So, you've got your stripped-down Asp X and you want to go out into the black - there are the obvious engineering upgrades for your FSD; namely boosted range. That's the easy choice.
In a stripped AspX, I would have no weapons, so lightweight mount mods are redundant. Lightweight Armour mods don't affect the stock Lightweight Alloys. Powerplant and Disty mods all seem to either add mass or not affect it at all.
Felicity works her magic on your drives and gives you a decent jump range... that's all well and good: But there doesn't seem to be much more one can do after that. All I can see that's useful to explorers is:
Have I missed anything? What else have you stripped back with the help of engineers to reduce your weight?
I'd love a few more Explorer engineer mods, most of which would be around reducing mass - Felicity must have a few ideas about that! For example:
Fellow Explorers: Your thoughts?
In a stripped AspX, I would have no weapons, so lightweight mount mods are redundant. Lightweight Armour mods don't affect the stock Lightweight Alloys. Powerplant and Disty mods all seem to either add mass or not affect it at all.
Felicity works her magic on your drives and gives you a decent jump range... that's all well and good: But there doesn't seem to be much more one can do after that. All I can see that's useful to explorers is:
- Enhanced, low power shields: Gives you some minor weight reduction.
- Lightweight Point Defence (if you use them), but that makes little difference when they're only 0.5t anyway.
- Lightweight life support: Actually fairly significant dropping a couple of tons on D-rated LSUs. If you lose your O[SUB]2[/SUB] when you're thousands of LY from the bubble, you're probably gonna die anyway.
Have I missed anything? What else have you stripped back with the help of engineers to reduce your weight?
I'd love a few more Explorer engineer mods, most of which would be around reducing mass - Felicity must have a few ideas about that! For example:
- Lightweight hull modification: Strip back non-essential plating, carpets and panels to reduce mass at the expense of integrity and/or hardness. Negative Modifier applied to hull mass. Who needs that extra chair anyway?
- Lightweight Powerplant: Retains power output but reduces thermal efficiency, integrity and (of course) mass.
- Lightweight Thrusters: Retains thruster output but reduces thermal efficiency, integrity and mass.
- Lightweight AFMU: Lose integrity and lower ammo count, reduce mass. Most explorers with an SRV will be able to re-stock anyway.
- Lightweight Planetary Vehicle Hangar: Reduces deployment/retrieval speed and integrity for reduced mass.
- Efficient Fuel Scoop: Increases scoop's power draw but improves thermal efficiency (?) and reduces mass.
- Lightweight Shield Generator: Trades mass for slower recharge rate & lower total shielding. Explorers only really use them for soft landings anyway!
- Focussed Scanner: Increases range of the Detailed Surface Scanner, so you can start surveying from further out.
- Lightweight ADS: Reduces mass of the Advanced Discovery Scanner but increases the honk time and/or reduces integrity.
- Thermally Conductive HRP: Replaces armoured hull reinforcement for a thermally conductive layer that reduces the heat build-up from scooping too close to a star. Tradeoff is reduced hardness / hull integrity (maybe mass? Copper & aluminium heatsinks are quite light compared to tough tungsten/steel alloys, right?)
Fellow Explorers: Your thoughts?