best upgrade for plasma accelerators?

So im looking to upgrade my PA's with bill turner, whats the best upgrade?

You're about to get showered by a thousand posts that say "efficient".

That is ENTIRELY dependant on a myriad of factors. Here's a couple categories:
1) What ship are you using?
2) What have you engineered?
3) Do you have capacitor or heat issues?
4) Are you using PA's as primary or supplementary sources of damage?
5) Do you PVP?
Etc, etc etc.

Give us a little background and you'll find a wealth of knowledge
 
You're about to get showered by a thousand posts that say "efficient".

That is ENTIRELY dependant on a myriad of factors. Here's a couple categories:
1) What ship are you using?
2) What have you engineered?
3) Do you have capacitor or heat issues?
4) Are you using PA's as primary or supplementary sources of damage?
5) Do you PVP?
Etc, etc etc.

Give us a little background and you'll find a wealth of knowledge

Using a cutter thats using efficient everything cept rail's because THAT GOD FORSAKEN POWER DISTRIBUTOR IS ASTHMATIC, but they are turrets so i need efficient since they fire all at once lol

I dont have too much heat issues, either that or i dont care about it and im using pa as supplemntary, im built for extended fights, i dont normally pvp unless interdicted.
 
Using a cutter thats using efficient everything cept rail's because THAT GOD FORSAKEN POWER DISTRIBUTOR IS ASTHMATIC, but they are turrets so i need efficient since they fire all at once lol

I dont have too much heat issues, either that or i dont care about it and im using pa as supplemntary, im built for extended fights, i dont normally pvp unless interdicted.

But yea, efficient would work well for your needs. I wouldn't recommend them on a cutter though. PA's tend to be best on smaller ships. Best to save that capacitor for your shields IMO. But whatever works for you is good
 
You're about to get showered by a thousand posts that say "efficient".

That is ENTIRELY dependant on a myriad of factors. Here's a couple categories:
1) What ship are you using?
2) What have you engineered?
3) Do you have capacitor or heat issues?
4) Are you using PA's as primary or supplementary sources of damage?
5) Do you PVP?
Etc, etc etc.

Give us a little background and you'll find a wealth of knowledge

Depending entirely on your responses to these questions, the answer is efficient.
 
But yea, efficient would work well for your needs. I wouldn't recommend them on a cutter though. PA's tend to be best on smaller ships. Best to save that capacitor for your shields IMO. But whatever works for you is good

I didnt make my distributor for my shields, i increased the charge and decreased the capacity for all of my stuff. As a matter of fact, in my cutter ive never had my shields forcibly taken down. by anyone, even pvpers


But i will ask you all this, Why efficient over something like focused?

Also what experiemental upgrade would be good?
 
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I didnt make my distributor for my shields, i increased the charge and decreased the capacity for all of my stuff. As a matter of fact, in my cutter ive never had my shields forcibly taken down. by anyone, even pvpers


But i will ask you all this, Why efficient over something like focused?

Also what experiemental upgrade would be good?

Come find me man I'll take those shields down! Ironically with my PA's

Focused has as heat penalty. You'll find very quickly that adding even a single PA to your mix changes everything. As in, you thought you didn't have heat or WEP issues, till you added a PA. Just another reason why efficient is a perfectly​ acceptable go-to answer.

Special effects for a PA on a cutter? Good question. I would say lock breaker or dispersal. Its hard to say man, you're a huge *** target. And you won't be landing a ton of PA hits, so phasing and dazzle won't be doing you any good. You could choose plasma slug if you find yourself staying for long durations in CZ's or RES'
 
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ive never had my shields forcibly taken down. by anyone, even pvpers

That only means you dont enough PVP or barely ever. Or You are good at runnin away :D

But back on ya question...

If U use more than 1 PA on cutta, its PD wont handle anything else than efficents, otherwise U will be runnin WEP dry very quickly and gain a lot of heat as well... 2 or 3 shots thats it.
But If U stick with just 1 or 2 PA max, Long range or focused are aint that bad if not better for cutta. Not because of range, but rather of increased projectile speed that allows to hit more faster tagets before they evade it.
Donno about focused, but long range mod can have very nice secondary roll that lowers heat, up to 50%. Roll one like that, and that long range PA wont overheat as much.

For effects use taget lock breaker as it dont got any drawbacks unlike most of other effects.
 
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Focused is great. It increases the projectile speed by quite a lot, making aiming much easier. On my Anaconda, the heat from the focused class-4 PA is cancelled out quite nicely by the twin class-3 beams with thermal vent. I fire the beams in the gap between PA shots and I don't overheat.
 
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I'll go against the trend and say Long Range, but this is on my FDL (Huge Slot), if i had more PA's loaded, then i would say the 'E' Word!
 
What's best for PvP double Huge PA's on a Corvette in terms of mods? I would think Overcharged first but at the same time, long range drastically increases the shot travel speed which means more would be likely to hit. I can't imagine efficient being worth putting on a PvP double HUGE Corvette. And then at that point what special effect? I know someone else mentioned that things like Cutters and Corvettes are huge targets so even something like Lock Breaker might not be effective since you'll always be getting hit.
 
I have two sets of size 2 on my FdL - one Efficient and one Long Range. Long Range DOUBLES your projectile speed, making it much easier to hit your target as well as completely negating damage fall-off. I will try both, I still don't have much experience flying the FdL.

Why two and not one you ask? Why, because I stack both special effects on it: Target Lock Breaker and Dispersal Field. When both connect, it REALLY screws up the opponents' DPS, especially against larger ships.
 
Focused is great. It increases the projectile speed by quite a lot, making aiming much easier. On my Anaconda, the heat from the focused class-4 PA is cancelled out quite nicely by the twin class-3 beams with thermal vent. I fire the beams in the gap between PA shots and I don't overheat.

focussed is pointless - the penetration rating is already 100 - enough for all ships. Focussed gives you more heat. Long range gives same projectile speed increase, but no additional heat. Also damage fall-off is better (though TBF you aint gonna hit anything with a PA >3Km, so thats a moot point).

Efficient gives a bit more damage at G5. Though you will miss more. For 2 PAs with on a cutter, I would think efficient is the way to go. 2 large slots only. Or could go 1 LR on the huge slot.

But with that distributor, I'd say MCs are the obvious choice, or canons, or frags.
 
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