Benefit of no player cred transfer: No "U Bai Gold? Best Price ___BAI NOW!!!!!!"

Just saying. Not sure how I feel about it because in deep space nobody should hear you spam...

Doesn't this assume a working chat player-to-player interface?

Currently there is no risk of gold spammers, because they can't talk to us.

Personally I'm enjoying the peace and quiet :)
 
Doesn't this assume a working chat player-to-player interface?
Currently there is no risk of gold spammers, because they can't talk to us.

We could have a working chat interface without risk of credit spammers because we don't have a credit transfer facility. Once we get, or if we get, a credit transfer facility then the farmers will move in wholesale. This is just a fact.
 
Let's not have a multiplayer economy because there'll be some gold farmers! Woo! This makes total seeeeeeeense!
 
Let's not have a multiplayer economy because there'll be some gold farmers! Woo! This makes total seeeeeeeense!

Your obvious sarcasm aside, we don't need a player economy. Tell me what you produce that I can't?

That's right, what you want is a trade facility, not an actual economy. Why do you want a trade facility? Oh yeah. So you can get money you didn't earn yourself. (Or if you really wanted you could give it to some other player who needed "help".) Of course, it's so simple.
 
Let's not have a multiplayer economy because there'll be some gold farmers! Woo! This makes total seeeeeeeense!

This.

Sick of games ruining decent game mechanics for the masses just because a minority abuse it. Being able to transfer credits allows players to set up their own missions, be them escort missions, wingman missions, exploration missions etc. It encourages player interaction. We shouldn't have to jettison cargo and hope the other guy doesn't, A.. end up in the wrong instance before it pops, or B.. gets shot to pieces for carrying stolen goods. If that's the only way a player can pay other players for helping each other out then its a pretty pathetic state of affairs.
 
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One of the main benefits of having no easy way of transferring money is that it drastically reduces the incentive for "gold sellers" to steal your account and clean it out.
 
Being able to transfer credits allows players to set up their own missions, be them escort missions, wingman missions, exploration missions etc. It encourages player interaction.

Actually, I'm all for that suggestion. I would like it tied into mission creation in some form of escrow system and some way of validating the transaction so that it can only take place when a condition in space is met.

And don't get me wrong, gold farming is big business. It's not just a "few" that will abuse it. The customers are all around us.

[video=youtube;PWvHcoqru7I]https://www.youtube.com/watch?v=PWvHcoqru7I[/video]
 
I want players to be able to transfer credits.

Farmers will always be there. Soon you'll be able to buy accounts with 100,000,000Cr and an Anaconda, all ready for you to fly.

Not having player to player credit transfers is hampering the business, but it will never stop it.

Also, there'll be hacks too - if people want to cheat, someone will find a way to do so.

Edit: Simply because I have 2 accounts. One for playing, and one for lulz (want to make that account into a miner/explorer at some point). Right now I have plenty of money on my main, and a default Sidey on the alt. Would love to transfer money to my alt.
 
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No, players should not be allowed to share or trade currency. This could easily be abused and exploited as groups with "affluent" players can simply farm out their economies to "poorer" players in their groups.
 
While it's nice to not have spammers about, I'd much rather have to deal with them and have the ability to more easily share rewards with friends.
No, players should not be allowed to share or trade currency. This could easily be abused and exploited as groups with "affluent" players can simply farm out their economies to "poorer" players in their groups.
And why is this a problem?
If they allow player transfer, it will ruin the game.
How?
 
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I want players to be able to transfer credits.

Farmers will always be there. Soon you'll be able to buy accounts with 100,000,000Cr and an Anaconda, all ready for you to fly.

Not having player to player credit transfers is hampering the business, but it will never stop it.

Also, there'll be hacks too - if people want to cheat, someone will find a way to do so.

If they allow player transfer, it will ruin the game.
 
While it's nice to not have spammers about, I'd much rather have to deal with them and have the ability to more easily share rewards with friends.

And why is this a problem?

This.

Apart from spammers etc., I'll be able to help some of the people who needs a boost (or a loan) - and I see nothing wrong with that.
 
Just saying. Not sure how I feel about it because in deep space nobody should hear you spam...

I'm sorry, but I'd rather have a purposeful economy and some sorely needed human interaction, even if it means swatting a fly or two every now and again. Just sayin'.
 
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Snakebite

Banned
This.

Sick of games ruining decent game mechanics for the masses just because a minority abuse it. Being able to transfer credits allows players to set up their own missions, be them escort missions, wingman missions, exploration missions etc. It encourages player interaction. We shouldn't have to jettison cargo and hope the other guy doesn't, A.. end up in the wrong instance before it pops, or B.. gets shot to pieces for carrying stolen goods. If that's the only way a player can pay other players for helping each other out then its a pretty pathetic state of affairs.

yep, agree totally, i'm playing as a mercenary/vigilante and would be willing to help out any trader under attack, it would be great if they could toss me a few creds in gratitude for saving their bottoms.
of course currently there is no one for me to save because all the traders are in bubble wrap mode and the pirates have gotten bored and left.....
 
Your obvious sarcasm aside, we don't need a player economy. Tell me what you produce that I can't?

That's right

Yeah, sure would be nice if they added some stuff I could produce as well. Good point! Maybe if there was an actual video game here we could somehow manage the burden of an actual economy.

But, because you're such a sweetheart, let me give you an example of something I could produce: Mercenaries. I want to pay someone big money to kill YOU in-game. It's like an assassination mission, but instead of hunting a brain-dead Elite Anaconda like every other assassination mission, I'm hiring a real player to hunt another real player! They could even add mechanics to help find you!

Ah, but now I'm talking about adding gameplay elements, and we don't want any of that.
 
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