Powerplay Faction: Zachary Hudson Best ship for military strikes?

Most dangerous situations with other players can be resolved by high waking to another system if you react quickly enough. We encourage our pilots to play in open how you want to play is your own choice in the end though. You don't have to rely on Mobius actually, you can just create your own private group and invite the people you want to play with (or join their private groups). Can be a bit to quiet galaxy for my taste though. Unless you start the next Mobius ;)
 
I just started with a new commander last Wednesday. As soon as I could get a Vulture capable of defending itself, I went and and got my level 2, which takes less than an hour including getting there and back. I then saved up enough to get a Python, to go for the 10,000 merits. It was a bit of a grind to get the 10,000 merits, as it took 15 hours and 14 minutes from the time I left LTT 15574 until I arrived back. I did four long sessions of play. That works out at 649 merits an hour, which is about the same as what my Corvette did. I used the fully turreted Corvette the first time and then I got the next 5000 merits with more conventional weapons, but it still came out at the same rate of about 650 merits per hour overall. I don't think it makes much difference which ship you use as long as it can tank a bit when you get a couple nipping your backside while you dealing with one of those Vultures that can chaff and boost just at the right time. Also, you need a bit of speed otherwise it can become very tedious. FDL, FAS, Python, Corvette are definitely OK. I'm not sure about the other big ships. Vulture is good for levels 2 to 4, but is not strong enough to last 2 hours or more there.

Some people claim a higher earning rate. I had a session at nearly 1200 merits an hour, but when you include bad instances, running back for repairs, travelling to Atropos to bank the merits, etc, it knocks down the average. My 15.5 hrs includes all that plus some wasted time experimenting with different outfitting and going on a wild goose chase looking for military grade armour, which is essential for this activity whichever ship you have.

I discovered this time that you can speed things up a bit by getting the right instance. Sometimes reds outnumber greens, so you can't stay there long, sometimes it's even; however, it takes a few minutes for things to settle down. Sometimes, when you arrive, there's more reds than greens, but the reds don't replenish as fast as greens. Before long, there's about 10 greens flying round waiting for a red to spawn, and as soon as a red arrives, it's obliterated, which makes the merits increase quickly. It seems to me that the best strategy is to stay for about 10 minutes. If it's still equal numbers, leave and come back again. That's if you can last that long. In about 30% of cases, I had to leave before then because too many were shooting at me.

That 15 hours work will pay a minimum of 60 million if I don't do any more. That's 50 million salary on Thursday for Level 5 and 5 million the next two weeks for level 4. That works out at about 4 million per hour, which is about the same as bounty hunting without bonuses. Of course, if you do any bounty hunting in the meantime, you get the 100% bonus. That means that for 20 hours play (work), you'd get about 100 million, which works out at 5 million an hour. That rate increases if you play for more hours in the week.

In the second week, you only need 5000 merits to keep level 5, so the 7.5 hours required earns 8 million an hour and 20 hours play during the week increases it to 9 million an hour.

Here's the Python I used. No need for a KWS or discovery scanner. Only stuff specifically for this task. I swapped the fuel scoop for a HRP as soon as I had to visit the station, but even with all that armour, the hull started to go down pretty quickly once the shields were down, so no point in hanging about. In the end I put the fuel scoop back and kept it there for convenience.
http://coriolis.io/outfit/python/17...5f3229-24.AwRj4yoo.Aw0iMmaAsbAZhDIA?bn=Python

One final point that some might find useful: General advice is to fix a nearby system in your nav panel so that you can jump away when you get in trouble. Be careful, these strike zones are always close to a planet, which blocks out a big proportion of your potential escape routes, so, having locked a system, check that it isn't behind the planet otherwise you won't be able to jump. If it is obscured, choose a different system to jump to.

Thanks for this - saves me time and a billion kiting out a Vette/Conda . With my Python tailored specifically for military/RES zones I've found 2 Beams and 3 bursts with 6A + 6B (recharge to full almost instantly with 1 ring fade) and all heat sinks works best for me. It can take out npcs faster than my fully kitted FDL with 1 beam and 4 multi cannons. And the FDL shreds, but reloading kills time, whereas reload time for the python is vastly a lot less, plus it has jump range. I find my kill rate to be on par with yours so I'm not even going to attempt a Conda/Vette loadout.

Have some rep.
 
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You need a tank of some sort because it's not possible to control who's going to attack you. An Anaconda or Corvette would be pretty good. With my Corvette, I can nearly park it and let the turrets do all the work for me, shooting on sight, but eventually, two or three NPCs wil position themselves behind me and keep firing, so I found it best to circle while I watch TV. Like that, the kill rate isn't as fast as actively chasing victims, but it's relatively stress free.

