Best Way to Induce Expansions?

I'm trying to get a faction I support up to the 75% threshold in their home system to expand. I'm currently boosting them using bounty hunting, exploration data from Road2Riches gathering and mission running - are these all effective ways to do it and is there any better strategies I'm missing?
 
I'm trying to get a faction I support up to the 75% threshold in their home system to expand. I'm currently boosting them using bounty hunting, exploration data from Road2Riches gathering and mission running - are these all effective ways to do it and is there any better strategies I'm missing?
Add some trade as well, as that's the fourth type of positive action - ideally something with both high price and high demand.

Expect it to get tougher and need a lot more pushing as you get closer if there's any significant background traffic in the system.
 
Add some trade as well, as that's the fourth type of positive action - ideally something with both high price and high demand.

Expect it to get tougher and need a lot more pushing as you get closer if there's any significant background traffic in the system.
I've found a trade route that gives about 10m profit per run. How many runs should I make per tick before I hit the rapidly-diminishing returns point?
 
I've found a trade route that gives about 10m profit per run. How many runs should I make per tick before I hit the rapidly-diminishing returns point?
If unopposed? One or two of those will probably be sufficient, in combination with the other types.

If opposed (even accidentally) then diminishing returns doesn't really apply in the same way and the equations get very complex very quickly. "As much as possible of everything" at that point, try to spend about the same amount of time on each, you'll know if you're overdoing it because the influence will move faster than you expected.

You might also have options to combine activities - a mission sends you to another system; pick up some vaguely profitable trade goods while you're there - even if it's only 1m profit for your entire hold, it's also basically free in terms of time (and you might gt a pirate interdiction on the way back you can pick up an extra bounty from too). For that sort of thing you don't need to worry about whether it's into diminishing returns or not as it's always going to help out a bit.
 
How many runs should I make per tick before I hit the rapidly-diminishing returns point?
It's less of a point and more of a curve. Each run will have less of an effect that the previous, e.g. First run might be worth 10 "fictional influences", Second 9.5, Third 8 etc

I find a better way to think about this is..
Given I am about to put in X hours of gametime, what activity can I do that has the most effect ?
If you think of it that way, then while the answer still varies with the current condition/status/state of the system in question, it tends towards, Whatever I have done the least of this tick
 
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