Engineers Best way to take out an Anaconda

That's so very not true it's almost laughable, you've clearly not been griefed yet ;)

Firstly, griefers are never alone, always in wings to make sure the odds are in their favour; 3 or 5 vs 1.
Secondly, instant combat synthesis provides more torpedoes to counter the low ammo count.

You're right about the group ganking being deeply unfair matchups, but torps are exempt from synth.
 
That's so very not true it's almost laughable, you've clearly not been griefed yet ;)

Firstly, griefers are never alone, always in wings to make sure the odds are in their favour; 3 or 5 vs 1.
Secondly, instant combat synthesis provides more torpedoes to counter the low ammo count.

There is no synthesis for torpedoes, and ECM is now extremely effective at protecting you from them. It breaks their lock, and applies a "drunk" flight path. It's still possible to get hit, but it's extremely unlikely that it will be more than 1 or 2 that make it through even if you're quite unlucky.
 
I'm quite happy to log in a grossly unfair fight. If I wasn't trying to dock I'd have high-waked. No way FdL's can mass-lock a 'conda and me boosting away would outrun the torpedos.

As for "combat logging is cheating", what do you call exploiting game bugs that let you attack without penalty within the no-fire zone of a station? I was being shot in the mailslot yet the station defences weren't working.
Cheat vs exploit is fair; I don't want to be blown up by you and you don't want to be blown up by the station defences; If that ruins your fun well it's no different to you ruing my fun.

Groups like Mobius exist because the griefers exploit situations where the aim is literally to upset other players, and that makes the griefers some kind of group I don't want to have anything to do with, regardless of game mode.
Maia is Anarchy ... unless player hit station directly, he not need care about 'no fire zone'. So there isn't any exploit used by attackers and it's player lack of knowledge used as excuse for doing cheating (clog). Using private group is fully ok, it's one from equal game modes. Groups like M exists also bcs players like easy play and bcs not likes real danger of losing a ship (npcs are for engineered ship no danger at all).
 
Very nearly lost my Anaconda today to PVP squatters griefing with at the CG:

What took me by surprise was that I lost full shields in one hit, and scraped into the orbital as my hull was being pounded by a wing of three FdLs. I heard the incoming missile warning but I have two rear-facing point defences so I don't know if a missile actually made it through; All I know is that without any weapons fire showing up on my three rings HUD display, there was an incoming missile warning and then my shields went from full to offline at about the time as I heard an explosion - could have been the missile(s) hitting, could have been the missile being shot down.

Anyway, this isn't no namby-pamby 4D lightweight shield. Nope, this is a Rank-3 Reinforced Shields modded 5A Generator with 6x Rank-3 Resistance Augmented shield boosters for a total of 1083MJ and 55% resistance from boosters.

Now, I understand two things:
  1. There are diminishing returns to stacking resistances that apply after 50%, so I'll presume that I'm getting only around 2200MJ effective shields
  2. Phasing Sequence allows a small portion of the weapon hit to bleed through the shields, but for my generator with 115 point of integrity to die in a single shot seems unlikely.

So CMDRs, what am I missing. Is there a new PVP meta that makes shields useless, or is this a bug? Either way I want to know because I want to do something about it. I don't know how many combined hours I've spent trying to jiggle loadouts and engineer mods around to try and arrive at what I have, but if it's all in vain and I'm as defenceless as a damp towel, I'd at least like to know about it and not fly around in Open anymore.

Class 5 shield on an Anaconda ???? That's asking for trouble....
 
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I'm quite happy to log in a grossly unfair fight. If I wasn't trying to dock I'd have high-waked. No way FdL's can mass-lock a 'conda and me boosting away would outrun the torpedos.

As for "combat logging is cheating", what do you call exploiting game bugs that let you attack without penalty within the no-fire zone of a station? I was being shot in the mailslot yet the station defences weren't working.
Cheat vs exploit is fair; I don't want to be blown up by you and you don't want to be blown up by the station defences; If that ruins your fun well it's no different to you ruing my fun.

Groups like Mobius exist because the griefers exploit situations where the aim is literally to upset other players, and that makes the griefers some kind of group I don't want to have anything to do with, regardless of game mode.

