Horizons Belly full of fire

FD, sometimes I have to wonder about some of the trade restrictions. Yes, you provide a bountiful harvest of goods but the universe will trust me flying around with 200 landmines in my belly, but Gaia forbid I have more than 45 cigars ;)
Belly full of fire, but no cigar.
 

Deleted member 115407

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FD, sometimes I have to wonder about some of the trade restrictions. Yes, you provide a bountiful harvest of goods but the universe will trust me flying around with 200 landmines in my belly, but Gaia forbid I have more than 45 cigars ;)
Belly full of fire, but no cigar.

You're lucky that you hit that market in Boom, OP. Had you hit it in a None state, the allocation would have been... four maybe?

No seriously. Four.

Rares trading is a sticky subject. I wasn't around in the beginning, but as I understand it the supply was largely unrestricted at the start. When players started discovering the rares sites, FD felt like they were making too much money just trading rares, so they coded in "allocations" for each player.

Then came the controversy of 2.1, the engineers, where they required 4-5 times the amount of rares to unlock them. I kid you not, Didi Vatermann required something like 200T of Lavian Brandy... which with the allocation caps drops at the best of times somewhere in the range of 20.

They changed those engineer requirements eventually, but still we have engineers who demand 50 of something or other, where something or other drops in allocation of less than 50 in the BGS' best state, Boom, and significantly lower in every state but.

Pretty nifty, huh?

To be clear, I don't think that rares allocations are a bad thing. I do however think...

1. Rares supply rates should, at a minimum, match engineer requirements
2. Rares supply rates need to be raised above the board
3. Changes in BGS State should have a less dramatic effect on supply rates.
 
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