Ships Best way to fast track???

I have about 80 mil in assets and roughly 20 in the bank. After the CG I should have another 15 to 30 mil. I'm also working on the bounty hunting CG but I'm not very far and it's not going all to well (I'm hoping to turn that around though. I at least want C rated modules and I've been working on a build in Coriolis.io. And comes out to about 220mil(?). So should I just keep going with CGs or should I try something else?
 
Have you tried the Anaconda (or any of the big ships) in Betas? they're certainly powerful and well armed with excellent jump range and/or cargo capacity and/or speed the Anaconda is probably the most balanced of the three but as you're going to be investing all your assets in it I'd suggest adding Beta access and trying it out with zero risk (you lose 14 mil on trade in)

What are you flying currently? have you maximised it's earning potential? what other game professions have you tried? mining can make a lot of cash with a Python mining build, passenger missions, stack a few of those with cargo missions, combat at a compromised nav beacon can earn a lot of bounties takes a good ship and careful targeting same for HazRES.

I generally cycle through all the professions so I don't get bored (I go mining or BH in the middle of a CG for example), Powerplay if integrated into normal gameplay can add a nice bonus and some interesting modules/weapons, just leave when you've got what you want.
 
concerning fast tracking, here a nice tab i have found in another thread:

Some quick calculations, I posted this some time ago.

CostCost + UpgradeCargo SizeTrip ProfitTrips to UpgradeHours to UpgradeDays to Upgrade (2h/day)
SidewinderFreeFree880001021
Hauler527207908018180002752
Cobra37971856957744440002342
Type-6104594515689171041040002373920
Type-717472252262083782162160002744623
Python5697817985467268284284000103179
Type-9765558421148337635005000002113518
Anaconda1469694512204541765005000001863116
Imperial Cutter208969451313454176800800000n/an/an/a
Total: 179Total: 89

Based on a trade route of Cr2000 for the loop and being able to do 6 loops an hour (each loop takes 10-12 minutes) it takes roughly 180 hours to progress to a well specified Imperial Cutter just using trading.

e.g. - fast depends on your definition of slow.

anyway, with the CR you have available, you are good for taking a python or t9 for state depending trading after yu have reached top 50% in all active CG in the bubble:

trade medicines fom boom systems to systems in outbreak or war/civil war, trade between a boom industrial or hightech to a boom extraction system. you'll easily find a 1-2 jumps route netting 3000 cr/t a-b-a. this can go up to 4500 cr/t a-b-a.... i for exampel currently import medical diagnostic equipment from a hightech economy to facece (military/extraction), and export gold back - that's 4700 cr/t profit each 8 minutes, or 18,5 mio cr/h in my trutter.

here is a list i made for myself in 2.2.

PsOnCeX.png


- you can use eddb.io to search for supply of commodities, but you have to check for the appropriate state via galaxy map and system map, because those states can change once a day, a no thrid party tool can keep up with that.

___

a general hint: an anaconda will not change the enjoyment of your game. you can simply as well do what you enjoy - there is nothing ingame which you can't do and survive in a cobra mkIII
 
What are you wanting to do with the anaconda?
Mine is worth about 230m I think with discounted buying prices and I'm still wary of taking it in to combat. For bulk hauling it is fairly awesome, though, and the engineered thrusters drives from the python fit in nicely.

Edit: most of the credits for it came from CG rewards and profits, but it wasn't "quick" I've been playing for years...
 
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