Best Crewmate Setup for Armed Type-9?

Alright. This will have everyone laughing "noob!", but I've been playing for about 3 months now, and up to date, I had a philosophy of "If you want cash, trade. If you want fun, combat". So when I found my profitable trades, I'd just fit a shield and some mines, and hope to either evade interdiction, or drop a truckload of mines and flee. Worked at least 9/10... Then I found hangers. For just a few tonnes, I can take out competent to expert PvE FDLs and Anacondas, so I can make money AND have fun.

To now, I've left the crewmate just with shields and mines, but I was thinking if there was a realistically viable build that the crew could help me out, why not? Any suggestions? I've never left a crew to actually fight before.
 
Get a Type-10 and have a bunch more multi-crew options!

With it or one of several other large or medium ships, you'll have enough options for you, another commander, and an NPC crew to have a slice of the combat all at the same time!
 
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You want to know what weapons an NPC crew would put to good use while piloting your Type-9 as you do combat in the SLF?

I rarely use SLF and when I do I have the NPC in the SLF, not the main ship, but I'd imagine just about anything would be better than mines.
 
Type-10 was an option, but wasn't really looking out for an armed trader. I was thinking more of a Q-Ship of history.

I'm kinda aware that mines are not an appropriate weapon for sticking around and fighting, hence the request for opinions on weapons that would work. Are expert NPCs good enough to use fixed or gimballed weapons? Perhaps missiles might be more appropriate, since I like Beam based fighters -I'll take down their shields fast, then the missiles can make short work of their armour with very little skill required of the crew mate.

Just after options and opinions for the Type-9 specifically.
 
I don't use a fighter, but my Type-9 is armed. I don't fly my Type-9 on missions, so pirates are weakly shielded and fly nothing larger than an Imperial Clipper.
My weapons:
  • Seeker Missiles (high ammo capacity) on the two roof hardpoints
  • Rail Guns (G1 long range super penetrator) for small hardpoints
  • Gimballed Beam Laser (efficient) on the bottom.
Medium seekers offer good ammo capacity, while the small hardpoints have good convergence with the bottom hardpoint.

In a fight, I boost and turn around to get my laser and rail guns on target. Enemies often fly away after getting close, giving me more time to hit them with rails.
Once the shields are down I blow up the enemy's weapons and drives with missiles. Without weapons my enemy will begin to escape. Taking out their drives just means they can drift away from my slow ship. A fighter might be able to catch up and finish them off.
 
My T9 has beam turrets in top medium, railguns on smalls and packhound on bottom medium. NPC does decent with it. I use a C7 shield for 1100MJ though so its pretty tough. Not cutter tough but it has some staying power vs NPCs. I recommend a MC condor to get some kinetics involved or alternatively trade a beam laser for a corrosive MC on the T9.
 
T9 is a flying brick so I don't know if the npc crew would get anything from fixed weapon. I would go with gimbal or even turrets.
I fly a mining T10 with turrets and SLF, i let the npc in the fighter and my long range pulse laser and corrosive overcharged MC turrets take care of pirates in highRES. It works pretty well, I like to watch but I could focus on mining without bothering for the fight
 
Get harmless pilot
grand him to rank of at least master or better
Go and get the guardian SLF with the gauss cannons
Have NPC use this
Enjoy a fairly strong and nimble fighter that can brutally harass smaller ships

I use a master NPC in a SLF tipan with plasma and chaff, the little man can take care of small ships with easy, after just like 1 min or so, he took down most of the shields on a small imp eagle that was dangerous with out taking any hull damage himself. SLF with fixed weapons and a high skilled Crew member maning them is nothing to turn your nose up at.
 
Thanks guys, lots to test then! I had forgotten about the Guardian fighters. I saw them when grinding for the Guardian Jump Booster, but that took long enough that I thought I'd be pretty selective about which Guardian tech I took.

I'm thinking I'll give the Type-9 some rail guns and missiles first, minimal time on target needed, and hopefully knock out some modules for me.
 
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