG. Its all part of the risk of flying in open.

However, personally, i think those who are out to make kills could often be better in their own communiations, including at least sending a RP reason for the attack prior to commencing. Otherwise NPCs are providing more interaction than players, and that's pants.

If they are playing a murder hobo, at least a "I'm the Dread Murder-hobo Agony, and i'm out to kill everyone! Prepare to die!"
 
I'm always friendly in open.

I also think those looking to make kills should also be friendly, and I think many are, if you engage with them right. In other words, don't start screaming at them about what you would do to their mother, but laugh off the kill and say GG. Its all part of the risk of flying in open.

However, personally, i think those who are out to make kills could often be better in their own communiations, including at least sending a RP reason for the attack prior to commencing. Otherwise NPCs are providing more interaction than players, and that's pants.

If they are playing a murder hobo, at least a "I'm the Dread Murder-hobo Agony, and i'm out to kill everyone! Prepare to die!"

Why do you want people to RP for no reason ? /s

Anyway, you can't send communications when you are blocked.
 
All things considering, my experience has been something like.

50% silent players that might as well be npc's.
49.95% talking and interacting players that does not involve PvP.
0.05% people that attempt to either insult you or cause grief, or actual PvP.

Course I'm rarely at many hub locations, don't see a need to, so it likely related to that.
 
I don't remember in whose Fallout 76 review I've heard it, but they guy said: "Developers expected us to craft ammo to sell other players, or to cook food to feed them. Yeah, right! We'll feed them all right. We'll feed them nukes!" (Queue in in-game footage of ICBM launch followed by nuclear blast.)

ED is no different in this regard.
 
Why do you want people to RP for no reason ? /s

Anyway, you can't send communications when you are blocked.

Not for no reason, for that player interaction. As I said, NPCs offer more interactions than some players, which is kind of... sad. You could even have some fun and confuse players by throwing out NPC lines. "There's the haul i've been looking for!"

And if you are blocked, then you probably are not in the instance with them in the first place to send any comms or have any sort of interaction.
 
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I'm always friendly in open.

I also think those looking to make kills should also be friendly, and I think many are, if you engage with them right. In other words, don't start screaming at them about what you would do to their mother, but laugh off the kill and say GG. Its all part of the risk of flying in open.

However, personally, i think those who are out to make kills could often be better in their own communiations, including at least sending a RP reason for the attack prior to commencing. Otherwise NPCs are providing more interaction than players, and that's pants.

If they are playing a murder hobo, at least a "I'm the Dread Murder-hobo Agony, and i'm out to kill everyone! Prepare to die!"

From the time the engagement begins it's a race to see whether they'll clog/mlog/hlog before you can destroy them--if you take the time to tap out a witticism they're long gone by the time you hit send and look up to see what's out the windscreen. If people really want some wit from their assailant (which in most cases is just a lie as you well know), then get to work insisting that Fdev actually does something to the cloggers and turns menu logging into the slower than hi-waking option.
 
On the flip side of the whole argument. Maybe we have Griefers as there isn't enough content in the game for them to always be engaged so they resort to shooting anything they find.

Content wise the whole thing needs a serious overhaul mainly because with changes to engineers C&P also needs changing to accommodate the new possibilities of overpowered ships. One suggestion I made months ago was wear and tear this would always have a small negative adjustment to the players ship so things wear out, on engineered ships this would be quicker dependent on the engineering level, the upshot is lawful players can repair where required but murderers have a much more limited number of stations they can safely dock at.

Language barrier is another one if your demanding cargo as a pirate in English to someone who doesn't speak it you will always be met with silence, after that it's the "demands not met" attack then the forum post about being griefed. Yes some don't even talk just shoot it's these types who need the C&P be beefed up dependent on their credits and engineering level.
 
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Last week I took some time from my... emergent content delivery routine (while advancing my personal roleplay narrative naturally!) to do a very nice mission I accidentally came across - namely kill 56 members of a certain faction in CZs for 48 M Cr. You know what I've discovered? CZs are bugged to hell!


  • NPC spawn works properly 1 time out of 10. Twice the amount of time I did the shooting I had to dedicate to traveling from one CZ to another to find the one with NPCs in it.
  • 50% of the time CZ would be empty to begin with, another 50% the spawn of enemies wouldn't kick in once the initial batch was killed.
  • In HI CZ friendly capship would spawn almost always. Said "friendly" capship is always marked as "enemy" (even though it belongs to the friendly faction) and happily shoots friendly ships while completely ignoring enemies attacking him.
  • Target ships for secondary goals in CZ (like special ops squad, war correspondents or independent captains) are ignored in mission completion counter even though they belong to the right faction.

