Benefit of no player cred transfer: No "U Bai Gold? Best Price ___BAI NOW!!!!!!"

Yeah, sure would be nice if they added some stuff I could produce as well. Good point! Maybe if there was an actual video game here we could somehow manage the burden of an actual economy.

But, because you're such a sweetheart, let me give you an example of something I could produce: Mercenaries. I want to pay someone big money to kill YOU in-game. It's like an assassination mission, but instead of hunting a brain-dead Elite Anaconda like every other assassination mission, I'm hiring a real player to hunt another real player! They could even add mechanics to help find you!

Ah, but now I'm talking about adding gameplay elements, and we don't want any of that.

Well, you have some anger issues that need to be resolved. If you don't like being called out for sarcasm then don't be so sarcastic. Simple. Resorting to insult is a sign of poor character.

But let's take your suggestion and look at it.
Mercenaries. I want to pay someone big money to kill YOU in-game. It's like an assassination mission, but instead of hunting a brain-dead Elite Anaconda like every other assassination mission, I'm hiring a real player to hunt another real player! They could even add mechanics to help find you!

Yup, Sounds ideal. I'm all for it. Validation of kill and escrowed transaction notwithstanding.

Your lesson today is just because someone doesn't agree with one of your points, it doesn't mean to say they don't agree with all of them.
 
Sorry, gold spammers may be a nuisance in some games but they do not ruin economies or games. I know some folks believe that, it is still not so. If economies get out of whack that is because the developers screwed up. And if you get spammed on a game that either needs to be purchased or requires a subscription, their game support or payment department are not on the ball. Banning accounts is easy and verifying credit cards is getting easier too. No account, no spam. I have worked 2 years as game master for a major MMO. Gold selling and spam was never an issue, even after it went F2P. It did keep us busy at times though, that ban hammer sure ran hot.

So yeah, I am all for a player economy including credit transfers. ED game play is still far from that but with online games you never know. It still may become a full featured MMO if it lasts long enough.
 
I'd like to go mining with a buddy and afterwards share the minerals/metals or the earned credits without one of us having stolen goods on board.
If this means we have also goldfarmers/-sellers... well as in all other MMOs, there is an ignore/block function for a reason. It's strange that we have a block function implemented while not even having propper tools to chat anyways.
 
Sorry, gold spammers may be a nuisance in some games but they do not ruin economies or games. I know some folks believe that, it is still not so. If economies get out of whack that is because the developers screwed up. And if you get spammed on a game that either needs to be purchased or requires a subscription, their game support or payment department are not on the ball. Banning accounts is easy and verifying credit cards is getting easier too. No account, no spam. I have worked 2 years as game master for a major MMO. Gold selling and spam was never an issue, even after it went F2P. It did keep us busy at times though, that ban hammer sure ran hot.

So yeah, I am all for a player economy including credit transfers. ED game play is still far from that but with online games you never know. It still may become a full featured MMO if it lasts long enough.

Ok let's turn this on it's head.

Let's say we have an open trade and transfer system in Elite Dangerous.

What do you think will happen?
 
Credit transfer between players.. hmmm... just a little bit of devils advocacy here but....

Cmdr Farmer: A million credits? Sure- that will cost you $x Wait here just outside the no fire zone, I'll be right back
Cmdr Paytowin: Ok.
(few minutes pass)
Cmdr Farmer: Right - I've cans in my hold that you can sell back to the market here for roughly a million. How many can you take at once?
CmdrPaytowin: 10
Cmdr Farmer: Right - it will take you several trips. I'll abandon the first 10 now. Go dock, sell them and come back. I'll only drop the following batches after payment is confirmed.

Now there's a couple of ways this can go... First the "happy path" - the farmer is "honest"
(several back and forth trips to the station and Cmdr Paytowin is roughly 1M richer)
Cmdr Farmer: A pleasure doing business with you.

Or he could be a scammer
(Cmdr Paytowin returns from cashing in the first 10 cans and making the payment for his credits to discover Cmdr Farmer has left the system and later finds out that the dodgy payment service has ripped off his CC details)
 
I'd like to go mining with a buddy and afterwards share the minerals/metals or the earned credits without one of us having stolen goods on board.
If this means we have also goldfarmers/-sellers... well as in all other MMOs, there is an ignore/block function for a reason. It's strange that we have a block function implemented while not even having propper tools to chat anyways.

Whats to stop you abandoning the cans when you drop them? Then your buddy can scoop them up without them being tagged as stolen.
 
yep, agree totally, i'm playing as a mercenary/vigilante and would be willing to help out any trader under attack, it would be great if they could toss me a few creds in gratitude for saving their bottoms.
of course currently there is no one for me to save because all the traders are in bubble wrap mode and the pirates have gotten bored and left.....

Agreed. It would make a pirate's life waaaay more interesting if other players could come help PC traders. For a reasonable price, of course!
 
