Best way to get heat/power down on FGS?

Hello, does anyone know the best way to get heat down when firing 3 Guass cannons? It's my first attempt at an AX build + the first time I've really engineered anything. Was operating at 101% power draw now down to 96% and I've helped the heating the issue however I'm still at 160 after only 2 volleys with them.

Every time I engineer the PD it trades less overall draw for more heat. Haven't got access to Sirius yet so not engineered the PP at all and still need to look at increasing the shield (guardian module maybe). Am.i not reading somthing or is this just how it is regardless?
 
You can do basic PP engineering at Felicity Farseer. Engineer your pp by one level (pretty much any mod you want, you’re good on power anyway) and — key point — get the experimental effect on the pp that reduces heat. I think it’s called thermal conduits.
 
Not sure what mine even is tbh. Never had any interest in combat but now I'm Elite explorer and mining bores me to tears. It's like learning a whole new game let alone play style
 
Indeed it is.

Correction, it's over 1100t.
It's full of G5 engineered armor so it would be hard to get it heavier, haha.

If you're new to combat, the Krait MkII might be a better choice tbh.
I love the FGS, but it's really slow.

The PP keeps the base heat down, since it's factored with all modules.
The PD being full keeps your weapons themselves from overheating.
 
All about the drift! Was told to practice FA off so been figuring it out and once you get the gist of it you can really throw her around.
 
Also consider that a ship running at 96% of its available power will cool far slower than a ship running at 60% due to load on the power plant.
The Vulture I’ve been flying this week for example now handles heat more effectively since I G5 overcharged the power plant even though its heat efficiency has technically dropped.
G5 overcharged lowers heat efficiency by 25% but this can be offset somewhat by adding the Thermal Spread special (+10%).
 
Also consider that a ship running at 96% of its available power will cool far slower than a ship running at 60% due to load on the power plant.
The Vulture I’ve been flying this week for example now handles heat more effectively since I G5 overcharged the power plant even though its heat efficiency has technically dropped.
G5 overcharged lowers heat efficiency by 25% but this can be offset somewhat by adding the Thermal Spread special (+10%).


It sounds like there is something else at play, because the general consensus is the power overhead doesn't matter.
I've never noticed such a thing myself
OC is widely regarded as a last choice, and one of the worst things you can do for heat.
 
It sounds like there is something else at play, because the general consensus is the power overhead doesn't matter.
I've never noticed such a thing myself
OC is widely regarded as a last choice, and one of the worst things you can do for heat.

Interesting...

The first thing I do when exploring is deactivate all none essential modules to drop the power bar for better heat management when scooping...

Same deal when escaping a star I’ve accidentally crashed into...

Will have to run some tests!
 
Interesting...

The first thing I do when exploring is deactivate all none essential modules to drop the power bar for better heat management when scooping...

Same deal when escaping a star I’ve accidentally crashed into...

Will have to run some tests!


Those modules are no longer giving off heat when they are powered down, that's why.
 
Heat problems: If you have the extra hardpoints that goes beyond the 4 AX weapon limit — add thermal vent beam lasers.
 
How fast do they burn off the heat? Might be a better idea so I can retain some heat for caustic damage when needed. If they do.any damage to thier shields it sounds like a winner
 
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