Best settings to avoid DK2 FPS drops in asteroids?

Viajero

Volunteer Moderator
I usually remain stable with my rift at around 75 FPS with all options maxed out, maybe dropping a little in some stations. But where things go pearshaped is really at asteroid fields, rings etc. Where my FPS drops at around 35-40.

Do you know which would be the graphics settings that have the most impact and that I would need to tone down to remain around 70-75 when in asteroid fields?
 
AO off
blur off
bloom off
shadows low(off will give better performance)
effects low
reflections low
everything else high, but play about with the settings abit
FXAA
if your using sweet fx, disable smaa in the settings file

hope this helps ;)

MM
 
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I am running a GTX970,, and i can't even really play in an asteroid field with all settings at rock bottom. I CAN, but it's not pleasant.
 
It can vary greatly depending on your hardware and even just general computer performance. What are your specs?

I'm on 3570k @ 4.4 GHz, GTX 970 (slight OC), 16 GB RAM, and on an SSD. With my settings, I get 75 fps everywhere, including RES and stations.

Resolution: 1920x1080
Texture Quality: High
Shadow Quality: Medium (Ultra if not in station or RES)
Bloom: Off
Blur: Off
Anti-Aliasing: SMAA
Supersampling: x1.0
Ambient Occlusion: Off (On if not in station or RES)
Environment: Ultra
FX: High
Reflections: High
Material: Ultra
Oculus Slider: Maxed (Full to the right)

The main hitters in FPS (from my experience) are shadows, anti-aliasing, and ambient occlusion. You should notice major FPS increases if you disable shadows and ambient occlusion (if they are not already disabled). Obviously supersampling is a major performance hit and I can't supersample no matter what settings I use; it always induces lots of judder. Do you use a tool like MSI Afterburner to check FPS and GPU/CPU usage in-game while the FPS drops are happening?
 
It can vary greatly depending on your hardware and even just general computer performance. What are your specs?

I'm on 3570k @ 4.4 GHz, GTX 970 (slight OC), 16 GB RAM, and on an SSD. With my settings, I get 75 fps everywhere, including RES and stations.

Resolution: 1920x1080
Texture Quality: High
Shadow Quality: Medium (Ultra if not in station or RES)
Bloom: Off
Blur: Off
Anti-Aliasing: SMAA
Supersampling: x1.0
Ambient Occlusion: Off (On if not in station or RES)
Environment: Ultra
FX: High
Reflections: High
Material: Ultra
Oculus Slider: Maxed (Full to the right)

The main hitters in FPS (from my experience) are shadows, anti-aliasing, and ambient occlusion. You should notice major FPS increases if you disable shadows and ambient occlusion (if they are not already disabled). Obviously supersampling is a major performance hit and I can't supersample no matter what settings I use; it always induces lots of judder. Do you use a tool like MSI Afterburner to check FPS and GPU/CPU usage in-game while the FPS drops are happening?

i5 2.75ghz quad core (cores un-parked, cpu is generally half asleep during game play)
GTX 970 (base card, no OC)
8GB Ram
SSD primary drive
win7 pro 64

I can run high settings out in space and at nav beacons, medium settings inside stations, and rock bottom low settings with jidder at RES areas. It seems to be very linearly related to the number of polys the game is trying to display.
 
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I'm on a single 970 also.

With 1.2 there seems to be a lot more activity in the RES, which seems to have hit my fps also.
I'm fine on RES entry, even with a good number of ships appearing but when it gets into full on busy, my fps takes a hit. But I only really notice it in the quiet times between fights. In the midst of dogfighting I dont notice it.
 
Everything is fine in asteroid fields until ships start spawning. once you get more than 10 ships everything starts to chug.

I must say, though, after many hours in the rift since I got elite, I'm really starting to handle the judder. Once it made me sick, now it's a mild annoyance. So when going to a RES I turn as much down as I can (mainly AO, shadows, all forms of AA except SweetFX, material and environment) and try not to stick around for too long.
 
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