I was told that if you have an engineered FSS, it automatically is converted to the new version. I couldn't test, because I had no FSS engineered before the beta.
.
These don't apply anymore. The new DSS gameplay has you firing probes at the body being scanned - there are/will be/supposedly be? mods to give the probes greater coverage (and other things) but I didn't check any of them out during the beta & don't recall reading anything on the forum about them. Hmmm.I've not tried the beta that much, so am wondering what the best mod for the Detailed Surface scanner is in 3.3?
Wide Angle, Long Range and Fast Scan are the options.
.Dunno who told you that but there weren't any engineering mod's for the disco' scanner.
I never thought any of the available mod's for the DSS was worth applying.
Don't really see that changing with the update.
Trouble is, they all (IIRC) add weight and, as such, they all reduce your jump-range.
If I'm already spending time exploring a system I don't really mind if that takes a little bit longer.
I prefer that to spending more time doing the thing I don't want to be doing (travelling) due to the reduced jump-range.
.
Fast scan: https://inara.cz/galaxy-blueprint/164/
Long range: https://inara.cz/galaxy-blueprint/165/
Wide angle: https://inara.cz/galaxy-blueprint/166/
.
That's still pre-3.3. They did exist. If somebody used them is a different question, but they did exist.
.
.
Fast scan: https://inara.cz/galaxy-blueprint/164/
Long range: https://inara.cz/galaxy-blueprint/165/
Wide angle: https://inara.cz/galaxy-blueprint/166/
.
That's still pre-3.3. They did exist. If somebody used them is a different question, but they did exist.
.
Even on ships that were sensitive to mass, I spent a lot more time scanning than jumping when actually exploring and fast scan was well worth it, to me.
i realise it's faster.
I just don't really see the point of speeding up something that's enjoyable.
"Wow! What an amazing looking group of planets. Let's scan 'em as quickly as possible and get the hell out of here!" [where is it]
That's true. I remember my ship automatically jumping to the next system as soon as the scan had finished - I often wanted to stop and admire the view, but no onto the next system lickety split!i realise it's faster.
I just don't really see the point of speeding up something that's enjoyable.
"Wow! What an amazing looking group of planets. Let's scan 'em as quickly as possible and get the hell out of here!" [where is it]
I'm not going to enjoy scanning a planet any more or less, if it takes 3 minutes or 5, but if you give me a choice, I'll take the faster option, for sure.
That's the DDS, not the discovery scanner.
.Those are DSS mods, not disco' scanner/FSS mod's.
That's true. I remember my ship automatically jumping to the next system as soon as the scan had finished - I often wanted to stop and admire the view, but no onto the next system lickety split!![]()
.
Uh... you now confuse the hell out of me. I mean, yes, they were DSS mods. I never claimed anything different. And the thread title, as far as I can read, is also about the DSS.
.
Nowhere did the thread ask about an FSS modification and nowhere did I claim that there were FSS modifications.
I was told that if you have an engineered FSS, it automatically is converted to the new version. I couldn't test, because I had no FSS engineered before the beta.
.So, apply a mod' which makes your ship heavier, slower and gives it a smaller jump-range so that you can scan planets faster...
Scanning the planets or "watching the little spinning thing on the HUD while flying in a straight line" wasn't the most exciting activity. I'd generally hang around if I'd found something interesting, but if it was just a bunch of non-landable icy moons, then the fast scan got them over and done quicker. The increased weight made a fraction of a light year difference at worst.So, apply a mod' which makes your ship heavier, slower and gives it a smaller jump-range so that you can scan planets faster... and then, after scanning the planets faster, you then just hang around anyway, thus negating the benefits of the thing you've made other compromises to achieve?
Remind me, again, why this might be a logical choice to make? [where is it]
......
*EDIT*
I see you've gone back and edited your initial post.
Might've been more straightforward to have just said you made a mistake.![]()