First a HUGE thanks to Frontier support - I've had the FSD Disrupter Missile for several months but haven't really used it much yet. Recently when intending to transfer it to a CG system I accidentally remote sold it. Apparently that's tough for Frontier to restore but as I had video proof of accidentally selling it they were willing to give it back to me. Once again they come through in spades.
So now that I have it back I figure it's time to go get it engineered. I'm planning on doing rapid fire as I figure with it being dumbfire that'll give me the best chance of landing a shot. The questions are first, anyone disagree on that modification and second what special effect? I'm thinking Overload as you can't use drag on dumbfires, Penetrator has to hit hull (and I'm gonna assume their shields might still be up) - but I could see that one being effective. Overload converts some damage to thermal so it would be more effective against shields.
Anyone??
~X
So now that I have it back I figure it's time to go get it engineered. I'm planning on doing rapid fire as I figure with it being dumbfire that'll give me the best chance of landing a shot. The questions are first, anyone disagree on that modification and second what special effect? I'm thinking Overload as you can't use drag on dumbfires, Penetrator has to hit hull (and I'm gonna assume their shields might still be up) - but I could see that one being effective. Overload converts some damage to thermal so it would be more effective against shields.
Anyone??
~X