Best in Slot’s Update Wishlist

Yeah saw that earlier. This is what my list is not that its too different really.

1. Actual fleshed out guests that interact with buildings and rides
2. More rides/buildings to interact with the dinos. (Treetop grazers elevated path to feed sauropods, balloon ride, etc)
3. Park decor like signs, benches, picnic tables
4. Even more nature decor and terrain tools
 
I highly disagree with changing the hidden stats for first incubations. The whole theme of Jurassic Park/World is hubris and the illusion of control. Obviously when you incubate a prehistoric feature for the first time you won't have any idea what to expect. This is a feature, not an issue. The whole point is that the player makes mistakes and is surprised by hard to keep dinosaurs.
 
I highly disagree with changing the hidden stats for first incubations. The whole theme of Jurassic Park/World is hubris and the illusion of control. Obviously when you incubate a prehistoric feature for the first time you won't have any idea what to expect. This is a feature, not an issue. The whole point is that the player makes mistakes and is surprised by hard to keep dinosaurs.
Totally agree.
 
I highly disagree with changing the hidden stats for first incubations. The whole theme of Jurassic Park/World is hubris and the illusion of control. Obviously when you incubate a prehistoric feature for the first time you won't have any idea what to expect. This is a feature, not an issue. The whole point is that the player makes mistakes and is surprised by hard to keep dinosaurs.

I think a really cool feature (probably more for a sequel, but that's another story...) would be if each genetic had an unknown side-effect. It's quite clear that Wu developed the dinosaurs of the Jurassic franchise with the best intentions, but it was the unknown side-effects which caused the chaos. Tree-frog DNA allowed the supposedly all-female JP dinos to change sex, but this wasn't known until it actually happened. Same with Indominous - bred to withstand an accelerated growth rate with cuttlefish DNA, they didn't know it would have the effect of enabling the creation to camouflage. I think if Frontier could do this and overhaul of how the genetics work it would add some spice to this part of the game and give us more reason to try out different combinations. You could have some genes actually counteract the side-effects of others too. I think this would be more fun than pre-knowing what's gonna happen before you even incubate the dino?

I love this game, but I've hardly used some of the genes because they a) don't actually change the dino's behaviour and b) they clearly aren't an advantage in terms of obviously causing more breakouts. It would be great to see more tailored animation sets to bring the genetics to life AND give us a more fun way to play around with them..... sure add that shark DNA to give your dino super-long life span/resilience to disease, but it would be cool to see some side-effect like increasing metabolism too meaning they become noticeably hungrier. Or if we use the dragonfly 'strong muscle fibres' gene to improve attack, defence and resilience then it adds a wetland need even if not a spinosaurid as dragonflies need that kind of habitat.
 
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I think a really cool feature (probably more for a sequel, but that's another story...) would be if each genetic had an unknown side-effect. It's quite clear that Wu developed the dinosaurs of the Jurassic franchise with the best intentions, but it was the unknown side-effects which caused the chaos. Tree-frog DNA allowed the supposedly all-female JP dinos to change sex, but this wasn't known until it actually happened. Same with Indominous - bred to withstand an accelerated growth rate with cuttlefish DNA, they didn't know it would have the effect of enabling the creation to camouflage. I think if Frontier could do this and overhaul of how the genetics work it would add some spice to this part of the game and give us more reason to try out different combinations. You could have some genes actually counteract the side-effects of others too. I think this would be more fun than pre-knowing what's gonna happen before you even incubate the dino?

I love this game, but I've hardly used some of the genes because they a) don't actually change the dino's behaviour and b) they clearly aren't an advantage in terms of obviously causing more breakouts. It would be great to see more tailored animation sets to bring the genetics to life AND give us a more fun way to play around with them..... sure add that shark DNA to give your dino super-long life span/resilience to disease, but it would be cool to see some side-effect like increasing metabolism too meaning they become noticeably hungrier. Or if we use the dragonfly 'strong muscle fibres' gene to improve attack, defence and resilience then it adds a wetland need even if not a spinosaurid as dragonflies need that kind of habitat.
A lot of people would disagree but I think an unexpected outcome would be great. At the very least a behavior gene of some sort.
 
