Beta 2.3 Let's Play in Open livestream w/Lead Designer Steve Kirby - tonight at 7PM GMT

Hi everyone,

After the excitement of Sandy's Q&A livestream on Tuesday (a record-breaking number of questions answered by the way), we thought we'd keep things relaxed for the second livestream of the week!

I've invited Steve Kirby to come and play the game in Open Play in the beta, jump on board some other people's ships and maybe help them out with some bounty hunting, or invite some new crew members on to his ship!

Please join us for some giveaways, chats with Steve about Colonia (just a little update), and probably some explosions in space.

Ed

7PM GMT Tonight - https://www.youtube.com/user/FrontierDevelopments/live
 
Will it be on Twitch too?

Frontier's streams are pretty much entirely on YouTube. I think this makes sense because many players in other timezones can't watch live, so end up catching the event after it flips into being a regular youtube video. Twitch's VOD setup is nowhere near as nice, IMO, and doing a separate upload to Youtube after is needless effort if you already stream via there anyway.

I do prefer Twitch's chat system, though.
 
Couldn't watch it yet, did they give up using a python in multicrew and took one of the big baddies, or they got out with the python?
 
Couldn't watch it yet, did they give up using a python in multicrew and took one of the big baddies, or they got out with the python?

They went to a Fed gunship iirc for the fighter hangar.

I sense you heading towards asking for a fighter hangar for the Python and I really disagree with that. It has the nice flat bottom and I agree another medium pad ship with a fighter hangar would be nice. I think the Python has more than enough going for it though.
 
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They went to a Fed gunship iirc for the fighter hangar.

I sense you heading towards asking for a fighter hangar for the Python and I really disagree with that. It has the nice flat bottom and I agree another medium pad ship with a fighter hangar would be nice. I think the Python has more than enough going for it though.

Not at all, but i think that says a lot about the current implementation of multicrew.
 
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