I would like to hear what people think the best Pve build is for a corvette although when I build one I don't want to use SCBs or heat sinks. Thank you ahead of time.
I use a couple of builds.
My favorite is the "Super Sized FDL" where I throw 2 huge PA and the rest multi cannons. It is too much fun, but it does have ammo requirements.
The other I use is 2 large beams up top, 2 small beams, and the rest pulse. No ammo requirements, but for me it isn't as much fun. Just hold trigger, wait a few seconds, hold trigger... until I am ready to leave.
I don't run SCB's, and I think I have 5 A boosters, KWS, and chaff. I haven't put hull upgrades on, but haven't had a need yet.
I was discussing beams with you the other day , I was saying I couldn't see the point in using c3 on a C4 slot . Well I couldn't of been more wrong I'm now using three c3 beams and the rest multi and it's unbelievable so thanks for pointing me in that direction.
To the op if your dead set against anything that uses ammo I would go two c3 beams a large pulse and the others burst ,but try the three beams it's frightening how good it is.
I would like to hear what people think the best Pve build is for a corvette although when I build one I don't want to use SCBs or heat sinks. Thank you ahead of time.
I guess you could say that I was heavily involved in promoting the whole C3 Beam and Multi-Cannon campaign on the Vette. Mainly because I always run this build on my other ships and loved it, and found it to be awesome on this ship. I say the Corvette was made for this load out!Other ships don't have the power reserves to allow this build to reach its full potential, but that is no longer a problem if you run these on the Corvette!
The entire build works extremely well for PvE and because I only play SOLO, this one is tweaked specifically for that purpose. A few here that do PvP have also been using this build, like Phantom Azuma and gave it two enthusiastic thumbs up after making a few minor mods of their own.
The build does employ one SCB and a heat sink launcher, but you can easily remove those and replace them with whatever you would prefer instead.
http://coriolis.io/outfit/federal_c...24.Iw18Z5A=.Aw18Z5A=?bn=GG7 • Combat%2FTrader
If you don't like dealing with ammo, you could replace the MCs with Pulse Lasers, but I would at least give the original build a try first. MCs are great for taking down armor, and when you mate them to the C3s that are equally great at quickly stripping shields, you end up with a true ship destroyer!![]()
I was discussing beams with you the other day , I was saying I couldn't see the point in using c3 on a C4 slot . Well I couldn't of been more wrong I'm now using three c3 beams and the rest multi and it's unbelievable so thanks for pointing me in that direction.
To the op if your dead set against anything that uses ammo I would go two c3 beams a large pulse and the others burst ,but try the three beams it's frightening how good it is.
No worries, I'm not completely bat guano crazy... just slightly
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I would be very curios to see how much shields you could take down before bingo on ammo...
Over heating won't happen at all with pulses. The cap will drain but let off firing for a few secs on 4 pips to weapons and it will completely refill. All the small ships will be gone before the cap is empty,med ships in 2 fills and the big ships a bit more,depends on SCBs in the biggies. There are some oddities,the Imperial Courier seems to take a hammering now,and the NPC FDL is a joke it's got to be the easiest top combat ship to kill in the game,and usually has a really good bounty.
The only ships worth module targeting are the Anaconda,Clipper and Federal variants.
I haven't seen a Corvette NPC yet so can't say on that one.
I thought I had that conversation with you? I definitely remember talking to someone who asked me why I would waste #4 slots with 3 rated weapons.![]()
I thought I had that conversation with you? I definitely remember talking to someone who asked me why I would waste #4 slots with 3 rated weapons.![]()
Not sure if it was the same thread gg but I do know the conversation you mean . I think you may have a point with the underneath beam it's actually the only thing keeping me guessing at the moment, longer two beams or more damage in a shorter spell with three , either way I hold my hands up I was wrong about using C3 beams on the Corvette they make full use of its kick ass power plant.