I went again today in my other account, using an A-rated Vulture. After about 15 minutes of easy killing, a gang would suddenly appear behind, which took down the shields, so I had to run off the field for repairs. The whole return trip to get 200 merit points took 52 minutes. The distance was about 5 jumps.

In my Corvette, actively chasing victims, I was killing about 50 to 70 ships an hour, so four four hour sessions to get the 10,000 merits. With normal weapons instead of turrets, it would have been quicker. maybe I'll try that next time. With turrets, they occasionally kill the wrong guy. Suddenly, you realise that all the NPCs are red, so time to run. When you go back, they've forgiven you because your side is green again.

I appreciate reading this. With how those military ships are hulled theres no way im going back and hammering on them for god knows how long for 10 merits each. But with a vette..as you shared...This will be fun.

Its not only that it seems to take much longer to kill these military ships for 10 merits its feeling like im not contributing jack squat! When you look at the numbers required on the expansion panel...100s of thousands of merits are needed. To engage these cobra NPC tanks, na.
 
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Have a look at the Python build I used last time (bottom of post #17) for 10,000 merits. It's as good as anything, and doesn't cost too much. I could stay for hours at a time sometimes.
 
I kept the guns on mine just so I'd have to get out & reload.
I screwed up and didn't jump in time and had 5 of them pounding my ship.
Blew up with 700 merits not turned in. LOL Sometimes I jump in and have 4 or 5 on me
right away I might get one kill b4 running out with 50% hull left. Next round I might go till
I'm out of ammo and take 0 damage. Then I reload and jump out to turn them in and come back
for another session. I've seen several Fed Vette's in them, but I won't go in my conda.
Just too slow, especially when you have to go 4-5k between fights. You get there and
your target gets destroyed. Mine only boosts to 255+- and if you get down on the armor,
you might not be able to jump out.
But it's good for running Control/Prep runs with 320 cargo.:]
 
Thanks for this - saves me time and a billion kiting out a Vette/Conda . With my Python tailored specifically for military/RES zones I've found 2 Beams and 3 bursts with 6A + 6B (recharge to full almost instantly with 1 ring fade) and all heat sinks works best for me. It can take out npcs faster than my fully kitted FDL with 1 beam and 4 multi cannons. And the FDL shreds, but reloading kills time, whereas reload time for the python is vastly a lot less, plus it has jump range. I find my kill rate to be on par with yours so I'm not even going to attempt a Conda/Vette loadout.

Have some rep.

I've been able grind merits at close to 1k/1.5hr or so - I'm pretty happy with it. However, I do struggle with FAS/FGS at times and if I have a couple of them on me my shields do go down pretty quickly, regardless of Bi or Reg. While SCB will get me be back to full, I do have to take a break and restock which cuts into grind time.

Enter the Cutter. For giggles I thought I would A spec out my trade Cutter with Bi shields, all shield boosters and beams/bursts. Holy shield-tank-npc-vapor-melt batman! Loving it - upped my rate to about 1k/hr now and still have 528 cargo space for trade and decent enough jump range. Makes me wonder now if I should have tried the same with an Ana/Vette, the latter I guess would have sucked with jumps.
 
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I see a few Fed Vette's in the Military Operations zones. But they're faster than the Conda. :[
Maybe when I get my Fed rank up I'll have the money to get one.
 
I just started with a new commander last Wednesday. As soon as I could get a Vulture capable of defending itself, I went and and got my level 2, which takes less than an hour including getting there and back.

Hello all, I am a very green to ED and just joined Zachary Hudson's faction. I currently have a Viper MKIII with avg. class B equipment except class F weapons (2 x multicannon lvl2 and 2x beam laser lvl 1) It took every penny I have earned since starting the game to get to this point... I am currently in a contested system and I find it very difficult to last long enough to get merits. I was wondering how long it took you to purchase a Vulture? Any suggestions on which ship I should get?
 
I Just got a Vulture this week... If you don't mind the tediousness, you could get a type 6 and trade rares for a few hours until you get enough for the vulture, otherwise, going to high RES zones in pristine or major reserves and attacking ships already being attacked by the authorities can get you a fair ammount of creds in just a few hours. You could also change the viper for a cobra and do some smuggling missions, haven't done any in a while but they used to have a big reward/risk ratio (I recommend the cobra because you can fit a nice ammount of cargo and still be able to boost your way in and out of the stations).
 
You need a tank of some sort because it's not possible to control who's going to attack you. An Anaconda or Corvette would be pretty good. With my Corvette, I can nearly park it and let the turrets do all the work for me, shooting on sight, but eventually, two or three NPCs wil position themselves behind me and keep firing, so I found it best to circle while I watch TV. Like that, the kill rate isn't as fast as actively chasing victims, but it's relatively stress free.

Daveh, what is your HP configuration?
 
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