Newcomer / Intro Best way to break an Interdiction (NPC)

New here, been sticking with courier missions until I get a better handle on the game mechanics. I tried one delivery mission (stock sidewinder), and got interdicted (solo play) and destroyed. I know I will need to learn combat skills soon, but I was wondering what the best technique was for breaking an interdiction and escaping to fight another day? Thanks in advance!
 
There's not really much to it besides "turn your ship to point at the escape vector". It tends to swing around like a foucault's pendulum, so rolling your ship to keep your pitch axis in line with the direction it's swinging will help, as most ships can pitch faster than they can yaw. (the T7 is an outlier and shouldn't be counted)

Be careful of overcorrecting.
 
To avoid being snatched out of cruise you should go to 50% throttle, bottom of the blue zone, and use up/down left/right thrusters to keep your heading on the escape vector.

Some ships are much better at this than others somewhat surprisingly the Type 7 is one of the best.

If you are in scooping range of the star then this worked for me earlier this week.
I spotted the usual comma from an NPC pirate wannabe and realising I would be scooping if one was fitted I dived in a little deeper and turned away while zeroing the throttle, I had targeted the pirate so could see him on the scanner as the 75% heat raised a little smoke he flew past and turned to get behind me to interdict and vanished as he got too close to the star I cruised away and resolved to add a heat sink.

If the encounters are random they tend to occur just after you arrive in a system or as you near your destination, attacks because you have taken a mission I am a lot less familiar with but the attacker in that case will be very persistent, pirates like to tell you they are coming with messages about your tasty cargo and how surprised you made it this far as well as that they were waiting for the ship with the big haul. When you see such messages get ready for the attack.
 
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If it's a conda after you and you're flying something that turns faster than a conda (so almost anything) you can usually evade interdiction entirely - aim slightly wide of your destination and keep your throttle up even as you approach it. When you hit 4 seconds or so, turn away from it as you overshoot and loop around to come at it. The pursuing anaconda will be side-on to you when they get into interdiction range and they'll overshoot you, at which point you can enjoy finishing your cruise to your destination while they repeatedly turn around and buzz past your broadside. They can't interdict you if they can't get behind you while they're pointed at you.
 
New here, been sticking with courier missions until I get a better handle on the game mechanics. I tried one delivery mission (stock sidewinder), and got interdicted (solo play) and destroyed. I know I will need to learn combat skills soon, but I was wondering what the best technique was for breaking an interdiction and escaping to fight another day? Thanks in advance!
Rinzler's video on trading in open should be mandatory viewing for new commanders, though there is some bad language so you have been warned! It's on YouTube.
 
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Depends a bit on your hardware.
I've got a joystick and keyboard for input, so I use two fingers on the keyboard for yaw and use the joystick mainly for pitch and roll.
 
Thanks all, now I know there is something called the "escape vector"... back to the books. :)

It is the blue "target-like" circular element that shows up in your HUD when the interdiction starts - try to keep centred on that and the blue section of the interdiction gauge will go up - when that fills you have avoided the interdiction (if the red fills then your opponent has won the interdiction).

You also get an escape vector "target" displayed on the HUD when engaging supercruise on leaving a planet's surface or attempting to escape from the gravity well of a star you have dropped into normal space at due to getting too close (both are the same really, supercruise from a gravity well).
 
If you're going to run missions, make your ship as fast as possible. Don't carry any weapons. The Sidewinder is a sitting duck with it's standard E-class thrusters and power distributor. They're OK for farming bounties in a high Resource extraction site because the pirates won't shoot at you if you do it right, but for missions you need A-class PP and PD to get away from the interdictors. Never fight the interdiction. Always have 4 pips to engines and 2 to shields when you're travelling. When an NPC tries to interdict you, submit (zero throttle), boost, boost and engage your FSD, then wave the interdictor goodbye. This is the safest, most reliable and most efficient strategy. If you can't make your ship fast enough, use a heatsink launcher. The moment you drop out of supercruise, drop a heatsink, then boost. The heatsink will break target lock, which buys enough time to get clear. If your ship has a boost speed over 300m/s, you won't need heatsinks.
 
New here, been sticking with courier missions until I get a better handle on the game mechanics. I tried one delivery mission (stock sidewinder), and got interdicted (solo play) and destroyed.

I'd recommend, forget about courier missions now, equip some mining equipment, fly to HIP 21991 1A and mine the 8 pcs. painites you cargo bay handles. Sell for ca 6 mil creds. Rinse and repeat. After few runs buy a new ship, that not only looks good but also means something :).
 
Avoiding interdiction takes practice. I have avoided it countless times though it's been harder since I changed to keyboard and mouse. Pitch and roll are key. Use your mini target radar to find the blue circle if you loose it. I suspect a better FSD helps, since that is the drive you are using. Lateral thrusters do not work in FSD.
I am currently sitting on 500 MCr and a harmless combat rank. I think Harmless makes the npcs you encounter easier to avoid. The only interdiction i have lost recently was from a player commander and I think engineering had given the player a dramatic advantage, the encounter did not end well for my type 6. But that's open, I was at a CG, forum opinion would suggest I had it coming. The player initiated piracy but my tactic to run didn't work out.
On void opal mining. I think you have the correct approach to play the game mechanic first. You could spend 100 hours making your first 100 MCr and discover loads or you could try and make 100 MCr in an hour. I've had a lot of fun working my way up through to middle grade ships. Choose one system and develop a reputation with the lead faction. That will improve missions and rewards. Otherwise, play your own way.
 
I'd recommend, forget about courier missions now, equip some mining equipment, fly to HIP 21991 1A and mine the 8 pcs. painites you cargo bay handles. Sell for ca 6 mil creds. Rinse and repeat. After few runs buy a new ship, that not only looks good but also means something :).
Don't stop at 8T. carry on until your refinery is full too, which gives you 12T for around 10 million cr. You need 1 mil cr to outfit the SW for mining. You get that by helping the feds kill the pirates in Dromi high RES using the stock SW.
https://coriolis.edcd.io/outfit/sid...BjEoUwQwOYBtYhARgtmuJA=&bn=Sidewinder painite
 
Don't stop at 8T. carry on until your refinery is full too, which gives you 12T for around 10 million cr. You need 1 mil cr to outfit the SW for mining. You get that by helping the feds kill the pirates in Dromi high RES using the stock SW.
https://coriolis.edcd.io/outfit/sidewinder?code=A0p3t2F0l3d0s3f12l2l--0101B62j1g2i.AwRj4yyA.AwkRlSqA..EweloBjEoUwQwOYBtYhARgtmuJA=&bn=Sidewinder painite
Everything explained here. Skip to 45:00. Part 2 explains about mining:
Source: https://www.youtube.com/watch?v=PG7sY442b-s&t=4846s
 
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Deleted member 110222

D
Submit, boost boost engage subspace
That's EZ mode.

Seriously OP you should practice actually dodging interdiction including making it impossible to get nabbed in the first place.

Gankers hate me because they just can't catch me.

laughs in vulpine
 
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