Best Pairing of an Orbital Facility with an Asteroid Base.

Almost completed an Asteroid Base in an Ice Ring around a Gas Giant. Since the Economy is going to be an Extraction, I was wondering if anyone had a suggestion for the most efficient orbital facility to pair with it in order to get something other than Minerals out of it?
 
There's not any particularly good choices in this situation in terms of economic pairings
- you can't add Refinery with an orbital facility
- Industrial and High-Tech will both export right into the Extraction side's imports while consuming its exports so you'll just mess up both for little gain
- Agricultural exports are likely to be eaten by the Extraction side, though at least it won't be consuming many of the existing Extraction exports
- Tourism is particularly bad as it will eat your precious metals and not give you anything back
- adding more Extraction is almost certainly superfluous as you should be getting enough minerals as it is, but if you feel you need more it's something to do with the slot
- Contraband and Military won't interfere with Extraction's exports much if at all, but they'll also not produce anything that Extraction doesn't produce

On the non-economic pairing side, a Satellite or Comms installation would give you Universal Cartographics and Vista Genomics services if you don't already have them.
 
Thanks Ian,
I figured my options were limited, Wish FDev would allow the Asteroid Bases to be a little more flexible than they currently are.
 
There's not any particularly good choices in this situation in terms of economic pairings
- you can't add Refinery with an orbital facility
- Industrial and High-Tech will both export right into the Extraction side's imports while consuming its exports so you'll just mess up both for little gain
- Agricultural exports are likely to be eaten by the Extraction side, though at least it won't be consuming many of the existing Extraction exports
- Tourism is particularly bad as it will eat your precious metals and not give you anything back
- adding more Extraction is almost certainly superfluous as you should be getting enough minerals as it is, but if you feel you need more it's something to do with the slot
- Contraband and Military won't interfere with Extraction's exports much if at all, but they'll also not produce anything that Extraction doesn't produce

On the non-economic pairing side, a Satellite or Comms installation would give you Universal Cartographics and Vista Genomics services if you don't already have them.
I'm sorry, I don't quite follow you. For example, if there is an industry in a system and it produces on the basis of mined ore, and in the same system there is a place of mining. Wouldn't it be better to get the ore close by?
 
I am considering the idea of building an asteroid base in the rings of a gas giant in one of my colonies. The gas giant has an inner rocky ring, an outer icy ring, and 2 orbital construction slots. How can I guarantee that the asteroid base is placed in the icy ring?
 
I'm sorry, I don't quite follow you. For example, if there is an industry in a system and it produces on the basis of mined ore, and in the same system there is a place of mining. Wouldn't it be better to get the ore close by?
Based on what I've been reading lately, I think what happens is that the one industry's output is consumed (in game) by the other industry's input leaving none/few available for sale in the market.

So what happens is which ever industry is outpacing the needs of its sister industries is the only one that shows up in the market.
 
I'm sorry, I don't quite follow you. For example, if there is an industry in a system and it produces on the basis of mined ore, and in the same system there is a place of mining. Wouldn't it be better to get the ore close by?
Better for who, is the question.

It's absolutely better for the colonists if they can handle their needs self-sufficiently on site, and therefore need to import less stuff because they can just use the intermediate products directly rather than selling them.

We're space truckers who make our money by - some of us, sometimes, anyway - moving cargo around. We don't want the colonists to have a nice easy life, we want them to have supply shortages which we can fill with lucrative trading, missions, etc. For us it's better if each economy is nicely separated out so that there are stronger trading opportunities between them. If the NPCs move that cargo instead in the background, we can't make money from doing the same.
 
I suspect your best option is just to enable Universal cartographics or some other station service that you could make use of.
 
Better for who, is the question.

It's absolutely better for the colonists if they can handle their needs self-sufficiently on site, and therefore need to import less stuff because they can just use the intermediate products directly rather than selling them.

We're space truckers who make our money by - some of us, sometimes, anyway - moving cargo around. We don't want the colonists to have a nice easy life, we want them to have supply shortages which we can fill with lucrative trading, missions, etc. For us it's better if each economy is nicely separated out so that there are stronger trading opportunities between them. If the NPCs move that cargo instead in the background, we can't make money from doing the same.
But that's not entirely true. After all, the amount of manufactured industrial goods produced from ore cannot go into mining.
I agree that if there is little ore, it will go all to industry and will not remain for export, but in this case the industry will be much cheaper and should produce more industrial goods for export.

How will you send combines for harvesting bread to the mining market?
 
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