One of the main benefits of having no easy way of transferring money is that it drastically reduces the incentive for "gold sellers" to steal your account and clean it out.

This. Gold Farming is outdated. It wouldn't even work in a game like this, because it's too complex and you don't get massive payouts within a day. Any sort of assets moved through the triad network would be stolen from compromised accounts, and that's far worse than some spam that most games easily get under control anyways.
 
Well, you have some anger issues that need to be resolved. If you don't like being called out for sarcasm then don't be so sarcastic. Simple. Resorting to insult is a sign of poor character.

But let's take your suggestion and look at it.

Yup, Sounds ideal. I'm all for it. Validation of kill and escrowed transaction notwithstanding.

Your lesson today is just because someone doesn't agree with one of your points, it doesn't mean to say they don't agree with all of them.

Considering my entire point was that a player-driven economy, even base-level credit trading, enhances the game, I'd say it is you who has learned a lesson! Use it well.
 
This was/is a planned feature. Unless FD says or has said otherwise I would expect it to be implemented at some point.

If they allow player transfer, it will ruin the game.


Someone should compile a list of "X will ruin the game" and "Elite will fail if X" assertions.

As for gold sellers? Find something else to worry about. I doubt there will ever be a global chat, and it's not like Eve where places have hundreds of players present in the same system.
 
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One of the main benefits of having no easy way of transferring money is that it drastically reduces the incentive for "gold sellers" to steal your account and clean it out.

That's a service problem (handling account theft), and it's not pervasive enough to warrant excluding a genuinely useful feature.

Yes, credit transfers could benefit some shady characters... but they'll benefit the vast majority of regular players much more.
 
Whats to stop you abandoning the cans when you drop them? Then your buddy can scoop them up without them being tagged as stolen.

What if his buddy his flying as protection while the other one mines? He may not be in a ship that can carry cargo, he's just there to escort the mining rig to and from extraction sites. There are far more reasons why credit transfers make sense and help encourage healthy player interaction than there are that don't. :)
 
If they allow player transfer, it will ruin the game.

player transfer worked perfectly well in freelancer, imo it enhanced the game and encouraged players to sign up with factions. I would like to be able to give some funds to a friend who wants to join in but doesn't have the free time to grind it out to get s decent ship and loadout.
 
player transfer worked perfectly well in freelancer, imo it enhanced the game and encouraged players to sign up with factions. I would like to be able to give some funds to a friend who wants to join in but doesn't have the free time to grind it out to get s decent ship and loadout.
You can get somebody jump-started right now, just give them some gold or platinum and they can sell it sometimes without even losing 1cr per item (and sometimes the spread is there but it is rather thin). There is a major effort to collect this dropped cargo though, so it does prevent large scale transfer. If you want to give your girlfriend an anaconda ride she'll have to scoop those metals for quite a while :)
 
You can get somebody jump-started right now, just give them some gold or platinum and they can sell it sometimes without even losing 1cr per item (and sometimes the spread is there but it is rather thin). There is a major effort to collect this dropped cargo though, so it does prevent large scale transfer. If you want to give your girlfriend an anaconda ride she'll have to scoop those metals for quite a while :)

mmm anaconda ride..... :)
 
This.

Sick of games ruining decent game mechanics for the masses just because a minority abuse it. Being able to transfer credits allows players to set up their own missions, be them escort missions, wingman missions, exploration missions etc. It encourages player interaction. We shouldn't have to jettison cargo and hope the other guy doesn't, A.. end up in the wrong instance before it pops, or B.. gets shot to pieces for carrying stolen goods. If that's the only way a player can pay other players for helping each other out then its a pretty pathetic state of affairs.
This

All these traders are flying frequently through pirate space or an active civil war zone with no top cover! My how tactical thinking has gone backwards by 3300. Even during WWI convoys with escorts existed. Now when wings gets implemented I would really like to be hired by other players to provide escort in my viper or cobra. This type of play can only exist if some method of player transfer exists (and dumping cargo doesn't cut it especially for a viper pilot with no cargo hold). For every feature implemented there will be someone looking to exploit it, this will be no different, but IMO we lose so much more in gameplay by not implementing a player transfer system.
 
This

All these traders are flying frequently through pirate space or an active civil war zone with no top cover! My how tactical thinking has gone backwards by 3300. Even during WWI convoys with escorts existed. Now when wings gets implemented I would really like to be hired by other players to provide escort in my viper or cobra. This type of play can only exist if some method of player transfer exists (and dumping cargo doesn't cut it especially for a viper pilot with no cargo hold). For every feature implemented there will be someone looking to exploit it, this will be no different, but IMO we lose so much more in gameplay by not implementing a player transfer system.

You talk about critical thinking but mix two features into one to support the argument for what appears to be blind player trading.

I would really like to be hired by other players to provide escort in my viper or cobra.

So would I, it sounds awesome. Escrow and condition validation.

This type of play can only exist if some method of player transfer exists

Escrow and condition validation provide the best protection.
 
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