Best upgrade to decrease in-system travel time?

New player, still in my Sidewinder... just tried to mine a gas giant's rings in the same system and it took like 20 real minutes to get there in supercruise!
What component, module upgrade for my ship would most speed up in-system supercruise?
 
New player, still in my Sidewinder... just tried to mine a gas giant's rings in the same system and it took like 20 real minutes to get there in supercruise!
What component, module upgrade for my ship would most speed up in-system supercruise?

None unfortunately. Space is big.

Things more than 5,000 ls away have to be really worthwhile seeing.
 
Target where it is you are heading, point that direction, then untarget it. Ship doesn't try to regulate your speed up and down, so you get there faster.

edit - afaik this is why some people insist going to Hutton Orbital takes x amount of time and others less?
 
New player, still in my Sidewinder... just tried to mine a gas giant's rings in the same system and it took like 20 real minutes to get there in supercruise!
What component, module upgrade for my ship would most speed up in-system supercruise?

Top answer.
It's certainly a long way down the road to the chemist. :LOL:

Yeap, this ^^

Always keep throttle to 100% and drop it to 75% when you reach the 7s mark
Supercruise speed depends on nearby gravity wells, so if there is a planet between you and your destination, try an arc trajectory that will avoid that object

But ultimately it's the distance
For me, to do regular runs (like missions) anything under 1,000 LS is acceptable. While for occasional runs up to 15,000 LS are ok-ish
150,000 LS can mean 10-15 minutes depending on gravity wells within the system

And when you do missions, always check carefully the mission details, more specifically the distances. If it's written 246,845.50 LS, IT Actually is 246000 LS and not 246 LS :)
Also if a courier mission is paying a million or 2 millions credits - really check the distance - you might have to travel 1,000,000 LS to the destination
 
Yeap, this ^^

Always keep throttle to 100% and drop it to 75% when you reach the 7s mark
Supercruise speed depends on nearby gravity wells, so if there is a planet between you and your destination, try an arc trajectory that will avoid that object

But ultimately it's the distance
For me, to do regular runs (like missions) anything under 1,000 LS is acceptable. While for occasional runs up to 15,000 LS are ok-ish
150,000 LS can mean 10-15 minutes depending on gravity wells within the system

And when you do missions, always check carefully the mission details, more specifically the distances. If it's written 246,845.50 LS, IT Actually is 246000 LS and not 246 LS :)
Also if a courier mission is paying a million or 2 millions credits - really check the distance - you might have to travel 1,000,000 LS to the destination
This and with a high pay out there is most likely 1 or 2 scripted interdictions as well - near the end of the supercruise most likely but eventually one earlier as well. Always have a look at "critical message" reports - it's either speed bonus or incoming enemies. in general, when you get interdicted, don't panic - set speed to where your ship maneuvers the best and use roll and pitch to keep the ship pointed at the escape vector - don't use yaw, it's too slow. In case that you are likely to not make it, submit (speed to 0), and once in normal spacetime start the FSD, distribute power to systems and engine - and hopefully escape back into supercruise.
 
There is only really one thing that can speed up travel times (without using SC assist exploity thing) and that requires a bit of skill and experience.

If you've ever overshot a station due to going too fast you might have experienced the "loop of shame".

Well, you can actually do this intentionally to arrive at your target faster, but it generally requires you to have a ship with good supercriuse manouverability, which means the smaller ship the better.

Basically you aim to go too fast to avoid the long slow down on approach. As you get there you aim to use the mass of the planet to slow down by swinging around it while hugging its boundary (and without crashing into it).

Get it right, you can save some time. Get it wrong, and you can lose time.
 
And near the end of the supercruise aim for a point between station and planet - or watch how the station is rotated on your target display - you will be quicker docking when you arrive from the planet-side and don't have to go halfway around the station first. Well, and when docking, you have side thrusters, use them, you don't have to make an approach like with an airplane you can move sideways as well.
 
People complain about supercruise being slow - especially the last bit - when one has to step on the brakes
FDev gives us SCA
People complain about SCA fast drop-off "exploit" - when in truth it's just a piece of automation and it's inherently way faster and way more accurate than commanders' manual hand-eye coordination.

:rolleyes:
 
Real space is big, it's true, but we are in the game, not in the real galaxy. So, it's not about "space is big" - it's simple FDev decision to slow us down.
If they ever want, they can give us microjump module. Fleet Carriers can do microjumps.
If I can travel 1000 LY in 15 minutes, and can't travel 0,5 LY in the same time inside the star system - then how exactly this space is big?
I'm tired of this argument
 
just imagine all travel would be pretty much instant - how much fun would the game be in this case. Being somewhat slow has it's merits, otherwise it would be just jumping from point to point and that would be all there is - this and interdictions - no feel for the vastness of space at all. imo it is ok, that it is slow at times, to get this feeling of a vast galaxy. we don't get it in the same way with hyperspace jumps - just when we attempt to go distances of a few thousand light years.
 
Class A thrusters engineered as high as you can go with dirty drives and a drag drive experimental.

These will allow you to get out of the mass lock at your departure quicker and then at the other end get to your destination quicker.

* If you are still in your Sidney Enhanced Performance Thruster may produce higher speeds. Anything bigger than an Eagle go with class A.
 
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As others have said, the only guaranteed way to make avoid these long journey times is to not take the journey in the first place. You can shave off a few seconds, maybe even minutes, using a combination of out-of-ecliptic flight arcs and mass shadow braking, but the saving is often minimal compared with the overall flight times.

Note that even if you avoid certain destinations on the mission board, some "wrinkles" (changes of destination mid-mission) can send you to systems with massive supercruise times to the nearest bodies. It pays to have a list, mental or otherwise, of key systems to which this sometimes happens especially if you're operating in the same area for a while. If you do get one of these wrinkles, you'll have to make a choice whether to suck up the journey time, or abandon the mission and take the reputation hit.
 
This is the perfect time to hit play on those galnet articles.

It is also not a bad time to look through the powerplay screens.

You can also explore the system map, and examine some of its filters and things. A rare chance to get the orrery up too.

Check over your power prioritys.

Play with the external camera to work out some of its nuances.

Lots of ingame things to do to help pass the time.
 
Or you could earn 5 billion credits, and buy a fleet carrier. This can "jump" right near to the location you are after on the most part...
 
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