I don't do alien hunting, but from what I've read on this forum this activity is bugged to hell to. And don't even get me started about powerplay and BGS.

Currently PvP is the only source of some genuine emotions in this game.
 
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From the time the engagement begins it's a race to see whether they'll clog/mlog/hlog before you can destroy them--if you take the time to tap out a witticism they're long gone by the time you hit send and look up to see what's out the windscreen. If people really want some wit from their assailant (which in most cases is just a lie as you well know), then get to work insisting that Fdev actually does something to the cloggers and turns menu logging into the slower than hi-waking option.

https://www.autohotkey.com/

For e.g., this is a single key script (I use the numpad keys for that) that sends a message:

Code:
NumpadMult::
;    Send, Numpad Mult
    Send {2    down}            ; open comms panel
    Sleep 25
    Send {2 up}
    Sleep 25
    Send /t                ; send to the target
    Sleep 50
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
    Clipboard = If you want me to stop shooting and talk, retract your hardpoints. I'm not here to kill you. 
    Sleep 50
    Send ^v
    Sleep 50
    Send {space}
    Sleep 50
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
    Clipboard = 
    Send {Esc down}                    
    Sleep 50
    Send {Esc up}                    
    Sleep 250
    Send {0    down}        ; close the comms panel    
    Sleep 50
    Send {0 up}
    Sleep 50
Return


Just make sure the cat doesn't go to sleep on the keys you're using to send your messages...
 
On the flip side of the whole argument. Maybe we have Griefers as there isn't enough content in the game for them to always be engaged so they resort to shooting anything they find.

Content wise the whole thing needs a serious overhaul mainly because with changes to engineers C&P also needs changing to accommodate the new possibilities of overpowered ships. One suggestion I made months ago was wear and tear this would always have a small negative adjustment to the players ship so things wear out, on engineered ships this would be quicker dependent on the engineering level, the upshot is lawful players can repair where required but murderers have a much more limited number of stations they can safely dock at.

Language barrier is another one if your demanding cargo as a pirate in English to someone who doesn't speak it you will always be met with silence, after that it's the "demands not met" attack then the forum post about being griefed. Yes some don't even talk just shoot it's these types who need the C&P be beefed up dependent on their credits and engineering level.

There will always be griefers and gankers. Its an online game. The only way to stop the griefers and gankers would probably to make it so restrictive it would make PvP unviable as well, and I don't think anyone^H^H^H^H^H^H^H most people want that.
 
From the time the engagement begins it's a race to see whether they'll clog/mlog/hlog before you can destroy them--if you take the time to tap out a witticism they're long gone by the time you hit send and look up to see what's out the windscreen. If people really want some wit from their assailant (which in most cases is just a lie as you well know), then get to work insisting that Fdev actually does something to the cloggers and turns menu logging into the slower than hi-waking option.

If they are going to clog then they are going to clog, and you might reduce the chance of them logging by engaging with them and convincing then you are not just a mindless murder hobo. You're a mindless murder hobo with a sense of humour!
 
Language barrier is another one if your demanding cargo as a pirate in English to someone who doesn't speak it you will always be met with silence, after that it's the "demands not met" attack then the forum post about being griefed. Yes some don't even talk just shoot it's these types who need the C&P be beefed up dependent on their credits and engineering level.

Believe me, we can "extract" cargo without killing anyone... some CMDRs did open fire just after the interdiction ended and they've got "wanted" status because I was clean, but at the end of the day I could still decide to wake out (may be they got scared, may be they didn't check if I was clear not, I don't care). We are pirates, we look for the cargo and any trader that leaves open (for solo or PGs) is one player less who may share some RP with us.

As the community suggested 2 gazillion times, pre-compiled standard messages (i.e. like "enemy behaviour" like "I'm here to kill ya" or "I want yar booty") must be implemented in the game. That was also proposed at interdiction level, i.e. "pirate interdiction detected" something like that which states interdictor is looking for cargo and can be activated only if certain specific modules (i.e. manifest scanner, hatch breakers, collectors...) are installed.
 
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