Best Settings for 2k 1050 Ti ?

Hi there,

I have gone crazy trying to find the answer to this question. I have upgraded to a 2K monitor, and a Nvidia 1050 ti

My display is set to 2440x1440
Supersampling is 1.0
Limit FPS OFF
Refresh rate: 60hz (I cant change this)
V-Sync: ON

Anti-alias: off

Quality = All Medium except
Environment: high
Terrain Quality: high
Terrain Sample Quality: High
Depth of field = 100%

Terrain work =100% GPU

Im getting solid 60fps in space and 45 at engineers bases. Is this good? I can get 120fps with v-sync off, but the image becomes juddery so I left V-sync on, which limits output to 60fps.

I found this guide but its not so helpful
http://in2gpu.com/2014/12/16/elite-dangerous-performance-guide/
 
You should be able to hit mostly ultra settings, imo.

Try setting the fps limit to 120, and keeling vsync on. On planets, move the terrain slider all the way to the left. Turn shadows to medium. They're a real performance hog.

*edit*

Oh. That's not 2k; that's 1440p. Medium/high settings seems about right.
 
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You should be at much higher settings than that. I have a 670mx (overclocked, I also suspect I just got a really good one. 135mhz OC and I'm 7th on userbench) and at 1080p I'm getting 45+ fps everywhere not a planet with almost max settings except for ambient occlusion and one of the planetary settings set to medium. The 1050ti is a lot better and more than makes up the few extra 100 pixels added to the width with 2k.

EDIT: Oh you mean 1440p. Ya ok those results make sense now.

Your monitor can't show beyond 60 fps so there is no reason to turn v-sync to make your counter show a higher number. 45 fps is ok at engineer stations. Personally I don't feel the need to change settings until around the 45 fps mark. (I only turn on the FPS counter when I think fps looks bad. This is too avoid turning settings down to meet 60fps when I really don't care so I'm play at whats optimal to me.) If you don't like 45 fps then turn down some settings. Terrain Quality, Terrain Work. The low fps comes from the procedural planets. Games actually generate planets via GPU compute shaders instead of using the CPU so they are quite taxing.
 
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Thanks for your comments. I could go back to 1080p and have everything on max or ultra, but I thought my card could handle 2K (well from what I've seen 2K is 1080p, so its more like 2.5k).

Perhaps if I use a lower supersampling rate, say 0.75 it might help?

Again, I have found no info from anywhere on how to set this up, not even in the game manual. So far I have noticed 2440x1440 is slower than 1080p in most respects, even though I have 4GB. Recording the screen at 1440p is also very intensive and stuttery at 50fps, so I can only record at 30fps.

Yes, on my old GTX 560, I was getting 8fps at engineers bases, so 45 fps feels like a luxury, but again I need to go back to 1080 or turn something off to get a smooth constant 60.
 
VRAM doesn't make your GPU faster. It just allows you GPU to store more in its memory. 1440p is roughly 2x as many pixels as 1080p. This means your card has to do twice as much work and your FPS would be cut in about half at 1440p than it would be at 1080p. 2k is 2048x1080 while your current resolution is 2440x1440p which is much much larger. I would suggest going back to 1080p. The 1070 is the first card in the 10 series that can really handle 1440p with all games.
 
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The single most resource intensive setting I've noticed in E:D is shadows. The difference between high and medium on a planet surface at 1080p was >10fps for me on my old GTX 970.
 
After a few tests, here is my setup for a 1050 ti

Resolution: 2560 x 1440
Fullscreen
V-sync: On
Refresh 59.95
Shader Preparation: off

Model Draw distance: 50% (centre)
Texture quality: high
Shadow Quality: high
Bloom: Medium
Blur: off
Anti-alias: off
Supersampling: X1.0
Ambient Occlusion: off
Environment quality: Ultra
FX quality: high
Depth of field: High
Reflections: low
Materlal Quality: medium
Galaxy map: medium
Terrain quality: high
Terrain work: 100% GPU
Terrain material: medium
Terrain sampler: medium
Jet cones: medium
Field of view: 30%
Gamma: zero
Dashboard Brightness: 20%

For me, it was the Ambient Occlusion that was really killing my speed.

This config seems to provide a smooth and very detailed game, especially on planet surfaces, and going into glide is almost instant now. The draw distance goes on forever, and the game only stutters when it is interrupted by a system task (such as a web browser or virus killer activity). I guess I could go even higher on some values, but the game is running as I like it, with nice deep blacks. :)

But what is Terrain Sampler?
 
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