Who else watches Bestinslot's commentary videos mostly to view the beauty of his parks?

Also I watched this video a trillion times, I also disagree that the hidden stats should be unhidden(Is that a word?) The rest i completely agree.
 
Who else watches Bestinslot's commentary videos mostly to view the beauty of his parks?

Also I watched this video a trillion times, I also disagree that the hidden stats should be unhidden(Is that a word?) The rest i completely agree.

Just me projecting but I feel like this video was "what would make my life as a streamer easier" as opposed to what would be best for the game. I mean I know people want sand box for every island but it isnt really necessary if you just play whatever island on challenge mode on easy. I don't think he has ever played outside of Nublar on any of the videos he makes (from what I see) simply because he doesnt want to bother spending a few hours unlocking everything for an island then building it the same as he does now. I know that would be a for him to do for every island but not really out of the question for one or two. Better than playing nublar sandbox over and over again when none of the sandbox features he also mentioned in his wishlist (instant incubation) havent been there to begin with.

I still love BiS but he didnt really seem to have his heart in this video like he usually does.
 
I watched this video before and I agree with a lot of what he is saying. We do need more feasible improvements to the game. While getting new dinosaurs is great Frontier should concentrate on other stuff. I don't expect any major changes to the game. But I am sure the usual types were in the comment section of BIS's video screaming for the Mosasaurus and flying Pteranodons.

I never got into the whole Pokémon style dinosaur fights so unless the game made me use some of the combat oriented genes then I never used them. The genes I did use were ones that increased Dinosaur lifespans. Especially when I first started playing the game and they had a habit of dying quickly. Other genes I think that would be more useful are the ones in the Dr. Wu DLC that allow you to change the social requirements and habitat requirements of the dinosaurs. But people who have completed the game would probably find them less useful cause you can just all that off in the sandbox settings. IMO these really seem like something aimed at first time players. But the Dr. Wu DLC is kind of like end game content. Once you finish the campaign then you can move onto the other stuff. It would have been nice if we had some of those genetic options from the start. Seeing as I only used the ones that extended life and changed the skins of the animals. Combining multiple different animals into one enclosure is a great way to save space and make better parks. So you end up ignoring a lot of dinosaurs and only wanting to use ones that can be put in enclosure with many different types.

IMO a lot of stuff in this game seems rather pointless. BIS mentions the Storm defense station. I have some on islands and I haven't seen them doing much. If they are supposed to protect structures in their area I haven't noticed that happening a whole lot. Also I think the twisters or whatever they are should just be removed. They are just an annoyance and don't add any exciting or fun element to the gameplay. It's easy to just cheese them. When I played Pena I would say every few minutes and if a twister came I would just go back to a previous save and the twister wouldn't appear again. If it did I would just go back to a previous save. That's much easier than dealing with it. No I don't consider it cheating. I think I had to deal with a twister maybe 1 or 2 times on Pena. Seeing as the tropical storms in the games can cause damage themselves the twister isn't really needed. No I don't want them making the twister this crazy force of nature that causes even more damage. Maybe they could do a hurricane or something in the sequel.

I also think a lot of people just need to move on and accept the fact that no major changes are going to happen with this game. They aren't going to do anything that requires any major animation changes or changes to the games engine or "core" as some people call it. That doesn't mean they can't improve the game or bring some really new and fun ideas to it. Any major changes that people want to see will have to be done in a sequel with a new engine and fresh start. I just hope that all the stuff we have seen in JWE carries over to JWE 2 if it happens. Also if we don't get a sequel then JWE is all we will have. I would rather have it than nothing.
 
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