The fight really isn't unfair. You could have prepared far better for the attack and defended against it fairly easily.

Why play in Open if you would log, just play in Mobius or some other PG.

Current shields are way too strong IMO. I'm currently signed up with Li Yong Rui for the missiles and I was attacked by NPC viper fed agent in my vette yesterday in a haz RES. It was my home system so I didn't really want to get wanted so I ignored him, for 20 minutes and continued my business in the RES with him constantly firing on me. Really that doesn't seem right.

So some ways to attack shield tanks are needed.
 
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The shield is definitely questionable..... check your 'optimal mass' on the shield vs your ship mass.... if the mass >> opt. mass then you're losing capacity already

In contrast i run a class 7 Bi-Weave (resist build) with resist + heavy duty boosters and got interdicted by 2x FDL (pvp) and sat there for a good 30-40s with 4pips to shields and didn't even lose a full ring while they were hitting me with everything they had (modified weps as was making all sorts of effects on shields)

Shields can hold up if they're well balanced with the ship .... undersize them at your own risk!
 
I didn't know you couldn't synth torpedoes. That balances it somewhat, though with griefers choosing to shoot traders at the destination dock, that's irrelevant since they're effectively at a re-arm location. 3x FdL = 12 torpedoes, more than enough to take out the shields of anything trying to use the mailslot.

The shield is definitely questionable..... check your 'optimal mass' on the shield vs your ship mass.... if the mass >> opt. mass then you're losing capacity already

In contrast i run a class 7 Bi-Weave (resist build) with resist + heavy duty boosters and got interdicted by 2x FDL (pvp) and sat there for a good 30-40s with 4pips to shields and didn't even lose a full ring while they were hitting me with everything they had (modified weps as was making all sorts of effects on shields)

Shields can hold up if they're well balanced with the ship .... undersize them at your own risk!

Yeah, I'm losing about 25% of the total shield capacity by running a 5A instead of a 7A, but regardless, the hull mass is still below the optimum mass, and FD have confirmed that's how the mechanic works, so I'm getting the full effect of a 5A. Secondly, the 5A is one quarter the mass, which makes a huge difference to the jump range.

I've been interdicted by Anaconda's and mass-locked by them, the resistance-boosted, engineer-modded 5A's survive an anaconda pounding for long enough to high-wake even with interference slowing down the FSD charge; A 7A shield, even a prismatic one with 8x boosters and magic unicorn dust is still utterly worthless in the mailslot scenario I'm describing with 3x FdL griefing. That's potentially 12 Reverberating Cascade torpedoes (more likely 6) and not even a 7A can handle that. It's simply the dynamics of an unfair fight because that's how griefers have always worked. I'd likely tear a couple of them to shreds in my own FdL which is (like you) running massively boosted resist Bi-weaves and rather than wasting hardpoints on torpedos is fitted with corrosive + incendiary Rank-5 modded MC's with scramble spectrum beams. I'd like to think I could get one and injure another on my way out at the very least ;)


This thread can probably be closed/locked now, I have my answer (2.2 meta of reverberating cascade torpedoes to kill shield tanks). I'm aware of it now and will run an ECM whilst in Open so thanks for those replies.

Any further discussion is very likely to degenerate into the griefers vs what is acceptable PVP. I've made my stance on the matter clear already, as have Frontier Developments.

I disagree that wings of PVP meta-focused combat ships camping out at a CG to indiscriminately destroy any unarmed container ships qualifies as "fair PVP". If the solution is private groups and everyone followed that logic, you'd have no traffic to shoot at a trading CG in the first place, but for what it's worth, I've joined Mobius. I'm looking forward to fighting the Thargoids and actually working to complete the GG's rather than be the subject of indiscriminate griefing.
 
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That's so very not true it's almost laughable, you've clearly not been griefed yet ;)

Firstly, griefers are never alone, always in wings to make sure the odds are in their favour; 3 or 5 vs 1.
Secondly, instant combat synthesis provides more torpedoes to counter the low ammo count.

I was talking more along the lines of 1v1 PvP, obviously greifers love to use wings. Simply gotta love FDLs acting as distractions while some DBS come in and stealth kill your shields.

And as others have said, no synthesis for torpedoes.
 
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