Best Pve Corvette Build

I would like to hear what people think the best Pve build is for a corvette although when I build one I don't want to use SCBs or heat sinks. Thank you ahead of time.
 
If you want endless duration in Res sites then all gimballed pulses everything A rated except sensors,std hull,all A rated shield boosters,as many hull enforcements as you can fit. This will give you a Corvette that can kill till you are bored.
You will have better shields and hull than anything NPC there and the pulses all firing at once are devastating.
If you are good with pips and thrusters you can keep everything in front of you for quick profitable kills.
And don't forget the KWS.
You don't need SCBs in a PVE setup.
 
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That's what I like to hear. I make all my money bounty hunting and don't like having to go back just for ammo. So the corvette can handle firing that many pulses without overheating or draining weapon energy too fast?
 
Over heating won't happen at all with pulses. The cap will drain but let off firing for a few secs on 4 pips to weapons and it will completely refill. All the small ships will be gone before the cap is empty,med ships in 2 fills and the big ships a bit more,depends on SCBs in the biggies. There are some oddities,the Imperial Courier seems to take a hammering now,and the NPC FDL is a joke it's got to be the easiest top combat ship to kill in the game,and usually has a really good bounty.
The only ships worth module targeting are the Anaconda,Clipper and Federal variants.
I haven't seen a Corvette NPC yet so can't say on that one.
 
I use a couple of builds.

My favorite is the "Super Sized FDL" where I throw 2 huge PA and the rest multi cannons. It is too much fun, but it does have ammo requirements.

The other I use is 2 large beams up top, 2 small beams, and the rest pulse. No ammo requirements, but for me it isn't as much fun. Just hold trigger, wait a few seconds, hold trigger... until I am ready to leave.

I don't run SCB's, and I think I have 5 A boosters, KWS, and chaff. I haven't put hull upgrades on, but haven't had a need yet.
 
I use a couple of builds.

My favorite is the "Super Sized FDL" where I throw 2 huge PA and the rest multi cannons. It is too much fun, but it does have ammo requirements.

The other I use is 2 large beams up top, 2 small beams, and the rest pulse. No ammo requirements, but for me it isn't as much fun. Just hold trigger, wait a few seconds, hold trigger... until I am ready to leave.

I don't run SCB's, and I think I have 5 A boosters, KWS, and chaff. I haven't put hull upgrades on, but haven't had a need yet.

I was discussing beams with you the other day , I was saying I couldn't see the point in using c3 on a C4 slot . Well I couldn't of been more wrong I'm now using three c3 beams and the rest multi and it's unbelievable so thanks for pointing me in that direction.
To the op if your dead set against anything that uses ammo I would go two c3 beams a large pulse and the others burst ,but try the three beams it's frightening how good it is.
 
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I was discussing beams with you the other day , I was saying I couldn't see the point in using c3 on a C4 slot . Well I couldn't of been more wrong I'm now using three c3 beams and the rest multi and it's unbelievable so thanks for pointing me in that direction.
To the op if your dead set against anything that uses ammo I would go two c3 beams a large pulse and the others burst ,but try the three beams it's frightening how good it is.

No worries, I'm not completely bat guano crazy... just slightly :D

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I'll take your vette out with this bad boy

Corvette killer

I would be very curios to see how much shields you could take down before bingo on ammo...
 
I would like to hear what people think the best Pve build is for a corvette although when I build one I don't want to use SCBs or heat sinks. Thank you ahead of time.

I guess you could say that I was heavily involved in Championing the whole C3 Beam and Multi-Cannon load out on the Vette. Mainly because I always run this build on my other ships and loved it, and found it to be awesome on this ship. I say the Corvette was made for this load out! :D Other ships don't have the power reserves to allow this build to reach its full potential either with power management or heat management, but that is no longer a problem if you run these on the Corvette!

The entire build works extremely well for PvE and because I only play SOLO, this one is tweaked specifically for that purpose, yet still maintain decent cargo space and jump range. A few here that do PvP have also been using this build, like Phantom Azuma and gave it two enthusiastic thumbs up after making a few minor mods of their own.

The build does employ one SCB and a heat sink launcher, but you can easily remove those and replace them with whatever you would prefer instead. It originally used THREE C3 Beam Lasers, but I recently started running with TWO C3s and an F3 Pulse Cannon in the belly position instead. This build reflects that change.

http://coriolis.io/outfit/federal_c...24.Iw18Z5A=.Aw18Z5A=?bn=GG7 • Combat%2FTrader

If you don't like dealing with ammo, you could replace the MCs with Pulse Lasers, but I would at least give the original build a try first. MCs are great for taking down armor, and when you mate them to the C3s that are equally great at quickly stripping shields, you end up with a true ship destroyer! :D

P.S. @PorkChop... You might want to try running with the F3 Pulse in the belly position instead of the third C3. You get even longer sustained fire out of the two remaining C3s, and a relentless blaster in the form of the Pulse Laser Cannon. It seems to provide for a nice tradeoff without losing more than perhaps a tiny fraction of your killing power. Might not be any loss at all actually.

I assign the Pulse Cannon to #2 Fire Group that contains all the MCs, leaving the C3s in the #1 slot by themselves.
 
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I guess you could say that I was heavily involved in promoting the whole C3 Beam and Multi-Cannon campaign on the Vette. Mainly because I always run this build on my other ships and loved it, and found it to be awesome on this ship. I say the Corvette was made for this load out! :D Other ships don't have the power reserves to allow this build to reach its full potential, but that is no longer a problem if you run these on the Corvette!

