Ships best cabin setup for passenger ships?

I'm interested in bgs related passenger transports, focusing mostly on moving persons from destination a to destination b (bulk and individuals) and also short range sightseeing trips. What cabin setup works best for Dolphin and Python?
 
I'm interested in bgs related passenger transports, focusing mostly on moving persons from destination a to destination b (bulk and individuals) and also short range sightseeing trips. What cabin setup works best for Dolphin and Python?
There's not a "best" it depends on the Mission givers,check the pattern fo the offerings and act consequently.
 
Python: 3x size 6 Business Class, rest Economy Class.

Edit for explanation: I have found this to be the best setup for Robigo runs and it has served me well in most systems in the bubble. (y)
 
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I keep lots of cabins on hand, different classes and sizes. Use them interchangeably.

There are a number of different passenger mission profiles.

VIP Transport -- Small party for a short distance, usually one hop. Because they can require any class, it's difficult to know which to mount. So I mount several, of different classes before hitting the passenger lounge. These missions take a full cabin regardless of whether it is filled.

Bulk Transport -- Missions with larger groups for a short hop. Again, can require any class. These missions allow you to spread the passengers in multiple cabins, running over from one to the next.

Sightseeing -- Any class, small parties, often multiple longer range hops to several systems. Restricted to single cabin like VIP transport.

Long-range sightseeing -- The Famous Explorer type for very long trips. All classes, small parties.

Luxury -- Only in Saud Kruger, but these are fairly rare and I don't even look for them any more.

Rescue -- Evacuate passengers from burning stations in incursion systems. Used to be everywhere, now are nowhere. These work like bulk transport. Very short range, but also potentially hazardous. Quick turn around. Stack 'em and go. Rinse and repeat.

There are more, perhaps, and you might come across some that say they require prisoner cabins, but this was planned but not implemented and these work with other cabins. Prisoner cabins do not exist at this time.

If you settle on one of these, then it's possible to set an ideal loadout, such as for Robigo sightseeing or rescue missions in burning stations. But if you want to do several of these, then having a wide selection of cabin types and sizes gives you more flexibility to swap them in and out and grab the most interesting or lucrative depending on how the mission board breaks for you. Cabins are not available in all stations, so any commander looking to get in the transport game should invest in a variety of cabins in my view.
 
If you're doing Robigo runs, get your cabins first, cos there's only 1 station within about 200ly of Robigo that sells them afaik.
 
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