Newcomer / Intro Best ship for bulk passenger missions? So confused.

So I'm flying a Type 7, and been considering a Type 9 or Beluga Liner.

The type 9 according to a bunch of helpful people, can't really avoid interdictions well unless it's upgraded well with modules which cost nearly 50m each, and there is engineering too. ( I bought one on a whim, got interdicted, couldn't do the mini-game escape, couldn't boost away with stock modules and was killed within a minute by an NPC) :(

The Beluga Liner seems nearly as fast as my Type 7.

But upon closer inspection in the Ship builder website, all three of these ships seem to carry almost the same amount of passengers (I was just looking at Economy modules)

And it rounded off at like 130-140

I feel like I can't justify buying those over my Type 7 which is cheap, cheap rebuy, carrys heaps of passengers.

Unless I've somehow messed up my research in regards to how many passengers those ships can carry, could anyone offer me a suggestion on a potential next ship? I'm getting confused as to what to look for.

Something that can carry as much, or near enough passengers to these ships, maybe be used for trading and can stand up in a fight, but more important to my enjoyment of passenger missions and trading is it's ability to get out of NPC interdictions with a fair amount of ease.

Maybe I've mucked up in regards to how much they can carry in Business and First class? I don't know

Hope what I asked is clear enough, cheers.
 
Last edited:
I feel that in general passenger liners are only mandatory if you want to transport luxury passengers.
A T-7 will do fine for economy class passengers.

For me personally I prefer to use my luxurious Imperial Cutter.
I still think it is strange that a ship like that cannot transport luxury passengers.
Especially Imperial upper class passengers and Imperial dignitaries would definitely prefer a fast and well armed, luxurious and prestigious Imperial Cutter to some common passenger transporter.
I think FDev should look into this. I think the Imperial Cutter, and perhaps the Clipper too, should get all passenger transport privileges. They definitely look the part.
 
Not sure what type of Passenger missions you are doing, but I use an Anaconda.

I do mostly first class bulk, occasionally a couple VIP's when I need to fill the last few cabin spots. I have been making a pretty healthy sum.

This is the build I use for passengers. It's not cheap, but it generates quite a bit of money. It carries 72 first class, but you can swap those out for economy or business, whatever you prefer.

It doesn't have weapons, so I don't fight in it, but I have never had any issue escaping interdictions. It's WAY easier then a Type 9 which I also own.. and hate. I have undersized distributor on it engineered for Engine Focus. If you're not going to engineer it, you might want to up the distributor to at least class 6 just so you can boost more often. The engineering is optional, it works fine without it.

If you want one that can fight, that can be done too, but it's going to cut into your profit and it's going to cost quite a bit. I usually find that if you're going to do Passenger or Cargo runs for profit, you make the most money by building a ship that is strictly for that purpose. An armed trader or an armed passenger ship isn't a bad idea by any means.. in fact, it's quite fun.. but the most profit comes from a singularly focused ship.

Good luck with whatever you decide.
 
Thanks for the reply.

Yeah, passenger liners only real 'boon' to them is the Luxury modules. And the missions for those are either few and far between or end up paying less than say an Economy delivery.

This is why I'm getting confused, I figured the Beluga Liner would be the premium passenger mission ship, but it doesn't really feel like it offers much.

Maybe I'll just stick with the T-7 till I figure out some other alternatives.
 
Not sure what type of Passenger missions you are doing, but I use an Anaconda.

I do mostly first class bulk, occasionally a couple VIP's when I need to fill the last few cabin spots. I have been making a pretty healthy sum.

This is the build I use for passengers. It's not cheap, but it generates quite a bit of money. It carries 72 first class, but you can swap those out for economy or business, whatever you prefer.

It doesn't have weapons, so I don't fight in it, but I have never had any issue escaping interdictions. It's WAY easier then a Type 9 which I also own.. and hate. I have undersized distributor on it engineered for Engine Focus. If you're not going to engineer it, you might want to up the distributor to at least class 6 just so you can boost more often. The engineering is optional, it works fine without it.

If you want one that can fight, that can be done too, but it's going to cut into your profit and it's going to cost quite a bit. I usually find that if you're going to do Passenger or Cargo runs for profit, you make the most money by building a ship that is strictly for that purpose. An armed trader or an armed passenger ship isn't a bad idea by any means.. in fact, it's quite fun.. but the most profit comes from a singularly focused ship.

Good luck with whatever you decide.

Thanks for the help.

Yeah I'm myself not sure what missions I'm really doing. Been fitting out for economy cause I'm losing rep with some of my home systems factions for some reason. But I mainly just sit in the station looking for minimum payout missions of 2m one way. Keep trying to find the 10-20m ones but never really do.

Cheers maybe I will look into the anaconda, considering it can be used for things other than this.

More module storage slots pls FD....
 
Another alternative is to work on your interdiction technique - t7 should get beaten by npcs, unless they've improves a lot recently. Cheaper to do that in at7 than a 'conda...
 
The Python doing well for passenger missions. With its 3 class 6 slots and 2 class 5 slots, you can
transport a lot of passengers. Just fit a class 4 shield.
I see additional advantage of this ship in landing on Outposts, because it needs a medium landing pad only.
So you have significant more choices in missions you get offered.
 
Last edited:
The Python doing well for passenger missions. With its 3 class 6 slots and 2 class 5 slots, you can
transport a lot of passengers. Just fit a class 4 shield.
I see additional advantage of this ship in landing on Outposts, because it needs a medium landing pad only.
So you have significant more choices in missions you get offered.


Python makes a great passenger ship.. definitely worth a look.




This is basically what I am doing.. not in the same place, but same basic concept. It's not pre-nerf money but it still pays fairly good all things considered.

If you're just looking for a reliable way to make money, this is probably the best method at the current time.
 
Python makes a great passenger ship.. definitely worth a look.

This is basically what I am doing.. not in the same place, but same basic concept. It's not pre-nerf money but it still pays fairly good all things consider.

If you're just looking for a reliable way to make money, this is probably the best method at the current time.

I making 30-40 mil hr just trading basic meds... it's a grind but when the time/cr is ready I get the conda and work that...

I've not played this game for 12-18 months but in the last 5-6 weeks I've gone from a t6 too a t9.. it's a grind simple and if peeps start and can't understand than; then they will give up.
 
The issue with the big ships and passenger capacity is the largest cabin is based on a size six module so the T9 gets no benefit from its two size eight slots.

If you have grown used to the T7s ability to shrug off interdictions with ease most other ships are going to seem disappointing.

The reason the Cutter and Clipper don't bother with luxury cabins is that the imperial elite don't travel on commercial flights they use their own craft.
 
Back
Top Bottom