The entire build works extremely well for PvE and because I only play SOLO, this one is tweaked specifically for that purpose. A few here that do PvP have also been using this build, like Phantom Azuma and gave it two enthusiastic thumbs up after making a few minor mods of their own.

The build does employ one SCB and a heat sink launcher, but you can easily remove those and replace them with whatever you would prefer instead.

http://coriolis.io/outfit/federal_c...24.Iw18Z5A=.Aw18Z5A=?bn=GG7 • Combat%2FTrader

If you don't like dealing with ammo, you could replace the MCs with Pulse Lasers, but I would at least give the original build a try first. MCs are great for taking down armor, and when you mate them to the C3s that are equally great at quickly stripping shields, you end up with a true ship destroyer! :D

Yeah... class 7 shield with a PD system can probably use some tweeks...

Anyway, here is a rough draft of what I run with a ton of open slots for whatever you may want. If you want full 0 ammo drop the chaff, but it does come in handy vs larger wings.

http://coriolis.io/outfit/federal_c...8Z5A=.CwBj5AmachGeclxHUEzCA===?bn=PvE no ammo
 
I was discussing beams with you the other day , I was saying I couldn't see the point in using c3 on a C4 slot . Well I couldn't of been more wrong I'm now using three c3 beams and the rest multi and it's unbelievable so thanks for pointing me in that direction.
To the op if your dead set against anything that uses ammo I would go two c3 beams a large pulse and the others burst ,but try the three beams it's frightening how good it is.

I thought I had that conversation with you? I definitely remember talking to someone who asked me why I would waste #4 slots with 3 rated weapons. :)
 
No worries, I'm not completely bat guano crazy... just slightly :D

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I would be very curios to see how much shields you could take down before bingo on ammo...

Think it would be like throwing mushy peas at the vette lol.
 
Over heating won't happen at all with pulses. The cap will drain but let off firing for a few secs on 4 pips to weapons and it will completely refill. All the small ships will be gone before the cap is empty,med ships in 2 fills and the big ships a bit more,depends on SCBs in the biggies. There are some oddities,the Imperial Courier seems to take a hammering now,and the NPC FDL is a joke it's got to be the easiest top combat ship to kill in the game,and usually has a really good bounty.
The only ships worth module targeting are the Anaconda,Clipper and Federal variants.
I haven't seen a Corvette NPC yet so can't say on that one.


This is pretty much exactly what I have found out with the Corvette, as well.
 
I thought I had that conversation with you? I definitely remember talking to someone who asked me why I would waste #4 slots with 3 rated weapons. :)

It's because you blocked me for having an opposing view to yours on certain aspects of the game state... so, you can't see full conversations.
 
I thought I had that conversation with you? I definitely remember talking to someone who asked me why I would waste #4 slots with 3 rated weapons. :)

Not sure if it was the same thread gg but I do know the conversation you mean . I think you may have a point with the underneath beam it's actually the only thing keeping me guessing at the moment, longer two beams or more damage in a shorter spell with three , either way I hold my hands up I was wrong about using C3 beams on the Corvette they make full use of its kick ass power plant.
 
I'm giving this beam set up a try in solo atm
2 c3,1 large pulse,rest multi cannon,6 sb,2 c7 scb and 2 hs.
I didn't want to like it but it's great fun -)
Also I found it very effective against smaller ships but the c3 look ridiculous in the huge points lol.
Nice one GG.
 
Not sure if it was the same thread gg but I do know the conversation you mean . I think you may have a point with the underneath beam it's actually the only thing keeping me guessing at the moment, longer two beams or more damage in a shorter spell with three , either way I hold my hands up I was wrong about using C3 beams on the Corvette they make full use of its kick ass power plant.

No worries! :D

I'm just glad that you actually tried it out and got see what I was talking about with this load out on the Corvette! :D It also works really well on the Python and is where I borrowed the idea from. After I took a look at the Vette's specs in the shipyard, the first thing that came to mind was how well it seemed this ship would be able to run the C3/MC load out.


And as we know.... The rest is history! :D

The lack of heat issues was a bonus I wasn't expecting, but that only adds to the perfection of the build! :) I'm finding the Vette to be very effective in the Ch'i Lin CZs even with the added burden of the artificial buffing on the enemy's shields and armor.
 
Well I just changed my mind about the corvette.
Got it out of dry dock and pumped 400 million into it.
Now this ship is unstoppable in PVE and probably a good bet in pvp with a vulture or fdl wing mate.
Not costed up the value but probably 500 or 600 million worth of ship now.
I wasn't happy with the budget version, yes it can destroy stuff but I could earn the same but faster with a python or fdl and have a lot more fun.
Although this ch'i lin cg is what made me recommission the corvette as it seems unrealistically difficult for the average ship now.
Now with 2 class 4 PA's and the rest all thermal turret and gimballed along with boosters and banks it's a battleship.
Needed to put an 8A power plant on it and set it up to shut down fsd and a few more parts when guns come out but wow.
It's also fun trying to land those 2 boom shots on a target.
The only thing that could pose a problem is those kamikaze cutters, but the corvette can boost out of the ramming path if your on the ball.
I will post my build if anyone is interested which bode me well as soon as i get on xb to check and that's also while flying under the influence.

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Corvette

I use 5 fire groups.
Group 1: button 1 fires all beams and pulse, button 2 fires the 2 PA's.
Groups 2 to 5: button 1 fires all beams and pulse, button 2 fires 1 heat sink and 1 cell bank for each of the groups.

Total cost is just under 500 million or about 425 million with discount at 15%
 
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