Best weapon to destroy sub-systems without killing the whole ship?

As in the title. Using gimballed multicannons, I usually get whole hull of enemy to 0% before I even get a chance to destroy the targeted subsystem (FSD drive or cargo hatch). Any advice on which weapons to use and if it is better to have fixed or gimballed for that? Thanks!
 
Depends on ship.

Plasma Accelerators are the best imo. But if its an Eagle or Hauler you might one shot them every now an then. But you can instantly disable a module or severely damage it with one volley of PA. If you can stay behind a Conda fairly well you can disable thrusters pretty quickly.

Iirc rails deal more damage to and have a higher chance of hitting modules the farther away you are.

Scatter Cannon is scatter cannon... And the ship you shoot with these will probably be die before or as a module drops out.

Multicannons can with good accuracy. And the farther away the higher chance it will damage a module.

Cannons are basically a slower, weaker rail gun.
 
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I had "meh" results with cannons, probably because i'm used to plasma. Gimballed cannons can do an ok job at killing a large ship but... i don't know, they're missing something. The slow projectile and low damage radius make them midly effective at killing ships modules because it's very easy to be a bit off and just damage the hull (or to miss completly).

Beam lasers aren't bad at all vs modules if you're accurate enough, they're doing a fine job vs large ships you can tank (usually the low bounty one) and allow to stay in location for a longer time.

Plasma are great vs large ships modules but hitting a small ship is very difficult and you may need another weapon in order to do that. Since they got a large damage radius the projectile speed is ok, you can miss a bit and still deal a lot of module damage.

Railguns are very good, but i find them really hard to fit for pve or to fit at all because you have to sacrifice a lot of stuff on many ships. (plus, low ammo make you travel back to a station all the time)
 
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I use gimbal cannons, as you can reliable predict when they are going to hit a subsystem on a large ship. For pvp or smaller ships like everyone else says, Rails, but you aren't gonna hit a targeted point very easily in pvp.
 
Depends on ship.

Plasma Accelerators are the best imo. But if its an Eagle or Hauler you might one shot them every now an then. But you can instantly disable a module or severely damage it with one volley of PA. If you can stay behind a Conda fairly well you can disable thrusters pretty quickly.

Iirc rails deal more damage to and have a higher chance of hitting modules the farther away you are.

Scatter Cannon is scatter cannon... And the ship you shoot with these will probably be die before or as a module drops out.

Multicannons can with good accuracy. And the farther away the higher chance it will damage a module.

Cannons are basically a slower, weaker rail gun.

Where can I find PA? And do rail guns use ammo?
 
Where can I find PA? And do rail guns use ammo?

Rail guns have 31 shots. But they do heavy damage and instantly hit where you are aiming, so they are great against subsystems. Plasma accelerators fire the slowest projectile in the game excluding mines, most High Tech or Industrial stations have the smaller ones but the huge sized one is not common.
 
Fixed beams are good but you need impeccable aim unless you're close and/or the ship is slow (they do have some limited tracking ability). Gimballed Class 2 MCs drop a subsystem health faster than anything I've ever seen, and usually help me kill pythons and condas when their hull is still >40%.
 
As in the title. Using gimballed multicannons, I usually get whole hull of enemy to 0% before I even get a chance to destroy the targeted subsystem (FSD drive or cargo hatch). Any advice on which weapons to use and if it is better to have fixed or gimballed for that? Thanks!

FYI, destroying the FSD automatically kills the target just like the power plant.
 
Havent tried Railguns or PAs but Cannons work wonders on bigger ships for me, I can get the power plant down with the hull still around 60% (one or two time even at 70%). Running 2 C2 gimbaled cannons I can also destroy the cargo hatch in one volley, although that doesnt release the cargo for some reason.
Depends a lot on your positioning but I have been able to do 3 Conda missions + a few pirates on the way with enough ammo to probably do 2 more before needing to reload :D

Could anyone using PAs and Rails give some stats on the usual hull integrity of the ship when you destroy a power plant or FSD, also an assessment on how quickly the ammo depletes for those weapons. I am thinking of upgrading my weapons a bit (since a better ship is probably months away).

This is all on a A-rated Viper btw.
 
When I was running 3 medium rail guns on my Python I'd only use them on Asp or larger targets while bounty hunting.

Could usually get 45mins - 1 hour before I ran out of ammo. Asps just blew up from 0% hull, Pythons usually popped around 35-50%. Anacondas I would go for the thrusters instead since they have giant hitboxes and you can't miss. Prolly around 85% hull on the big snakes to take out their thrusters. It only takes two salvos (6 hits) to gimp them.

Most NPC fights lasted well under 3 minutes.
 
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Thanks for all the answers. To clarify - if I have targetted a subsystem and am using a gimballed weapon, does it automatically try to hit the subsystem or it always aims at the hull?
 
Thanks for all the answers. To clarify - if I have targetted a subsystem and am using a gimballed weapon, does it automatically try to hit the subsystem or it always aims at the hull?

it trys to hit the subsystem, better sensor you have, more accurate the aim.
 
Gimballed multi-cannons and beam lasers do great damage to specific sub-systems.

Rail Guns do devastating damage to sub-systems, and in general. But you have to hit the sub-system first!
 
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