Best thing to do when being fried between two stars??

Hi,

Haven't done much exploration. Last night I took a trip from inhabited space out to Rigel, the Mintaka, then home. On the way back I jumped into a system and found myself being fried alive between a pair of binary stars that were very close.

I have read about this, but never experienced it first hand before.

I'd be grateful to know what the best escape tactic is in this situation please? I stayed in supercruise (although it seems you can't drop heatsinks in SC) and just supercruised to clear space as fast as I could, while sparks shot out of my console ;-)

How do the seasoned explorers do it?

Thanks!
 
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Supercruising out of there is the best option. Heat sinks is for when you get thrown out of supercruise and have to spend valuable seconds charging the frame shift drive up again.
 
I have done over 150,000ly and never seen one. I always enter system at full speed, so would have stayed in Sc and j7st sucked up a bit of module damage,. No biggy.
If I was of the paranoid 0 speedsters, I guess drop to normal, pick a new destination out system and spam heat syncs.
 
I've done a lot of exploring, but luckily I have experienced this just twice.
I believe that you did the right thing: stay in supercruise and get the hell out.
I will only use heatsinks if i'm already taken out of supercruise.

Edit: basically what Kzak said.
 
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You did it the hardcore true explorer way. The easy/exploit way is to log out of the game. When you log back in, you'll start much further away from the stars. ;)
 
OP do you remember the system name and what system you jumped from?

My modus operandi: drop out of SC (or you will be forced out). Fire heat sink. Find escape vector. Jump out (if necessary fire second heat sink before doing so, you want to start charging FSD at close to 0 heat).
 
Sadly I didn't get chance to capture the system name. It was HIP something - not that that is any help! ;-) I knew I was in trouble when I passed right through one of the stars exiting hyperspace ;-)

Good job my pilots uniform has brown trousers ;-)
 
Start a thread in the forums about how you were griefed by a star!!

(Just kidding! Glad you made it out in a slightly melted single piece)
 
Galaxy Map -> 'View' Tab -> select 'realistic' and then the next system you're going to jump into.

Once selected, that system will show you in 3D the sun(s), and their position relative to your incoming angle. If it looks like you're going to go in between two or more suns, select another nearby system.

Admittedly, i've seen that tutorial on YT but never used myself, I just can't be bothered to check out every system I'm about to jump to... But it is a solution to avoid that kind of trouble ^.^
 
I never go out of supercruise if not forced. Supercruising away at fastest speed is always the better solution, becouse if you were already taking heat dmg, heat sinks or not, dropping from SC will make things longer. And Heat Sinks last for few second, while recharging FSD adds about 40% heat.

If you are forced out of SC, my method is reenabling SC without anything locked (i have a specific button mapped). After FSD is charged you are asked to align to an "Escape Vector" in order to engage. That Escape Vector is always pointing away from the stars. The amount of Heat Sinks i use depends on Heat. If I'm under 100%, i drop a sink just before FSD engages. If I'm over 100% i Immidiatly drop a sink, then another when FSD start charging, then another just before FSD engages.
I know that heat sinks have 4 cardriges and i'm using 3 in one event, but binary surprises are not common and i have 2 heat sinks, one powered at a time.
 
Galaxy Map -> 'View' Tab -> select 'realistic' and then the next system you're going to jump into.

Once selected, that system will show you in 3D the sun(s), and their position relative to your incoming angle. If it looks like you're going to go in between two or more suns, select another nearby system.

Admittedly, i've seen that tutorial on YT but never used myself, I just can't be bothered to check out every system I'm about to jump to... But it is a solution to avoid that kind of trouble ^.^

The 3d rapresentation is poor. Secondary stars that look very close to the primary can be beetween 50 and 5000 Ls away that makes an huge difference and you can't guess from outside. With that method you end up remapping your route and always have too look at galaxy map. I can't remeber how many times it looked like the secondary star was superclose and i decided to jump anyway. Heart beating and all, and the other star was 10000 Ls away.
So just jump!!!!!!
 
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