Just tried out 3 cannons (one of them being a C4) but they deal absolutely NO (!) - ZERO damage to hull?! after the second shot only 1%? Sometimes 20%? How does this work? Even class one lasers deal mroe damage ... Ofcourse modules suffer more damage but still, less damage than C1 lasers? ...
If you hit a subsystem, it takes a proportion of the damage relative to how good your weapon's armor penetration is, with correspondingly less damage going to the hull.
Cannon do great hull damage. However, they also have very good penetration, so if you hit a subsystem, very little of that damage goes to the hull itself.
Ram your opponent to drop its shield.
Very hard to ram someone who doesn't want to be rammed and who knows how to fly their ship.
Torpedos are also PvP weapons, specific, but efficient.
Torpedoes are pretty good against subsystems and are about twice as fast as seeker missiles.
A pair of torpedoes up someone's tail pipe as they flee will often take out the drives.
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